模块:卡牌/怪物
来自卡厄思梦境WIKI
< 模块:卡牌
< 模块:卡牌
此模块的文档可以在模块:卡牌/怪物/doc创建
local p = {}
-- 使用官方参数解析器
local getArgs = require('Module:Arguments').getArgs
-- 引入核心卡牌模块
local cardModule = require('Module:卡牌')
-- 安全的错误输出
local function err(msg)
return '<span style="color: red;">' .. mw.text.encode(msg) .. '</span>'
end
-- 加载怪物数据
local function loadMonsterData()
local ok, monsterData = pcall(require, 'Module:卡牌/怪物/data')
if not ok or not monsterData then
return nil, '错误: 无法加载 Module:卡牌/怪物/data'
end
return monsterData, nil
end
-- 将怪物数据转换为标准卡牌数据格式
local function convertMonsterToCardData(monsterName, monsterCardData)
if not monsterCardData or not monsterCardData.base then
return nil
end
local base = monsterCardData.base
-- 构造标准卡牌数据结构
local cardDataWrapper = {
base = {
displayname = base.displayname or monsterName,
art = base.art,
ap = base.ap,
type = base.type,
dict = base.dict or "",
desc_global = base.desc_global or "",
rarity = "彩", -- 怪物卡牌稀有度固定为彩
ego = "all", -- 使用统一边框
group = "",
tag = "",
sub = base.sub,
isinspiration = 0,
isgod_inspiration = 0,
isgod_god_inspiration = 0
}
}
return cardDataWrapper
end
-- 主入口函数
function p.main(frame)
local args = getArgs(frame, { removeBlank = true })
local monsterName = args[1]
if not monsterName or monsterName == "" then
return err("错误: 未指定怪物名称")
end
-- 加载怪物数据
local monsterData, loadErr = loadMonsterData()
if loadErr then
return err(loadErr)
end
-- 获取指定怪物的数据
local monsterCardData = monsterData[monsterName]
if not monsterCardData then
return err('错误: 找不到怪物 "' .. monsterName .. '"')
end
-- 转换为标准卡牌格式
local cardDataWrapper = convertMonsterToCardData(monsterName, monsterCardData)
if not cardDataWrapper then
return err('错误: 怪物数据格式不正确')
end
-- 创建临时模块信息
local moduleInfo = {
ego = "all" -- 统一使用 all 边框
}
local baseData = cardDataWrapper.base
-- 解析卡牌数据
local cardInfo = cardModule.parseCardData(baseData, "怪物", monsterName, moduleInfo, {
isVariant = false,
baseApText = nil,
baseDictStr = ""
})
if not cardInfo then
return err("错误: 解析怪物卡牌数据失败")
end
-- 处理衍生卡牌
local subCardInfo = nil
if baseData.sub then
-- 直接传入整个怪物数据模块
subCardInfo = cardModule.parseSubCardData(baseData.sub, monsterData, moduleInfo)
end
-- 使用现有的渲染系统
local displayModule = require('Module:卡牌/display')
return displayModule.render(cardInfo, subCardInfo)
end
-- 批量显示函数
function p.batch(frame)
local args = getArgs(frame, { removeBlank = false })
local html = {}
-- 开始包裹容器
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">')
-- 加载怪物数据一次
local monsterData, loadErr = loadMonsterData()
if loadErr then
table.insert(html, '</div>')
return table.concat(html, '') .. err(loadErr)
end
-- 遍历所有怪物名称
local i = 1
while args[i] do
local monsterName = args[i]
if monsterName and monsterName ~= "" then
local monsterCardData = monsterData[monsterName]
if monsterCardData then
-- 转换为标准卡牌格式
local cardDataWrapper = convertMonsterToCardData(monsterName, monsterCardData)
if cardDataWrapper then
local moduleInfo = { ego = "all" }
local baseData = cardDataWrapper.base
-- 解析卡牌数据
local cardInfo = cardModule.parseCardData(baseData, "怪物", monsterName, moduleInfo, {
isVariant = false,
baseApText = nil,
baseDictStr = ""
})
if cardInfo then
-- 处理衍生卡牌
local subCardInfo = nil
if baseData.sub then
subCardInfo = cardModule.parseSubCardData(baseData.sub, monsterData, moduleInfo)
end
-- 渲染
local displayModule = require('Module:卡牌/display')
table.insert(html, displayModule.render(cardInfo, subCardInfo))
end
end
end
end
i = i + 1
end
-- 结束包裹容器
table.insert(html, '</div>')
return table.concat(html, '')
end
-- 获取所有怪物名称(按添加顺序)
local function getAllMonsterNames(monsterData)
local names = {}
for name, data in pairs(monsterData) do
-- 过滤掉非卡牌数据
if type(data) == "table" and data.base then
table.insert(names, name)
end
end
-- 按名称排序
table.sort(names)
return names
end
-- 按类型分组怪物
local function groupMonstersByType(monsterData)
local groups = {
["攻击"] = {},
["技能"] = {},
["强化"] = {},
["状态异常"] = {},
["其他"] = {}
}
