卡厄思
梦
境
菜单
首页
回到首页
WIKI工具
全站样式
全站JS
修改导航栏
测试
沙盒
可视化管理器
战斗员管理器
卡牌管理器
伙伴管理器
装备管理器
词典管理器
图鉴
战斗员
伙伴
装备
怪物卡牌
中立卡牌
赛季卡牌·施工中
事件·施工中
小工具
节奏榜生成器
搜索
链入页面
相关更改
特殊页面
页面信息
最近更改
登录
模块
查看“︁装备/data/S1”︁的源代码
←
模块:装备/data/S1
因为以下原因,您没有权限编辑该页面:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
local equipment = {} equipment["M.S.S 瞄准镜"] = { art = "relic_0060.png", area = "雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = "{{文本|橙|1}}回合内若赋予减益效果,回合结束时固定护盾{{文本|橙|80}}%" } equipment["M.S.S资料板"] = { art = "relic_1247.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "脆弱", desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["M.S.S资料板SE"] = { art = "relic_1250.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "脆弱", desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|橙|3}}" } equipment["M85军用手榴弹"] = { art = "relic_0084.png", area = "undefined", rarity = "蓝", type = "武器", desc = "使用强化卡牌时,所有敌人固定伤害{{文本|橙|100}}%" } equipment["RFS-17"] = { art = "relic_0072.png", area = "undefined", rarity = "金", type = "武器", desc = "费用为{{文本|橙|0}}的攻击卡牌暴击率+{{文本|橙|10}}%" } equipment["W-52「多巴胺注射器」"] = { art = "relic_0095.png", area = "undefined", rarity = "金", type = "武器", desc = "透过能力抽取时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%(每回合{{文本|橙|2}}次)" } equipment["不会风化的石头"] = { art = "relic_1047.png", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = "回合开始时,按照敌人数量固定护盾{{文本|橙|25}}%" } equipment["不完整的甲壳"] = { art = "relic_0095.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "回合结束时,手牌中若有{{文本|橙|5}}张以上卡牌,固定护盾{{文本|橙|120}}%" } equipment["不朽之鳞"] = { art = "relic_1114.png", area = "审判之沼", rarity = "金", type = "装甲", tag = "反击", desc = "透过能力获得{{词典|反击}}时,额外{{词典|反击}}{{文本|橙|1}}" } equipment["乱数球体"] = { art = "relic_0096.png", area = "undefined", rarity = "彩", type = "戒指", desc = "HP上限+{{文本|橙|10}}%<br>战斗开始时,获得AP{{文本|橙|1}}、抽取{{文本|橙|1}}" } equipment["亡魂之花"] = { art = "relic_1243.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "伤害增加", desc = "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|15}}%" } equipment["仪式用短刀"] = { art = "relic_1186.png", area = "蓝壶", rarity = "金", type = "武器", tag = "伤害量增加", desc = "击杀敌人时,攻击卡牌的伤害量+{{文本|橙|10}}%(最多{{文本|橙|2}}次)" } equipment["优秀个体的证明"] = { art = "relic_1307.png", area = "undefined", rarity = "金", type = "戒指", desc = "伤害量+{{文本|橙|1}}%<br>所受压力变更为{{文本|橙|0}}(每场战斗{{文本|橙|1}}次)" } equipment["侦查兵的军靴"] = { art = "relic_0070.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "击杀时,固定护盾{{文本|橙|60}}%" } equipment["侵蚀核心"] = { art = "relic_1290.png", area = "降临的混沌", rarity = "金", type = "戒指", tag = "损伤", desc = "使用护盾完全格挡攻击时,所有敌人{{词典|损伤}}{{文本|橙|1}}(每回合{{文本|橙|1}}次)" } equipment["光明之翼"] = { art = "relic_1179.png", area = "审判之沼,降临的混沌", rarity = "金", type = "装甲", tag = "获得自我意识点数", desc = "若{{词典|自我意识点数}}低于{{文本|橙|3}},暴击时获得{{文本|橙|0.2}}点{{词典|自我意识点数}}" } equipment["入教证物"] = { art = "relic_1107.png", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "防御力增加", desc = "卡厄思教团战斗时,防御力+{{文本|橙|10}}%" } equipment["再生型肋骨"] = { art = "relic_1089.png", area = "雾之都市", rarity = "金", type = "装甲", tag = "HP上限增加", desc = "HP上限+{{文本|橙|12}}%" } equipment["冬眠的种子"] = { art = "relic_1112.png", area = "审判之沼", rarity = "彩", type = "戒指", tag = "固定护盾", desc = "获得护盾时,固定护盾{{文本|橙|100}}%(每回合{{文本|橙|1}}次)" } equipment["净化之火"] = { art = "relic_1295.