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模块:装备/data/S1
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local equipment = {} equipment["大小邪双手剑"] = { art = "relic_1081.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = "对拥有击破状态的目标造成的伤害量增加{{文本|橙|30}}%" } equipment["甲虫之角"] = { art = "relic_1082.png", area = "双星之影", rarity = "彩", type = "武器", tag = "暴击伤害增加", desc = "暴击伤害+{{文本|橙|20}}%" } equipment["深渊虫之牙"] = { art = "relic_1083.png", area = "双星之影", rarity = "金", type = "武器", tag = "痛苦", desc = "暴击时,有{{文本|橙|50}}%的机率赋予目标{{词典|痛苦}}{{文本|橙|1}}" } equipment["厄律西克同的毁灭"] = { art = "relic_1141_6.png", area = "双星之影", rarity = "金", type = "武器", tag = "额外攻击", desc = "使用攻击卡牌时,有{{文本|橙|5}}%的机率额外攻击{{文本|橙|1}}次" } equipment["成长的甲壳"] = { art = "relic_0063.png", area = "双星之影", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "回合开始时,固定护盾{{文本|橙|40}}%" } equipment["夜蛾之舞"] = { art = "relic_1143_6.png", area = "双星之影", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "击破时,固定护盾{{文本|橙|60}}%" } equipment["群体之翼"] = { art = "relic_1143.png", area = "双星之影", rarity = "彩", type = "盔甲", tag = "免疫", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|2}}" } equipment["跳动之卵"] = { art = "relic_1140.png", area = "双星之影", rarity = "彩", type = "戒指", tag = "攻击力增加,HP上限增加", desc = "攻击力+{{文本|橙|15}}%,HP上限+{{文本|橙|10}}%" } equipment["天生的掠食者"] = { art = "relic_1144_6.png", area = "双星之影", rarity = "金", type = "戒指", tag = "伤害增加", desc = "击破时,接下来使用的{{文本|橙|1}}张攻击卡牌的伤害量+{{文本|橙|100}}%" } equipment["猎食的群体"] = { art = "relic_1176.png", area = "双星之影", rarity = "金", type = "戒指", tag = "痛苦", desc = "受到伤害时,赋予攻击者{{词典|痛苦}}{{文本|橙|4}}" } equipment["电击骑兵枪"] = { art = "relic_1095.png", area = "审判之沼,降临的混沌", rarity = "金", type = "武器", tag = "伤害增加", desc = "对持有护盾的目标造成伤害时,接下来使用的攻击卡牌伤害量+{{文本|橙|100}}%" } equipment["辉煌宝珠"] = { art = "relic_1096.png", area = "降临的混沌", rarity = "彩", type = "武器", tag = "伤害增加", desc = "对持有护盾的目标造成的伤害量增加{{文本|橙|25}}%" } equipment["祝圣光环"] = { art = "relic_1094.png", area = "降临的混沌", rarity = "彩", type = "盔甲", tag = "护盾获得量增加", desc = "护盾获得量增加{{文本|橙|25}}%" } equipment["光明之翼"] = { art = "relic_1179.png", area = "审判之沼,降临的混沌", rarity = "金", type = "盔甲", tag = "获得自我意识点数", desc = "若自我意识点数低于{{文本|橙|3}},暴击时获得{{文本|橙|0.2}}点自我意识点数" } equipment["天使之环"] = { art = "relic_1181.png", area = "审判之沼,降临的混沌", rarity = "金", type = "盔甲", tag = "伤害增加", desc = "使用强化卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|30}}%" } equipment["铅色圣水"] = { art = "relic_0002.png", area = "审判之沼,降临的混沌", rarity = "金", type = "戒指", tag = "损伤", desc = "击破时,使目标{{词典|损伤}}{{文本|橙|2}}" } equipment["惩戒者之眼"] = { art = "relic_1097.png", area = "降临的混沌", rarity = "彩", type = "戒指", tag = "伤害增加", desc = "只有单个敌人时,伤害量增加{{文本|橙|30}}%" } equipment["维亚迪乌斯反应炉"] = { art = "relic_1099.png", area = "审判之沼,降临的混沌", rarity = "金", type = "戒指", tag = "伤害减少", desc = "使用强化卡牌时,{{词典|伤害减少}}{{文本|橙|1}}" } equipment["黄金律"] = { art = "relic_1180.png", area = "审判之沼,降临的混沌", rarity = "金", type = "戒指", tag = "伤害增加,护盾获得量增加", desc = "战斗开始时,伤害量+{{文本|橙|20}}%,护盾获得量+{{文本|橙|20}}%" } equipment["迷雾水晶球"] = { art = "relic_0040.png", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|40}}%" } equipment["未引爆的电浆轰炸机"] = { art = "relic_1088.png", area = "雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "{{词典|消灭}}卡牌时,随机敌人固定伤害{{文本|橙|40}}%" } equipment["血巨人之爪"] = { art = "relic_1092.png", area = "雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "击破时,对目标造成{{文本|橙|150}}%的固定伤害" } equipment["再生型肋骨"] = { art = "relic_1089.png", area = "雾之都市", rarity = "金", type = "盔甲", tag = "HP上限增加", desc = "HP上限+{{文本|橙|12}}%" } equipment["空空的虚无碎片"] = { art = "relic_1093.png", area = "雾之都市", rarity = "彩", type = "盔甲", tag = "丢弃卡牌,抽取卡牌", desc = "战斗开始时,最多丢弃{{文本|橙|3}}张,并按照相应数量抽取" } equipment["贪吃燕尾服"] = { art = "relic_1183.png", area = "雾之都市", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "受到伤害时,{{文本|橙|1}}回合后的回合开始时,固定护盾{{文本|橙|80}}%" } equipment["无眼者之瞳"] = { art = "relic_1040.