for name, data in pairs(monsterData) do
if type(data) == "table" and data.base then
local cardType = data.base.type or "其他"
if not groups[cardType] then
groups[cardType] = {}
end
table.insert(groups[cardType], name)
end
end
-- 对每组内的名称排序
for _, group in pairs(groups) do
table.sort(group)
end
return groups
end
-- 显示所有怪物卡牌
function p.all(frame)
local args = getArgs(frame, { removeBlank = true })
-- 可选参数:groupByType (是否按类型分组)
local groupByType = args.groupByType or args[1]
groupByType = (groupByType == "true" or groupByType == "1" or groupByType == "yes")
-- 加载怪物数据
local monsterData, loadErr = loadMonsterData()
if loadErr then
return err(loadErr)
end
local html = {}
local displayModule = require('Module:卡牌/display')
if groupByType then
-- 按类型分组显示(不显示标题)
local groups = groupMonstersByType(monsterData)
local typeOrder = {"攻击", "技能", "强化", "状态异常", "其他"}
for _, cardType in ipairs(typeOrder) do
local monsters = groups[cardType]
if monsters and #monsters > 0 then
-- 添加该类型的所有卡牌(不添加标题)
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;margin-bottom:20px;">')
for _, name in ipairs(monsters) do
local monsterCardData = monsterData[name]
if monsterCardData then
local cardDataWrapper = convertMonsterToCardData(name, monsterCardData)
if cardDataWrapper then
local moduleInfo = { ego = "all" }
local baseData = cardDataWrapper.base
local cardInfo = cardModule.parseCardData(baseData, "怪物", name, moduleInfo, {
isVariant = false,
baseApText = nil,
baseDictStr = ""
})
if cardInfo then
local subCardInfo = nil
if baseData.sub then
subCardInfo = cardModule.parseSubCardData(baseData.sub, monsterData, moduleInfo)
end
-- 修复问题4:添加 data-card 属性
table.insert(html, string.format(
'<div class="deck-card-wrapper" data-card="%s" data-module="怪物">',
mw.text.encode(name)
))
table.insert(html, displayModule.render(cardInfo, subCardInfo))
table.insert(html, '</div>')
end
end
end
end
table.insert(html, '</div>')
end
end
else
-- 不分组,直接显示所有(不显示标题)
local allNames = getAllMonsterNames(monsterData)
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">')
for _, name in ipairs(allNames) do
local monsterCardData = monsterData[name]
if monsterCardData then
local cardDataWrapper = convertMonsterToCardData(name, monsterCardData)
if cardDataWrapper then
local moduleInfo = { ego = "all" }
local baseData = cardDataWrapper.base
local cardInfo = cardModule.parseCardData(baseData, "怪物", name, moduleInfo, {
isVariant = false,
baseApText = nil,
baseDictStr = ""
})
if cardInfo then
local subCardInfo = nil
if baseData.sub then
subCardInfo = cardModule.parseSubCardData(baseData.sub, monsterData, moduleInfo)
end
-- 修复问题4:添加 data-card 属性
table.insert(html, string.format(
'<div class="deck-card-wrapper" data-card="%s" data-module="怪物">',
mw.text.encode(name)
))
table.insert(html, displayModule.render(cardInfo, subCardInfo))
table.insert(html, '</div>')
end
end
end
end
table.insert(html, '</div>')
end
return table.concat(html, '')
end
-- 统计信息函数
function p.stats(frame)
local monsterData, loadErr = loadMonsterData()
if loadErr then
return err(loadErr)
end
local groups = groupMonstersByType(monsterData)
local total = 0
local html = {}
table.insert(html, '<div style="background:#2a2a2a;color:white;padding:15px;border-radius:8px;margin:10px 0;">')
table.insert(html, '<h3 style="color:#cb75e1;margin-top:0;">怪物卡牌统计</h3>')
table.insert(html, '<ul style="list-style:none;padding:0;">')
local typeOrder = {"攻击", "技能", "强化", "状态异常", "其他"}
for _, cardType in ipairs(typeOrder) do
local count = groups[cardType] and #groups[cardType] or 0
total = total + count
if count > 0 then
table.insert(html, '<li style="padding:5px 0;"><strong>' .. cardType .. ':</strong>' .. count .. ' 张</li>')
end
end
table.insert(html, '<li style="padding:5px 0;border-top:1px solid #444;margin-top:10px;"><strong>总计:</strong>' .. total .. ' 张</li>')
table.insert(html, '</ul>')
table.insert(html, '</div>')
return table.concat(html, '')
end
return p