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查看“︁装备”︁的源代码
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模块:装备
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local p = {} local equipmentData = mw.loadData('模块:装备/data') -- 辅助函数:解析文本格式 local function parseText(text) if not text then return "" end -- 将 {{文本|橙|数值}} 格式转换为HTML text = text:gsub("{{文本|橙|([^}]+)}}", '<span style="color:#ff9500">%1</span>') return text end -- 生成单个装备卡片 function p.card(frame) local args = frame.args local name = args[1] or args.name local level = args[2] or args.level or "1" if not name or not equipmentData[name] then return "装备不存在" end local equip = equipmentData[name] local base = equip.base local levelData = equip[level] if not levelData then return "等级数据不存在" end -- 生成装备卡片HTML local html = '<div class="equipment-card" style="position: relative; display: inline-block; width:150px; height: 230px;" data-equipment="' .. name .. '" data-level="' .. level .. '">' html = html .. '<div style="position: absolute; top: 0px; left: 0px;">[[File:bg_equipment_rarity_' .. base.rarity .. '.png|150px|link=]]</div>' html = html .. '<div style="position: absolute; top: 43px; left: 13px;">[[File:' .. base.art .. '|124px|link=]]</div>' html = html .. '<div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>' html = html .. '<div style="position: absolute; bottom: 10px; left: 20px;">[[File:icon_star_rating_' .. level .. '.png|link=]]</div>' html = html .. '<div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div>' html = html .. '</div>' return frame:preprocess(html) end -- 生成装备详情弹窗 function p.popup(frame) local args = frame.args local name = args[1] or args.name local level = args[2] or args.level or "1" if not name or not equipmentData[name] then return "装备不存在" end local equip = equipmentData[name] local base = equip.base local levelData = equip[level] if not levelData then return "等级数据不存在" end local desc = parseText(levelData.desc_global) local encodedName = mw.uri.encode(name) -- 生成弹窗HTML local html = '<div class="equipment-popup" id="popup-' .. encodedName .. '-' .. level .. '" style="display:none; position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%);">' html = html .. '<div style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px">' html = html .. '<div style="position: absolute; top: 0px; left: 0px;">[[File:bg_collection_rarity_' .. base.rarity .. '.png|link=]]</div>' html = html .. '<div style="position: absolute; top: 40px; left: 128px;">[[File:' .. base.art .. '|124px|link=]]</div>' html = html .. '<div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>' html = html .. '<div style="position: absolute; top: 173px; left: 128px;">[[File:icon_star_rating_' .. level .. '.png|link=]]</div>' html = html .. '<div style="position: absolute; top: 205px; left: 5px; color: white">[[File:icon_equip_' .. base.type .. '_' .. base.rarity .. '.png|25px|link=]]</div>' html = html .. '<div style="position: absolute; top: 209px; left: 33px; color: white">' .. name .. '</div>' html = html .. '<div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div>' html = html .. '<div style="position: absolute; top: 242px; left: 14px; color: white">' .. base.value_type .. '</div>' html = html .. '<div style="position: absolute; top: 242px; right: 14px; color: white">' .. tostring(levelData.value) .. '</div>' html = html .. '<div style="position: absolute; top: 277px; left: 10px; right: 10px; color: white">' .. desc .. '</div>' html = html .. '</div></div>' return frame:preprocess(html) end -- 生成装备卡片和弹窗的组合 function p.show(frame) local args = frame.args local name = args[1] or args.name local level = args[2] or args.level or "1" local card = p.card(frame) local popup = p.popup(frame) return card .. popup end -- 批量显示装备 function p.list(frame) local result = {} for name, _ in pairs(equipmentData) do -- 创建一个新的frame对象用于传递参数 local newFrame = { args = {name = name, level = "1"}, preprocess = frame.preprocess } table.insert(result, p.show(newFrame)) end return table.concat(result, "\n") end -- 显示指定区域的装备 function p.areaList(frame) local args = frame.args local area = args[1] or args.area if not area then return "请指定区域" end local result = {} for name, equip in pairs(equipmentData) do if equip.base.area == area then local newFrame = { args = {name = name, level = "1"}, preprocess = frame.preprocess } table.insert(result, p.show(newFrame)) end end if #result == 0 then return "该区域没有装备" end return table.concat(result, "\n") end -- 显示指定稀有度的装备 function p.rarityList(frame) local args = frame.args local rarity = args[1] or args.rarity if not rarity then return "请指定稀有度" end local result = {} for name, equip in pairs(equipmentData) do if equip.base.rarity == rarity then local newFrame = { args = {name = name, level = "1"}, preprocess = frame.preprocess } table.insert(result, p.show(newFrame)) end end if #result == 0 then return "该稀有度没有装备" end return table.concat(result, "\n") end return p
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