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模块:卡牌
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local p = {} -- 加载词典模块 local dictionaryData = require("模块:词典/data") -- 颜色映射表 local COLOR_MAP = { ["白"] = { bgColor = "rgba(249, 249, 249, 0.5)", textColor = "white" }, ["蓝"] = { bgColor = "rgba(115, 236, 254, 0.5)", textColor = "#7de5ff" }, ["橙"] = { bgColor = "rgba(254, 199, 109, 0.5)", textColor = "#ffee75" }, ["彩"] = { bgColor = "rgba(201, 88, 241, 0.5)", textColor = "#eba2fc" } } -- 边框颜色映射(用于词典) local BORDER_COLOR_MAP = { ["白"] = "#ffffff", ["蓝"] = "#0099ff", ["红"] = "#ff3333", ["橙"] = "#f2ba02" } -- 安全获取数据字段 local function safeGet(data, field, default) return data and data[field] or default end -- 处理描述文本中的模板 local function processDescription(frame, description) if not description or description == "" then return description end local success, result = pcall(function() return frame:preprocess(description) end) return success and result or description end -- 安全的字符串分割函数(使用 MediaWiki 函数处理 UTF-8) local function splitString(str, delimiter) if not str or str == "" then return {} end -- 使用 mw.text.split 进行分割(UTF-8 安全) local parts = mw.text.split(str, delimiter, true) local result = {} for _, part in ipairs(parts) do -- 使用 mw.text.trim 去除空格(UTF-8 安全) local trimmed = mw.text.trim(part) if trimmed ~= "" then table.insert(result, trimmed) end end return result end -- 生成机制说明HTML local function generateMechanismHTML(mechanism) if not mechanism or mechanism == "" or mechanism == "无" then return "" end -- 使用 UTF-8 安全的分割方法 local mechanismList = {} -- 先按"、"分割 local parts1 = splitString(mechanism, "、") for _, part in ipairs(parts1) do -- 再按"/"分割 local parts2 = splitString(part, "/") for _, p in ipairs(parts2) do table.insert(mechanismList, p) end end local htmlParts = {} for _, mechName in ipairs(mechanismList) do local entries = dictionaryData.dictionary[mechName] if entries then -- 找到"卡牌机制"类型的条目 local entry = nil for _, e in ipairs(entries) do if e["类型"] == "卡牌机制" then entry = e break end end if entry then local borderColor = BORDER_COLOR_MAP[entry["颜色"]] or BORDER_COLOR_MAP["白"] local description = entry["描述"] or "暂无说明" local icon = entry["icon"] or "" -- 构建图标HTML local iconHTML = "" if icon ~= "" then iconHTML = '[[File:' .. icon .. '|25px|link=]] ' end -- 构建机制显示HTML local mechHTML = string.format([[ <div class="mechanism-card" style="margin-bottom: 10px;"> <div style="width: 100%%; height: 2px; background-color: %s;"></div> <div style="width: 100%%; background-color: #343434; color: white; padding: 8px; box-shadow: 0 2px 8px rgba(0,0,0,0.3); line-height: 1.6;"> <div style="margin-bottom: 5px; font-weight: bold;">%s%s</div> <div>%s</div> </div> </div> ]], borderColor, iconHTML, mechName, description) table.insert(htmlParts, mechHTML) else -- 没有找到对应类型的条目 table.insert(htmlParts, string.format([[ <div class="mechanism-card" style="margin-bottom: 10px;"> <div style="width: 100%%; height: 2px; background-color: #f2ba02;"></div> <div style="width: 100%%; background-color: #343434; color: white; padding: 8px; box-shadow: 0 2px 8px rgba(0,0,0,0.3);"> <div style="margin-bottom: 5px; font-weight: bold;">%s</div> <div style="color: #ccc;">暂无详细说明</div> </div> </div> ]], mechName)) end else -- 词典中没有该词条 table.insert(htmlParts, string.format([[ <div class="mechanism-card" style="margin-bottom: 10px;"> <div style="width: 100%%; height: 2px; background-color: #f2ba02;"></div> <div style="width: 100%%; background-color: #343434; color: white; padding: 8px; box-shadow: 0 2px 8px rgba(0,0,0,0.3);"> <div style="margin-bottom: 5px; font-weight: bold;">%s</div> <div style="color: #ccc;">暂无详细说明</div> </div> </div> ]], mechName)) end end if #htmlParts > 0 then -- 添加标题和容器 return string.format([[ <div class="mechanism-container" style="display: none;"> %s </div> ]], table.concat(htmlParts)) end return "" end -- 生成卡牌HTML样式组件 local function buildStyleComponents(cardData, cardName, baseCardData, originalCardData) local color = safeGet(cardData, "稀有度", "白") local colorStyle = COLOR_MAP[color] or COLOR_MAP["白"] local attribute = safeGet(cardData, "属性", "虚无") local cardDeck = safeGet(cardData, "卡组", "起始卡牌") local ap = safeGet(cardData, "AP", "") local originalAP = baseCardData and safeGet(baseCardData, "AP", ap) or ap -- 决定AP的发光颜色 local apGlowColor = "#4a90e2" -- 默认蓝色 if baseCardData and ap ~= originalAP then if ap == "X" then apGlowColor = "#4a90e2" -- X值保持默认蓝色 elseif tonumber(ap) and tonumber(originalAP) then if tonumber(ap) < tonumber(originalAP) then apGlowColor = "#51f651" -- 绿色(AP降低) else apGlowColor = "#f65151" -- 红色(AP增加) end end end -- 检查原始变体卡牌数据中是否指定了机制字段 local mechanism = safeGet(cardData, "机制", "") local mechanismChanged = false -- 判断机制是否发生了变化(变体卡牌主动指定了机制字段) if baseCardData and originalCardData then -- 检查原始变体卡牌数据中是否有"机制"字段 if originalCardData["机制"] ~= nil then -- 变体卡牌主动指定了机制字段,无论内容是什么都标记为已更改 mechanismChanged = true end end -- 将"无"视为空字符串 if mechanism == "无" then mechanism = "" end return { color = color, colorStyle = colorStyle, attribute = attribute, ap = ap, apGlowColor = apGlowColor, cardType = safeGet(cardData, "类型", ""), art = safeGet(cardData, "art", ""), mechanism = mechanism, mechanismChanged = mechanismChanged } end -- 去除模板语法,计算纯文本字数 local function getPlainTextLength(text) if not text or text == "" then return 0 end -- 去除所有模板 {{...}}(支持嵌套) local plainText = text local maxIterations = 10 -- 防止无限循环 local iteration = 0 while iteration < maxIterations do local newText = plainText:gsub("{{[^{}]*}}", "") if newText == plainText then break -- 没有更多模板可以移除 end plainText = newText iteration = iteration + 1 end -- 去除HTML标签 plainText = plainText:gsub("<[^>]*>", "") -- 去除多余的空白字符 plainText = plainText:gsub("%s+", "") -- 返回字符数(UTF-8字符计数) local _, count = plainText:gsub("[%z\1-\127\194-\244][\128-\191]*", "") return count end -- 构建卡牌HTML local function buildCardHTML(frame, cardName, cardData, baseCardData, characterName, originalCardData) if not cardData then return string.format("找不到卡牌数据: %s", cardName or "未指定") end -- 获取显示名称,如果存在则使用,否则使用默认卡牌名称 local displayName = safeGet(cardData, "显示名称", cardName) local style = buildStyleComponents(cardData, cardName, baseCardData, originalCardData) local description = processDescription(frame, safeGet(cardData, "描述", "")) -- 预处理机制字段中的模板 local mechanism = safeGet(cardData, "机制", "") if mechanism == "无" then mechanism = "" elseif mechanism ~= "" then mechanism = processDescription(frame, mechanism) end -- 更新 style 中的 mechanism style.mechanism = mechanism -- 获取衍生卡牌信息 local derivedCards = safeGet(cardData, "衍生卡牌", "") local deckType = safeGet(cardData, "卡组", "") -- 检查是否是自我意识技能 if deckType == "自我意识技能" then -- 生成机制HTML local mechanismHTML = generateMechanismHTML(mechanism) -- 生成数据属性 local hasMechanism = (mechanism ~= "" and mechanism ~= "无") and "true" or "false" local dataAttrs = string.format('data-card-name="%s" data-character="%s" data-deck-type="%s" data-derived-cards="%s" data-has-mechanism="%s"', cardName or "", characterName or "", deckType or "", derivedCards or "", hasMechanism) -- 自我意识技能的特殊布局 local attribute = safeGet(cardData, "属性", "虚无") local cost = safeGet(cardData, "AP", "1") local art = safeGet(cardData, "art", "") local htmlParts = { string.format('<div class="game-card" %s style="display: inline-block; vertical-align: top; position: relative; width: 155px; height: 235px; overflow: hidden; margin: 0px; cursor: pointer;">', dataAttrs), string.format('<div style="position: absolute; top: 0px; left: 4px; pointer-events: none;">[[File:%s|150px|link=]]</div>', art), string.format('<div style="position: absolute; top: 0px; left: 0px; pointer-events: none;">[[File:tp_%s.png|154px|link=]]</div>', attribute), string.format('<div style="position: absolute; top: 0px; left: 0px; pointer-events: none;">[[File:tp_cost_%s.png|154px|link=]]</div>', cost), string.format('<div style="position: absolute; top: 105px; left: 17px; color: white; font-size: 13px; user-select: text; cursor: text;">%s</div>', displayName), string.format('<div style="position: absolute; top: 138px; left: 17px; width: 135px; height: 90px; color: white; font-size: 13px; line-height: 14px; user-select: text; cursor: text;">%s</div>', description), '<div style="position: absolute; top: 0px; left: 0px; pointer-events: none;">[[File:tp_顶层蒙版.png|154px|link=]]</div>', '</div>' } -- 在卡牌div之后添加隐藏的机制说明 