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "惩戒", desc = "{{词典|消灭}}卡牌时,{{词典|惩戒}}随机敌人{{文本|橙|1}}(每回合{{文本|橙|2}}次)" } equipment["凋零的生命之花"] = { art = "relic_1301.png", area = "审判之沼", rarity = "蓝", type = "武器", tag = "伤害增加", desc = "达到HP上限状态时,伤害量+{{文本|橙|20}}%" } equipment["击落烈日之弓"] = { art = "relic_1191.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|2}}以上的攻击卡牌伤害量增加{{文本|橙|20}}%(每回合{{文本|橙|1}}次)" } equipment["加强型战斗强化服"] = { art = "relic_1076.png", area = "undefined", rarity = "金", type = "装甲", desc = "回合结束时,若未持有护盾,固定护盾{{文本|橙|60}}%" } equipment["卡厄思圣书"] = { art = "relic_0009.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "固定伤害", desc = "战斗开始{{文本|橙|4}}回合后,在回合开始时所有敌人固定伤害{{文本|橙|350}}%" } equipment["厄律西克同的毁灭"] = { art = "relic_1141_6.png", area = "双星之影", rarity = "金", type = "武器", tag = "额外攻击", desc = "使用攻击卡牌时,有{{文本|橙|5}}%的机率额外攻击{{文本|橙|1}}次" } equipment["反应型反射服"] = { art = "relic_1158.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "战斗开始时,{{词典|荆棘}}{{文本|橙|5}}" } equipment["受诅咒的人偶"] = { art = "relic_0056.png", area = "蓝壶,双星之影", rarity = "金", type = "装甲", tag = "恢复HP", desc = "回合开始时,按照手牌的状态异常、诅咒卡牌数量,治愈{{文本|橙|60}}%" } equipment["变异之爪"] = { art = "relic_0048.png", area = "蓝壶,雾之都市", rarity = "金", type = "武器", tag = "伤害量增加", desc = "抽取状态异常、诅咒卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%" } equipment["变异波动增幅器"] = { art = "relic_0095.png", area = "undefined", rarity = "金", type = "武器", desc = "抽取状态异常、诅咒卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%" } equipment["变异的权能"] = { art = "relic_1111_6.png", area = "蓝壶", rarity = "彩", type = "武器", tag = "伤害增加", desc = "行动前对目标造成的伤害量增加{{文本|橙|15}}%" } equipment["变种捕食体瘤"] = { art = "relic_0095.png", area = "undefined", rarity = "金", type = "武器", desc = "手牌中的卡牌有{{文本|橙|6}}张以上时,伤害量增加{{文本|橙|20}}%" } equipment["古代灵魂的召唤"] = { art = "relic_1116.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "恢复HP", desc = "暴击时,治愈{{文本|橙|10}}%" } equipment["吞噬者的虚无"] = { art = "relic_1286.png", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)。" } equipment["启示号角"] = { art = "relic_1294.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "伤害增加", desc = "使用卡牌抽取时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%(每回合{{文本|橙|2}}次)" } equipment["命令:108号"] = { art = "relic_1202.png", area = "undefined", rarity = "蓝", type = "武器", desc = "攻击卡牌的伤害量增加{{文本|橙|25}}%(每场战斗{{文本|橙|1}}次)" } equipment["嘲笑的短刀"] = { art = "relic_1154.png", area = "undefined", rarity = "金", type = "武器", desc = "击杀敌人时,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["堕落核心"] = { art = "relic_1289.png", area = "undefined", rarity = "彩", type = "戒指", desc = "防御力+{{文本|橙|15}}%,{{词典|保留}}护盾{{文本|橙|20}}%" } equipment["处决者之刃"] = { art = "relic_1151_6.png", area = "蓝壶", rarity = "金", type = "武器", tag = "伤害量增加", desc = "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|15}}%" } equipment["多面平行宇宙连接体"] = { art = "relic_1059.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "回合开始时,发动{{文本|橙|1}}张手牌中的随机{{词典|主导}}卡牌" } equipment["夜蛾之舞"] = { art = "relic_1143_6.png", area = "双星之影", rarity = "金", type = "装甲", tag = "固定护盾", desc = "{{词典|击破}}时,固定护盾{{文本|橙|60}}%" } equipment["大小邪双手剑"] = { art = "relic_1081.