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "伤害增加", desc = "基本攻击卡牌伤害量增加{{文本|橙|40}}%" } equipment["帕拉西亚之珠"] = { art = "relic_1090.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "削弱", desc = "透过卡牌赋予{{词典|脆弱}}时,{{词典|削弱}}目标{{文本|橙|1}}" } equipment["禁灭之灯"] = { art = "relic_1132.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = "若持有护盾,回合开始时固定护盾{{文本|橙|80}}%" } equipment["欺骗暗影的匕首"] = { art = "relic_1186.png", area = "审判之沼", rarity = "金", type = "武器", tag = "暴击伤害增加", desc = "暴击伤害+{{文本|橙|12}}%" } equipment["湖中倒映的剑"] = { art = "relic_1187.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "手牌有{{文本|橙|6}}张以上时,伤害量增加{{文本|橙|25}}%" } equipment["击落烈日之弓"] = { art = "relic_1191.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|2}}以上的攻击卡牌伤害量增加{{文本|橙|30}}%(每回合{{文本|橙|1}}次)" } equipment["不朽之鳞"] = { art = "relic_1114.png", area = "审判之沼", rarity = "金", type = "盔甲", tag = "反击", desc = "透过能力获得{{词典|反击}}时,额外{{词典|反击}}{{文本|橙|1}}" } equipment["星光披风"] = { art = "relic_1189.png", area = "审判之沼", rarity = "彩", type = "盔甲", tag = "所受伤害量减少", desc = "所受伤害量减少{{文本|橙|10}}%(每回合{{文本|橙|1}}次)" } equipment["妖精王的王冠"] = { art = "relic_1062.png", area = "审判之沼", rarity = "金", type = "盔甲", tag = "暴击率增加", desc = "暴击率+{{文本|橙|6}}%" } equipment["烈焰面具"] = { art = "relic_1115.png", area = "审判之沼", rarity = "彩", type = "盔甲", tag = "伤害增加", desc = "对拥有{{词典|脆弱}}的目标造成的伤害量增加{{文本|橙|35}}%" } equipment["怀抱野火的骨戒"] = { art = "relic_1113.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "伤害增加", desc = "使用强化卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|30}}%" } equipment["冬眠的种子"] = { art = "relic_1112.png", area = "审判之沼", rarity = "彩", type = "戒指", tag = "固定护盾", desc = "获得护盾时,固定护盾{{文本|橙|100}}%(每回合{{文本|橙|1}}次)" } equipment["古代灵魂的召唤"] = { art = "relic_1116.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "恢复HP", desc = "暴击时,治愈{{文本|橙|10}}%" } equipment["暗影之爪的指甲"] = { art = "relic_1118.png", area = "蓝壶", rarity = "彩", type = "武器", tag = "全体伤害增加", desc = "全体攻击伤害量增加{{文本|橙|25}}%" } equipment["大自然的敌意"] = { art = "relic_1120.png", area = "蓝壶,雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = "击杀时,所有敌人固定伤害{{文本|橙|200}}%" } equipment["变异之爪"] = { art = "relic_0048.png", area = "蓝壶,雾之都市", rarity = "金", type = "武器", tag = "伤害量增加", desc = "抽取状态异常、诅咒卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|15}}%" } equipment["狼之克星的脊骨"] = { art = "relic_1119.png", area = "蓝壶,雾之都市", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "暴击时,固定护盾{{文本|橙|10}}%" } equipment["野性毛皮披风"] = { art = "relic_1122.png", area = "蓝壶", rarity = "彩", type = "盔甲", tag = "反击", desc = "回合开始时,{{词典|反击}}{{文本|橙|1}}" } equipment["肯特里斯几丁质盔甲"] = { art = "relic_1123.png", area = "蓝壶", rarity = "彩", type = "盔甲", tag = "护盾获得量增加", desc = "友军护盾获得量增加{{文本|橙|15}}%" } equipment["注视盾牌"] = { art = "relic_1171.png", area = "蓝壶,雾之都市", rarity = "金", type = "盔甲", tag = "标记", desc = "受到伤害时,赋予攻击者{{词典|标记}}{{文本|橙|1}}" } equipment["大自然的礼物"] = { art = "relic_0023.png", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "恢复HP", desc = "回合结束时,治愈{{文本|橙|40}}%" } equipment["不会风化的石头"] = { art = "relic_1047.png", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = "回合开始时,按照敌人数量固定护盾{{文本|橙|25}}%" } equipment["阴郁首领之眼"] = { art = "relic_1121.