local result = table.concat(htmlParts) if mechanismHTML ~= "" then result = result .. mechanismHTML end return result end -- 普通卡牌 -- 生成机制HTML local mechanismHTML = generateMechanismHTML(mechanism) -- 生成数据属性 local hasMechanism = (mechanism ~= "" and mechanism ~= "无") and "true" or "false" local dataAttrs = string.format('data-card-name="%s" data-character="%s" data-deck-type="%s" data-derived-cards="%s" data-has-mechanism="%s"', cardName or "", characterName or "", deckType or "", derivedCards or "", hasMechanism) -- 处理机制文本 local mechanismDisplayHTML = "" if style.mechanism and style.mechanism ~= "" and style.mechanism ~= "无" then -- 如果是变体卡牌且主动指定了机制字段,显示为绿色;否则显示为橙色 local mechanismColor = style.mechanismChanged and "#b4f352" or "#f6c478" mechanismDisplayHTML = string.format('<div style="color: %s; margin-bottom: 4px;">[%s]</div>', mechanismColor, style.mechanism:gsub("、", "/")) end -- 组合完整的描述内容 local fullDescription = mechanismDisplayHTML .. description -- 检测是否需要滚动(去除模板后计算字数) local plainTextLength = getPlainTextLength(fullDescription) local needScroll = plainTextLength > 50 -- 超过50个字符才启用滚动 local scrollClass = needScroll and " card-description-scrollable" or "" -- 使用字符串拼接优化HTML生成 local htmlParts = { string.format('<div class="game-card%s" %s style="display: inline-block; vertical-align: top; position: relative; width: 168px; height: 230px; overflow: hidden; margin: 0px; cursor: pointer;">', scrollClass, dataAttrs), } -- 根据类型判断使用哪种布局 if style.cardType == "状态异常" then -- 状态异常卡牌的特殊布局 table.insert(htmlParts, string.format('<div style="position: absolute; top: 5px; left: 5px;">[[File:%s|150px|link=]]</div>', style.art)) table.insert(htmlParts, string.format('<div style="position: absolute; top: 0px; left: 0px;">[[File:card_状态异常_%s.png|159px|link=]]</div>', style.attribute)) -- AP值 table.insert(htmlParts, string.format('<div style="position: absolute; left: 24px; top: 4px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s; font-size: 32px;">%s</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor, style.ap)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 25px; top: 34px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s;">—</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor)) -- 卡牌名称和类型(使用显示名称) table.insert(htmlParts, string.format('<div style="position: absolute; left: 50px; top: 13px; color: %s; font-size:16px">%s</div>', style.colorStyle.textColor, displayName)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 48px; top: 30px;">[[File:icon_card_%s.png|18px|link=]]</div>', style.cardType)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 68px; top: 33px; color: white; font-size:14px">%s</div>', style.cardType)) -- 顶层蒙版 table.insert(htmlParts, '<div style="position: absolute; left: 0px; bottom: 0px;">[[File:card_顶层蒙版.png|168px|link=]]</div>') else -- 普通卡牌的布局 -- 背景图片层 table.insert(htmlParts, string.format('<div style="position: absolute; top: 1px; left: 12px;">[[File:%s|151px|link=]]</div>', style.art)) table.insert(htmlParts, '<div style="position: absolute; top: 1px; left: 12px;">[[File:card_黑色蒙版.png|151px|link=]]</div>') -- 颜色条 table.insert(htmlParts, string.format('<div style="position: absolute; top: 21px; left: 10px; width: 148px; height: 8px; background-color: %s;"></div>', style.colorStyle.bgColor)) -- AP值 table.insert(htmlParts, string.format('<div style="position: absolute; left: 24px; top: 4px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s; font-size: 32px;">%s</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor, style.ap)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 25px; top: 34px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s;">—</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor)) -- 卡牌名称和类型(使用显示名称) table.insert(htmlParts, string.format('<div style="position: absolute; left: 50px; top: 13px; color: %s; font-size:16px">%s</div>', style.colorStyle.textColor, displayName)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 48px; top: 30px;">[[File:icon_card_%s.png|18px|link=]]</div>', style.cardType)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 68px; top: 33px; color: white; font-size:14px">%s</div>', style.cardType)) -- 