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = "对拥有{{词典|击破}}状态的目标造成的伤害量增加{{文本|橙|20}}%" } equipment["大自然的敌意"] = { art = "relic_1120.png", area = "蓝壶,雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "击杀时,所有敌人固定伤害{{文本|橙|150}}%" } equipment["大自然的礼物"] = { art = "relic_0023.png", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "恢复HP", desc = "回合结束时,治愈{{文本|橙|40}}%" } equipment["天使之环"] = { art = "relic_1181.png", area = "审判之沼", rarity = "金", type = "装甲", tag = "伤害增加", desc = "使用强化卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|20}}%" } equipment["天生的掠食者"] = { art = "relic_1144_6.png", area = "双星之影", rarity = "金", type = "戒指", tag = "伤害增加", desc = "{{词典|击破}}时,接下来使用的{{文本|橙|1}}张攻击卡牌的伤害量+{{文本|橙|100}}%" } equipment["太古的纪律"] = { art = "relic_1292.png", area = "undefined", rarity = "彩", type = "装甲", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|2}}" } equipment["奇梅尔奈特"] = { art = "relic_1307.png", area = "审判之沼", rarity = "彩", type = "武器", tag = "伤害增加,抽取卡牌", desc = "回合开始时,抽取减少{{文本|橙|1}}<br>使用卡牌时,自身攻击卡牌抽取{{文本|橙|1}},此卡牌在{{文本|橙|1}}回合内伤害量增加{{文本|橙|20}}%(每回合{{文本|橙|2}}次)" } equipment["女神水滴"] = { art = "relic_1079.png", area = "undefined", rarity = "金", type = "戒指", desc = "战斗开始时,{{词典|储存}}{{文本|橙|1}}" } equipment["妖精王的王冠"] = { art = "relic_1062.png", area = "审判之沼", rarity = "金", type = "装甲", tag = "暴击率增加", desc = "暴击率+{{文本|橙|6}}%" } equipment["守护核心"] = { art = "relic_1291.png", area = "undefined", rarity = "金", type = "戒指", desc = "若敌人行动预告为攻击时,固定护盾{{文本|橙|60}}%(每回合{{文本|橙|1}}次)" } equipment["完整的波勒米卡之矛"] = { art = "relic_1230.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加,全体伤害增加", desc = "按照敌人的数量,伤害量增加{{文本|橙|7}}%<br>全体攻击的伤害量增加{{文本|橙|10}}%" } equipment["宝石的心脏"] = { art = "relic_1146.png", area = "undefined", rarity = "金", type = "戒指", desc = "{{文本|橙|{{词典|X}}}}套用{{文本|橙|{{词典|X}}}}+{{文本|橙|1}}" } equipment["尸山血海"] = { art = "relic_0072_6.png", area = "undefined", rarity = "金", type = "武器", desc = "攻击卡牌的伤害量增加{{文本|橙|15}}%(每回合{{文本|橙|1}}次)" } equipment["巨人猎人"] = { art = "relic_1195.png", area = "undefined", rarity = "蓝", type = "武器", desc = "每场战斗首次使用的攻击卡牌{{词典|韧性}}伤害增加{{文本|橙|100}}%" } equipment["帕拉西亚之珠"] = { art = "relic_1090.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "削弱", desc = "透过卡牌赋予{{词典|脆弱}}时,{{词典|削弱}}目标{{文本|橙|1}}" } equipment["异常外壳"] = { art = "relic_0098.png", area = "undefined", rarity = "彩", type = "装甲", desc = "防御力+{{文本|橙|12}}%<br>压力增加时,有{{文本|橙|50}}%的机率少增加{{文本|橙|1}}" } equipment["强迫锁链"] = { art = "relic_1152_6.png", area = "蓝壶,双星之影", rarity = "金", type = "装甲", tag = "固定护盾", desc = "使用攻击卡牌时,HP减少{{文本|橙|1}}%,固定护盾{{文本|橙|60}}%" } equipment["心灵术士战斗强化服"] = { art = "relic_1158_6.png", area = "undefined", rarity = "金", type = "装甲", desc = "{{词典|消灭}}卡牌时,固定护盾{{文本|橙|30}}%" } equipment["怀抱野火的骨戒"] = { art = "relic_1113.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "伤害增加", desc = "使用强化卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|20}}%" } equipment["急救包"] = { art = "relic_1001.png", area = "双星之影", rarity = "蓝", type = "戒指", tag = "恢复HP", desc = "战斗结束时,恢复{{文本|橙|5}}%" } equipment["恶木的枝条"] = { art = "relic_1303.png", area = "审判之沼", rarity = "金", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对随机敌人造成相当于恢复量{{文本|橙|35}}%的固定伤害" } equipment["恶灵面具"] = { art = "relic_1117.