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查看“︁装备”︁的源代码
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模块:装备
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local p = {} local equipmentData = mw.loadData('模块:装备/data') -- 辅助函数:解析文本模板 local function parseText(text) if not text then return "" end -- 将{{文本|橙|内容}}转换为HTML text = text:gsub("{{文本|橙|([^}]+)}}", '<span style="color:#FF9900">%1</span>') return text end -- 获取装备稀有度对应的背景图片 local function getRarityBg(rarity) local rarityMap = { ["蓝"] = "bg_equipment_rarity_蓝.png", ["紫"] = "bg_equipment_rarity_紫.png", ["金"] = "bg_equipment_rarity_金.png" } return rarityMap[rarity] or "bg_equipment_rarity_蓝.png" end -- 获取装备类型对应的图标 local function getTypeIcon(equipType, rarity) local typeMap = { ["武器"] = "武器", ["刀"] = "武器", ["装甲"] = "装甲", ["戒指"] = "戒指" } local mappedType = typeMap[equipType] or "武器" return string.format("icon_equip_%s_%s.png", mappedType, rarity) end -- 生成装备卡片 function p.card(frame) local args = frame:getParent().args or frame.args local name = args[1] or args.name local level = args[2] or args.level or "1" if not name or not equipmentData[name] then return "装备不存在: " .. (name or "未指定") end local equip = equipmentData[name] local base = equip.base local levelData = equip[level] or equip["1"] local rarityBg = getRarityBg(base.rarity) -- 生成唯一ID用于弹窗 local uniqueId = "equip_" .. mw.hash.hashValue('md5', name .. os.time() .. math.random()) -- 使用单引号包裹HTML字符串,避免双引号冲突 local html = string.format([=[ <div class="equipment-card" data-equipment="%s" data-level="%s" style="position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;"> <div style="position: absolute; top: 0px; left: 0px;">[[File:%s|150px|link=]]</div> <div style="position: absolute; top: 43px; left: 13px;">[[File:%s|124px|link=]]</div> <div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div> <div style="position: absolute; bottom: 10px; left: 20px;">[[File:icon_star_rating_%s.png|link=]]</div> <div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div> </div>]=], uniqueId, level, rarityBg, base.art, level ) return frame:preprocess(html) end -- 生成装备弹窗内容 function p.popup(frame) local args = frame:getParent().args or frame.args local name = args[1] or args.name local level = args[2] or args.level or "1" if not name or not equipmentData[name] then return "" end local equip = equipmentData[name] local base = equip.base local levelData = equip[level] or equip["1"] local collectionBg = "bg_collection_rarity_" .. base.rarity .. ".png" local typeIcon = getTypeIcon(base.type, base.rarity) local valueTypeText = base.value_type == "atk" and "攻击力" or "防御力" local desc = parseText(levelData.desc_global) local html = string.format([=[ <div style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px"> <div style="position: absolute; top: 0px; left: 0px;">[[File:%s|link=]]</div> <div style="position: absolute; top: 40px; left: 128px;">[[File:%s|124px|link=]]</div> <div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div> <div style="position: absolute; top: 173px; left: 128px;">[[File:icon_star_rating_%s.png|link=]]</div> <div style="position: absolute; top: 205px; left: 5px; color: white">[[File:%s|25px|link=]]</div> <div style="position: absolute; top: 209px; left: 33px; color: white">%s</div> <div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div> <div style="position: absolute; top: 242px; left: 14px; color: white">%s</div> <div style="position: absolute; top: 242px; right: 14px; color: white">%s</div> <div style="position: absolute; top: 277px; left: 10px; right: 10px; color: white">%s</div> </div>]=], collectionBg, base.art, level, typeIcon, name, valueTypeText, levelData.value, desc ) return frame:preprocess(html) end -- 获取装备数据的JSON格式(供JS使用) function p.getDataJson(frame) local args = frame:getParent().args or frame.args local name = args[1] or args.name if not name or not equipmentData[name] then return "{}" end local equip = equipmentData[name] local data = { name = name, base = equip.base, levels = {} } for i = 1, 5 do if equip[tostring(i)] then data.levels[i] = equip[tostring(i)] end end return mw.text.jsonEncode(data) end return p
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