边框 table.insert(htmlParts, string.format('<div style="position: absolute; top: 0px; left: 1px;">[[File:card_属性边框_%s.png|160px|link=]]</div>', style.attribute)) -- 稀有度 table.insert(htmlParts, string.format('<div style="position: absolute; top: 10px; left: 0px;">[[File:card_稀有度_%s.png|22px|link=]]</div>', style.color)) table.insert(htmlParts, string.format('<div style="position: absolute; top: 2px; right: 4px;">[[File:card_稀有度_边框_%s.png|11px|link=]]</div>', style.color)) -- 顶层蒙版 table.insert(htmlParts, '<div style="position: absolute; left: 0px; bottom: 0px;">[[File:card_顶层蒙版.png|168px|link=]]</div>') end -- 描述文本 - 根据是否需要滚动使用不同结构 table.insert(htmlParts, string.format([[ <div class="card-description-scroll"> <div class="card-description-scroll-inner"> <div class="card-description-text">%s</div> </div> </div> ]], fullDescription)) table.insert(htmlParts, '</div>') -- 在卡牌div之后添加隐藏的机制说明 if mechanismHTML ~= "" then table.insert(htmlParts, mechanismHTML) end return table.concat(htmlParts) end -- 合并卡牌数据 local function mergeCardData(baseData, overrideData) local result = {} -- 复制基础卡牌的所有属性 for k, v in pairs(baseData or {}) do result[k] = v end -- 清空衍生卡牌属性 if overrideData and next(overrideData) ~= nil then result["衍生卡牌"] = nil end -- 应用覆盖数据 for k, v in pairs(overrideData or {}) do result[k] = v end return result end -- 获取并显示所有默认卡牌 local function displayAllDefaultCards(frame, characterModule, characterName) local cards = characterModule.card or {} local cardOrder = characterModule.cardOrder or {} local displayedCards = {} -- 按cardOrder顺序遍历 for orderIndex, name in ipairs(cardOrder) do local cardArray = cards[name] if cardArray and #cardArray > 0 then -- 只显示第一张卡牌 table.insert(displayedCards, { name = name, data = cardArray[1], order = orderIndex }) end end -- 生成HTML local htmlParts = {} for i, cardInfo in ipairs(displayedCards) do table.insert(htmlParts, buildCardHTML(frame, cardInfo.name, cardInfo.data, nil, characterName, nil)) end return table.concat(htmlParts) end -- 处理特定卡牌请求 local function handleSpecificCard(frame, cardName, cardData, deckFilter, cardIndex, characterName) local baseCard = cardData[1] -- 如果没有指定卡组筛选,返回基础卡牌 if deckFilter == "" then return buildCardHTML(frame, cardName, baseCard, nil, characterName, nil) end -- 筛选指定卡组的卡牌 local filteredCards = {} for _, card in ipairs(cardData) do if card["卡组"] == deckFilter then table.insert(filteredCards, card) end end if #filteredCards == 0 then return string.format("找不到卡组 '%s' 的卡牌: %s", deckFilter, cardName) end -- 如果指定了索引,返回特定卡牌 if cardIndex > 0 and cardIndex <= #filteredCards then local originalCard = filteredCards[cardIndex] -- 保存原始变体卡牌数据 local mergedCard = mergeCardData(baseCard, originalCard) return buildCardHTML(frame, cardName, mergedCard, baseCard, characterName, originalCard) end -- 否则返回该卡组的所有卡牌 local htmlParts = {} for i, card in ipairs(filteredCards) do local originalCard = card -- 保存原始变体卡牌数据 local mergedCard = mergeCardData(baseCard, originalCard) table.insert(htmlParts, buildCardHTML(frame, cardName, mergedCard, baseCard, characterName, originalCard)) end return table.concat(htmlParts) end -- 主函数 function p.main(frame) local args = frame.args local characterName = args[1] or "" local cardName = args[2] or "" local deckFilter = args[3] or "" local cardIndex = tonumber(args[4]) or 0 -- 加载战斗员模块 local success, characterModule = pcall(require, "模块:卡牌/" .. characterName) if not success or not characterModule then return string.format("找不到战斗员卡牌数据模块: 模块:卡牌/%s", characterName) end -- 如果没有指定卡牌名,显示所有默认卡牌 if cardName == "" then return displayAllDefaultCards(frame, characterModule, characterName) end -- 获取指定卡牌数据 local cardData = (characterModule.card or {})[cardName] if not cardData then return string.format("找不到卡牌: %s", cardName) end return handleSpecificCard(frame, cardName, cardData, deckFilter, cardIndex, characterName) end -- 元表设置,支持直接调用战斗员名称作为方法 setmetatable(p, { __index = function(t, characterName) return function(frame) frame.args = { [1] = characterName, [2] = frame.args[1] or "", [3] = frame.args[2] or "", [4] = frame.args[3] or 0 } return p.main(frame) end end }) return p
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