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "受到伤害时,{{文本|橙|1}}回合后,在回合开始时固定护盾{{文本|橙|60}}%" } equipment["惩戒者之眼"] = { art = "relic_1097.png", area = "undefined", rarity = "彩", type = "戒指", desc = "只有单个敌人时,伤害量增加{{文本|橙|30}}%" } equipment["愤怒的火炬"] = { art = "relic_1164.png", area = "undefined", rarity = "蓝", type = "武器", desc = "战斗开始时,赋予随机敌人{{词典|标记}}{{文本|橙|2}}" } equipment["成为容器之人"] = { art = "relic_1218.png", area = "蓝壶", rarity = "金", type = "装甲", tag = "固定护盾", desc = "战斗开始{{文本|橙|3}}回合后,在回合开始时固定护盾{{文本|橙|250}}%" } equipment["成长的甲壳"] = { art = "relic_0063.png", area = "双星之影", rarity = "金", type = "装甲", tag = "固定护盾", desc = "回合开始时,固定护盾{{文本|橙|40}}%" } equipment["扭曲纪律"] = { art = "relic_1293.png", area = "降临的混沌", rarity = "金", type = "装甲", tag = "免疫", desc = "使用{{文本|橙|10}}点以上AP时,{{词典|免疫}}{{文本|橙|2}}" } equipment["拷问工具箱"] = { art = "relic_1157.png", area = "蓝壶,双星之影", rarity = "金", type = "装甲", tag = "行动次数增加", desc = "回合开始时,所有敌人行动次数增加{{文本|橙|3}}" } equipment["教团证物"] = { art = "relic_1308.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "防御力增加", desc = "卡厄思教团战斗时,防御力+{{文本|橙|15}}%" } equipment["方舟驱动器"] = { art = "relic_12027.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "穿戴的战斗员发动{{词典|灵光一闪}}" } equipment["无眼者之瞳"] = { art = "relic_1040.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "伤害增加", desc = "基本攻击卡牌的伤害量增加{{文本|橙|30}}%" } equipment["星光披风"] = { art = "relic_1189.png", area = "审判之沼", rarity = "彩", type = "装甲", tag = "所受伤害量减少", desc = "所受伤害量减少{{文本|橙|10}}%(每回合{{文本|橙|1}}次)" } equipment["普鲁伊德的甲壳"] = { art = "relic_0063.png", area = "双星之影", rarity = "蓝", type = "装甲", tag = "固定护盾", desc = "受到伤害时,{{文本|橙|1}}回合后,在回合开始时固定护盾{{文本|橙|60}}%" } equipment["暗影之爪的指甲"] = { art = "relic_1118.png", area = "蓝壶", rarity = "彩", type = "武器", tag = "全体伤害增加", desc = "全体攻击伤害量增加{{文本|橙|20}}%" } equipment["未引爆的电浆轰炸机"] = { art = "relic_1088.png", area = "雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "{{词典|消灭}}卡牌时,随机敌人固定伤害{{文本|橙|40}}%" } equipment["未确认的恢复浓缩原液"] = { art = "relic_0095.png", area = "undefined", rarity = "金", type = "戒指", desc = "友军使用禁忌卡牌时,{{词典|恢复}}HP上限的{{文本|橙|2}}%" } equipment["标准型防毒面具"] = { art = "relic_0074.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|1}}" } equipment["森林三叶草"] = { art = "relic_1232.png", area = "审判之沼", rarity = "蓝", type = "戒指", tag = "友军攻击力增加", desc = "使用卡牌恢复时,{{文本|橙|1}}回合友军的攻击力+{{文本|橙|10}}%(最多叠加{{文本|橙|1}}层)" } equipment["次元方块"] = { art = "relic_1077.png", area = "undefined", rarity = "金", type = "戒指", desc = "丢弃卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%" } equipment["欺骗暗影的匕首"] = { art = "relic_1186.png", area = "审判之沼", rarity = "金", type = "武器", tag = "暴击伤害增加", desc = "暴击伤害+{{文本|橙|12}}%" } equipment["歌唱之剑"] = { art = "relic_1098.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "惩戒", desc = "攻击力+{{文本|橙|10}}%<br>对持有护盾的目标造成伤害时,对目标造成{{词典|惩戒}}{{文本|橙|1}}" } equipment["永劫的枝条"] = { art = "relic_1304.png", area = "审判之沼", rarity = "彩", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对所有敌人造成相当于恢复量{{文本|橙|35}}%的固定伤害" } equipment["注视盾牌"] = { art = "relic_1171.png", area = "蓝壶,雾之都市", rarity = "金", type = "装甲", tag = "标记", desc = "受到伤害时,赋予攻击者{{词典|标记}}{{文本|橙|1}}" } equipment["泰坦战斗强化服"] = { art = "relic_1136.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "受到伤害时,HP{{词典|恢复}}{{文本|橙|2}}%(每回合{{文本|橙|1}}次)" } equipment["深渊虫之牙"] = { art = "relic_1083.png", area = "双星之影", rarity = "金", type = "武器", tag = "痛苦", desc = "暴击时,有{{文本|橙|50}}%的机率赋予目标{{词典|痛苦}}{{文本|橙|1}}" } equipment["混沌指控"] = { art = "relic_0094.png", area = "undefined", rarity = "彩", type = "武器", desc = "攻击力+{{文本|橙|12}}%<br>击破时,友军压力减少{{文本|橙|1}}" } equipment["混沌触手"] = { art = "relic_0095.png", area = "undefined", rarity = "彩", type = "武器", desc = "友军攻击力+{{文本|橙|5}}%<br>击杀时,压力高的战斗员压力减少{{文本|橙|2}}" } equipment["混沌骰子"] = { art = "relic_1185.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "固定伤害", desc = "每回合结束时,随机对敌人造成固定伤害{{文本|橙|40}}%x{{文本|橙|2}}~{{文本|橙|6}},对友军造成{{文本|橙|200}}%的固定伤害中,随机发动{{文本|橙|1}}个效果" } equipment["湖中倒映的剑"] = { art = "relic_1187.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "手牌中的卡牌有{{文本|橙|6}}张以上时,伤害量增加{{文本|橙|20}}%" } equipment["火箭装饰披风"] = { art = "relic_1307.png", area = "undefined", rarity = "金", type = "装甲", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|1}},抽取{{文本|橙|2}}" } equipment["灰蛊"] = { art = "relic_5002.png", area = "undefined", rarity = "金", type = "戒指", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|2}}" } equipment["灵魂宝珠"] = { art = "relic_1244.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "韧性伤害", desc = "{{词典|消灭}}卡牌时,所有敌人韧性伤害{{文本|橙|1}}(每场战斗{{文本|橙|1}}次)" } equipment["烈焰面具"] = { art = "relic_1115.png", area = "审判之沼", rarity = "彩", type = "装甲", tag = "伤害增加", desc = "对拥有{{词典|脆弱}}的目标造成的伤害量增加{{文本|橙|20}}%" } equipment["狼之克星的脊骨"] = { art = "relic_1119.png", area = "蓝壶,雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = "暴击时,固定护盾{{文本|橙|10}}%" } equipment["猎食的群体"] = { art = "relic_1176.png", area = "双星之影", rarity = "金", type = "戒指", tag = "痛苦", desc = "受到伤害时,赋予攻击者{{词典|痛苦}}{{文本|橙|2}}" } equipment["生命之花"] = { art = "relic_1302.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "达到HP上限状态时,伤害量+{{文本|橙|30}}%" } equipment["生存者的兜帽"] = { art = "relic_1148.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "战斗开始时,固定护盾{{文本|橙|140}}%" } equipment["甲虫之角"] = { art = "relic_1082.png", area = "双星之影", rarity = "彩", type = "武器", tag = "暴击伤害增加", desc = "暴击伤害+{{文本|橙|20}}%" } equipment["电击骑兵枪"] = { art = "relic_1095.png", area = "审判之沼,降临的混沌", rarity = "金", type = "武器", tag = "伤害增加", desc = "对持有护盾的目标造成伤害时,接下来使用的攻击卡牌伤害量+{{文本|橙|100}}%" } equipment["疯子的艺术品"] = { art = "relic_1184.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "伤害量增加", desc = "精英战斗开始时,伤害量+{{文本|橙|50}}%" } equipment["疯狂食道"] = { art = "relic_1151.png", area = "蓝壶,双星之影", rarity = "金", type = "武器", tag = "伤害量增加", desc = "对拥有{{词典|痛苦}}状态目标造成的伤害量增加{{文本|橙|20}}%" } equipment["痛苦抑制剂"] = { art = "relic_1014.png", area = "undefined", rarity = "蓝", type = "RELIC", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|1}}" } equipment["盗猎者的开拓者"] = { art = "relic_1160.png", area = "审判之沼", rarity = "蓝", type = "戒指", tag = "伤害增加,脆弱", desc = "与赛克瑞德战斗时,伤害量+{{文本|橙|10}}%,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["破坏之月"] = { art = "relic_1080.png", area = "undefined", rarity = "金", type = "戒指", desc = "战斗开始时,所有敌人固定伤害{{文本|橙|100}}%" } equipment["破损的波勒米卡之矛"] = { art = "relic_1229.png", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = "按照敌人的数量,伤害量增加{{文本|橙|5}}%" } equipment["祈勒核心"] = { art = "relic_1287.png", area = "双星之影", rarity = "金", type = "戒指", tag = "恢复HP", desc = "回合开始时,未满HP上限的{{文本|橙|40}}%时恢复{{文本|橙|3}}%" } equipment["祝圣光环"] = { art = "relic_1094.png", area = "undefined", rarity = "彩", type = "装甲", desc = "护盾获得量增加{{文本|橙|25}}%" } equipment["神木的枝条"] = { art = "relic_1061.png", area = "审判之沼", rarity = "金", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对所有敌人造成相当于治愈量{{文本|橙|25}}%的固定伤害" } equipment["神经骇入模组"] = { art = "relic_0095.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "友军使用禁忌卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%,护盾获得量+{{文本|橙|10}}%(每回合{{文本|橙|2}}次)" } equipment["祸之圣砲"] = { art = "relic_0099.png", area = "undefined", rarity = "彩", type = "装甲", desc = "防御力+{{文本|橙|12}}%<br>所有战斗员崩溃恢复时,所需卡牌数减少{{文本|橙|1}}张" } equipment["禁忌之源"] = { art = "relic_1307.png", area = "undefined", rarity = "金", type = "戒指", desc = "被击时,赋予攻击者{{词典|脆弱}}、{{词典|削弱}}、{{词典|损伤}}中随机{{文本|橙|1}}个" } equipment["禁忌圣书"] = { art = "relic_1300.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "固定伤害", desc = "战斗开始{{文本|橙|4}}回合后,在回合开始时所有敌人固定伤害{{文本|橙|500}}%" } equipment["禁灭之灯"] = { art = "relic_1132.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = "若持有护盾,回合开始时固定护盾{{文本|橙|80}}%" } equipment["空空的虚无碎片"] = { art = "relic_1093.png", area = "雾之都市", rarity = "彩", type = "装甲", tag = "丢弃卡牌,抽取卡牌", desc = "战斗开始时,最多{{词典|丢弃}}{{文本|橙|3}}张,并按照相应数量抽取" } equipment["突击臂铠"] = { art = "relic_1072.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "战斗开始时,{{词典|反击}}{{文本|橙|2}}" } equipment["突击靴"] = { art = "relic_1065.png", area = "undefined", rarity = "金", type = "装甲", desc = "战斗开始{{文本|橙|2}}回合后,在回合开始时固定护盾{{文本|橙|200}}%" } equipment["窃取者的短刀"] = { art = "relic_1298.png", area = "蓝湖", rarity = "蓝", type = "武器", tag = "获得信用点数", desc = "击杀时,获得{{文本|橙|5}}~{{文本|橙|10}}{{词典|信用点数}}(每场战斗{{文本|橙|1}}次)" } equipment["符文单元码"] = { art = "relic_1297.png", area = "降临的混沌", rarity = "蓝", type = "戒指", tag = "固定护盾", desc = "回合结束时,若有{{词典|保留}}的卡牌,固定护盾{{文本|橙|60}}%" } equipment["符文骑枪"] = { art = "relic_1296.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "伤害增加,护盾获得量增加,治愈量增加", desc = "使用{{文本|橙|5}}点以上AP时,伤害量、护盾获得量、治愈量+{{文本|橙|15}}%" } equipment["第二手段"] = { art = "relic_1168.png", area = "undefined", rarity = "金", type = "武器", desc = "{{词典|额外攻击}}伤害量+{{文本|橙|30}}%" } equipment["管理员身分证"] = { art = "relic_1307.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "战斗开始时,{{词典|闪避}}{{文本|橙|1}}" } equipment["紫蝶之鞭"] = { art = "relic_1226.png", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|1}}以下的攻击卡牌伤害量增加{{文本|橙|10}}%" } equipment["红剑"] = { art = "relic_1170.png", area = "undefined", rarity = "金", type = "武器", desc = "赋予使用锁定攻击卡牌造成伤害的目标{{词典|痛苦}}{{文本|橙|2}}<br>(每回合{{文本|橙|1}}次)" } equipment["绝对零度的四面体"] = { art = "relic_1063.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "战斗开始时,护盾获得量+{{文本|橙|20}}%" } equipment["维亚迪乌斯反应炉"] = { art = "relic_1099.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "伤害减少", desc = "使用强化卡牌时,{{词典|伤害减少}}{{文本|橙|1}}" } equipment["美食学"] = { art = "relic_1037.png", area = "undefined", rarity = "蓝", type = "武器", desc = "使用费用{{文本|橙|2}}以上的攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|3}}" } equipment["群体之翼"] = { art = "relic_1143.png", area = "双星之影", rarity = "彩", type = "装甲", tag = "免疫", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|2}}" } equipment["翠绿之夜"] = { art = "relic_1306.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "攻击力增加,防御力增加", desc = "在偶数回合攻击力+{{文本|橙|10}}%,防御力{{文本|橙|6}}%" } equipment["翠绿之昼"] = { art = "relic_1305.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "攻击力增加,防御力增加", desc = "在奇数回合攻击力+{{文本|橙|6}}%,防御力{{文本|橙|10}}%" } equipment["翠绿的枷锁"] = { art = "relic_1307.png", area = "审判之沼", rarity = "彩", type = "戒指", tag = "攻击力增加,防御力增加", desc = "攻击力+{{文本|橙|10}}%,防御力+{{文本|橙|10}}%" } equipment["肯特里斯几丁质盔甲"] = { art = "relic_1123.png", area = "蓝壶", rarity = "彩", type = "装甲", tag = "护盾获得量增加", desc = "友军护盾获得量增加{{文本|橙|10}}%" } equipment["脑波阻断头盔"] = { art = "relic_0095.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "透过能力抽取时,固定护盾{{文本|橙|30}}%" } equipment["腥红血石"] = { art = "relic_1214.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "恢复HP", desc = "使用攻击卡牌时,按照造成伤害量的{{文本|橙|9}}%恢复HP(每回合{{文本|橙|1}}次)" } equipment["自由之翼"] = { art = "relic_1307.png", area = "undefined", rarity = "金", type = "装甲", desc = "被击时,伤害量增加{{文本|橙|20}}%(最多叠加{{文本|橙|3}}层)" } equipment["茂盛的海藻盔甲"] = { art = "relic_1196.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "获得护盾时,固定护盾{{文本|橙|30}}%" } equipment["莱福尔利卡核心"] = { art = "relic_1307.png", area = "undefined", rarity = "金", type = "武器", desc = "透过能力抽取自己的攻击卡牌时,此卡牌{{文本|橙|1}}回合内伤害量+{{文本|橙|30}}%" } equipment["蕴含魔力的蓝宝石"] = { art = "relic_0008.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "战斗开始时,若手牌中有{{词典|开战}}卡牌,所有敌人韧性伤害{{文本|橙|1}}" } equipment["蕾皮朵拉的翅膀"] = { art = "relic_1283.png", area = "双星之影", rarity = "金", type = "戒指", tag = "闪避", desc = "战斗开始时,{{词典|闪避}}{{文本|橙|1}}" } equipment["蕾皮朵拉的鞭子"] = { art = "relic_1288.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|1}}以下的攻击卡牌伤害量增加{{文本|橙|20}}%" } equipment["虚无的启示录"] = { art = "relic_1248.png", area = "雾之都市", rarity = "彩", type = "戒指", tag = "固定护盾", desc = "使用攻击卡牌时,固定护盾{{文本|橙|20}}%(每回合{{文本|橙|10}}次)" } equipment["虚无血石"] = { art = "relic_1299.png", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "恢复HP", desc = "使用攻击卡牌时,按照造成伤害量的{{文本|橙|6}}%恢复HP(每回合{{文本|橙|1}}次)" } equipment["血巨人之爪"] = { art = "relic_1092.png", area = "雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "{{词典|击破}}时,对目标造成{{文本|橙|100}}%的固定伤害" } equipment["血迹斑斑的坠饰"] = { art = "relic_1223.png", area = "蓝壶,双星之影", rarity = "金", type = "戒指", tag = "行动次数增加", desc = "使用已复制卡牌时,{{文本|橙|1}}回合内所有敌人的行动次数不会减少(每场战斗{{文本|橙|1}}次)" } equipment["被吞噬者的梦"] = { art = "relic_1285.png", area = "雾之都市", rarity = "金", type = "武器", tag = "伤害增加", desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|15}}%(最多叠加{{文本|橙|1}}层)。" } equipment["被污染的头盔"] = { art = "relic_1246.png", area = "雾之都市", rarity = "蓝", type = "装甲", tag = "HP上限增加,防御力增加", desc = "HP上限+{{文本|橙|6}}%<br>防御力+{{文本|橙|12}}%" } equipment["角斗士头盔"] = { art = "relic_1165.png", area = "undefined", rarity = "蓝", type = "装甲", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|1}}" } equipment["誓死拳甲"] = { art = "relic_1219.png", area = "蓝壶", rarity = "蓝", type = "装甲", tag = "伤害减少", desc = "卡厄思教团战斗开始时,伤害量+{{文本|橙|10}}%,{{词典|伤害减少}}{{文本|橙|1}}" } equipment["调节时间器"] = { art = "relic_1130.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "穿戴的战斗员发动{{词典|灵光一闪}}" } equipment["贪吃燕尾服"] = { art = "relic_1183.png", area = "雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = "受到伤害时,{{文本|橙|1}}回合后,在回合开始时固定护盾{{文本|橙|80}}%" } equipment["贪食之眼"] = { art = "relic_1249.png", area = "雾之都市", rarity = "彩", type = "戒指", tag = "伤害增加,消灭卡牌", desc = "伤害量+{{文本|橙|30}}%,回合结束时有{{文本|橙|30}}%的机率{{词典|消灭}}手牌中的{{文本|橙|1}}张卡牌" } equipment["超导蛋白质"] = { art = "relic_0095.png", area = "undefined", rarity = "金", type = "戒指", desc = "战斗开始时,手牌中的{{文本|橙|1}}张卡牌在{{文本|橙|1}}回合内费用变更成{{文本|橙|0}}" } equipment["跳动之卵"] = { art = "relic_1140.png", area = "双星之影", rarity = "彩", type = "戒指", tag = "攻击力增加,HP上限增加", desc = "攻击力+{{文本|橙|1}}%,HP+{{文本|橙|10}}%" } equipment["踏云之鞋"] = { art = "relic_1188.png", area = "undefined", rarity = "金", type = "装甲", desc = "友军{{词典|击破}}时,固定护盾{{文本|橙|40}}%" } equipment["轻量型战斗强化服"] = { art = "relic_1158.png", area = "undefined", rarity = "黑", type = "装甲", desc = "护盾获得量+{{文本|橙|20}}%" } equipment["辉煌宝珠"] = { art = "relic_1096.png", area = "undefined", rarity = "彩", type = "武器", desc = "对持有护盾的目标造成的伤害量增加{{文本|橙|20}}%" } equipment["过度免疫荷尔蒙"] = { art = "relic_0095.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "透过能力抽取时,{{文本|橙|1}}回合内护盾获得量+{{文本|橙|10}}%(每回合{{文本|橙|2}}次)" } equipment["过电流冲击器"] = { art = "relic_0095.png", area = "undefined", rarity = "蓝", type = "武器", desc = "透过能力抽取时,随机敌人固定伤害{{文本|橙|40}}%" } equipment["迷雾水晶球"] = { art = "relic_0040.png", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|40}}%" } equipment["野性毛皮披风"] = { art = "relic_1122.png", area = "蓝壶", rarity = "彩", type = "装甲", tag = "反击", desc = "回合开始时,{{词典|反击}}{{文本|橙|1}}" } equipment["量子收集器"] = { art = "relic_1043.png", area = "undefined", rarity = "金", type = "戒指", desc = "友军使用强化卡牌时,{{文本|橙|1}}回合内伤害量、护盾获得量、治愈量增加{{文本|橙|20}}%" } equipment["钝骨刀"] = { art = "relic_1085.png", area = "蓝壶", rarity = "蓝", type = "武器", tag = "攻击力增加", desc = "攻击力{{文本|橙|10}}%、暴击率-{{文本|橙|5}}%" } equipment["铅色圣水"] = { art = "relic_0002.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "损伤", desc = "{{词典|击破}}时,使目标{{词典|损伤}}{{文本|橙|1}}" } equipment["错乱骰子"] = { art = "relic_0097.png", area = "undefined", rarity = "彩", type = "戒指", desc = "HP上限+{{文本|橙|8}}%<br>战斗结束时,若HP上限未满{{文本|橙|50}}%,则恢复HP上限的{{文本|橙|#nbev_0#}}%<br>战斗结束时,若HP上限高于{{文本|橙|50}}%,则压力高的战斗员压力减少{{文本|橙|3}}" } equipment["闪光弹"] = { art = "relic_1161.png", area = "undefined", rarity = "蓝", type = "武器", desc = "战斗开始时,赋予随机敌人{{词典|削弱}}{{文本|橙|1}}" } equipment["阴郁首领之眼"] = { art = "relic_1121.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "护盾获得量增加", desc = "战斗开始时,护盾获得量+{{文本|橙|20}}%" } equipment["除虫高手"] = { art = "relic_1282.png", area = "双星之影", rarity = "蓝", type = "武器", tag = "痛苦", desc = "使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|1}}(每回合{{文本|橙|1}}次)<br>与侵略者战斗时,追加{{词典|痛苦}}{{文本|橙|2}}" } equipment["非典型方块"] = { art = "relic_1075.png", area = "undefined", rarity = "蓝", type = "戒指", desc = "战斗开始时,伤害量+{{文本|橙|15}}%" } equipment["饥饿者之腹"] = { art = "relic_1245.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "伤害增加,恢复HP", desc = "{{词典|消灭}}卡牌时,伤害量+{{文本|橙|10}}%,恢复{{文本|橙|5}}%(每场战斗{{文本|橙|1}}次)" } equipment["骨头切割机"] = { art = "relic_1200.png", area = "undefined", rarity = "蓝", type = "武器", desc = "攻击拥有{{词典|削弱}}状态的目标时,伤害量+{{文本|橙|30}}%" } equipment["黄金律"] = { art = "relic_1180.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "伤害增加,护盾获得量增加", desc = "战斗开始时,伤害量+{{文本|橙|15}}%,护盾获得量+{{文本|橙|15}}%" } equipment["黄金心脏"] = { art = "relic_1048.png", area = "undefined", rarity = "金", type = "戒指", desc = "战斗结束时,HP为{{文本|橙|50}}%以下时{{词典|恢复}}{{文本|橙|8}}%" } equipment["黑曜石剑"] = { art = "relic_1060.png", area = "undefined", rarity = "蓝", type = "武器", desc = "伤害量增加{{文本|橙|8}}%" } return equipment
该页面使用的模板:
模块:装备/data/S1/doc
(
查看源代码
)
返回
模块:装备/data/S1
。