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "护盾获得量增加", desc = "战斗开始时,护盾获得量+{{文本|橙|40}}%" } equipment["轻量型战斗强化服"] = { art = "relic_1158.png", area = "undefined", rarity = "黑", type = "盔甲", tag = "护盾获得量增加", desc = "护盾获得量+{{文本|橙|20}}%" } equipment["第二手段"] = { art = "relic_1168.png", area = "全地区", rarity = "金", type = "武器", tag = "额外攻击伤害增加", desc = "额外攻击伤害量+{{文本|橙|35}}%" } equipment["美食学"] = { art = "relic_1037.png", area = "全地区", rarity = "蓝", type = "武器", tag = "痛苦", desc = "使用费用{{文本|橙|2}}以上的攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|3}}" } equipment["RFS-17"] = { art = "relic_0072.png", area = "全地区", rarity = "金", type = "武器", tag = "暴击率增加", desc = "费用为{{文本|橙|0}}的攻击卡牌暴击率+{{文本|橙|10}}%" } equipment["尸山血海"] = { art = "relic_0072_6.png", area = "全地区", rarity = "金", type = "武器", tag = "伤害增加", desc = "攻击卡牌的伤害量增加{{文本|橙|25}}%(每回合{{文本|橙|1}}次)" } equipment["M85军用手榴弹"] = { art = "relic_0084.png", area = "全地区", rarity = "蓝", type = "武器", tag = "固定伤害", desc = "使用强化卡牌时,所有敌人固定伤害{{文本|橙|150}}%" } equipment["黑曜石剑"] = { art = "relic_1060.png", area = "全地区", rarity = "蓝", type = "武器", tag = "伤害增加", desc = "伤害量增加{{文本|橙|12}}%" } equipment["嘲笑的短刀"] = { art = "relic_1154.png", area = "全地区", rarity = "金", type = "武器", tag = "脆弱", desc = "击杀敌人时,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["红剑"] = { art = "relic_1170.png", area = "全地区", rarity = "金", type = "武器", tag = "痛苦", desc = "对使用锁定攻击卡牌造成伤害的目标{{词典|痛苦}}{{文本|橙|3}}(每回合{{文本|橙|1}}次)" } equipment["巨人猎人"] = { art = "relic_1195.png", area = "全地区", rarity = "蓝", type = "武器", tag = "韧性伤害增加", desc = "每场战斗首次使用的攻击卡牌韧性伤害增加{{文本|橙|100}}%" } equipment["骨头切割机"] = { art = "relic_1200.png", area = "全地区", rarity = "蓝", type = "武器", tag = "伤害增加", desc = "攻击拥有{{词典|削弱}}状态的目标时,伤害量+{{文本|橙|30}}%" } equipment["命令:108号"] = { art = "relic_1202.png", area = "全地区", rarity = "蓝", type = "武器", tag = "伤害增加", desc = "攻击卡牌的伤害量增加{{文本|橙|40}}%(每场战斗{{文本|橙|1}}次)" } equipment["愤怒的火炬"] = { art = "relic_1164.png", area = "全地区", rarity = "蓝", type = "武器", tag = "标记", desc = "战斗开始时,赋予随机敌人{{词典|标记}}{{文本|橙|2}}" } equipment["闪光弹"] = { art = "relic_1161.png", area = "全地区", rarity = "蓝", type = "武器", tag = "削弱", desc = "战斗开始时,赋予随机敌人{{词典|削弱}}{{文本|橙|3}}" } equipment["踏云之鞋"] = { art = "relic_1188.png", area = "全地区", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "友军击破时,固定护盾{{文本|橙|40}}%" } equipment["角斗士头盔"] = { art = "relic_1165.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "伤害减少", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|2}}" } equipment["侦查兵的军靴"] = { art = "relic_0070.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "击杀时,固定护盾{{文本|橙|60}}%" } equipment["标准型防毒面具"] = { art = "relic_0074.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "免疫", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|1}}" } equipment["突击靴"] = { art = "relic_1065.png", area = "全地区", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "战斗开始{{文本|橙|2}}回合后的回合开始时,固定护盾{{文本|橙|200}}%" } equipment["突击臂铠"] = { art = "relic_1072.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "反击", desc = "战斗开始时,{{词典|反击}}{{文本|橙|3}}" } equipment["加强型战斗强化服"] = { art = "relic_1076.png", area = "全地区", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "回合结束时,若未持有护盾,固定护盾{{文本|橙|60}}%" } equipment["泰坦战斗强化服"] = { art = "relic_1136.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "恢复HP", desc = "受到伤害时,HP恢复{{文本|橙|2}}%(每回合{{文本|橙|1}}次)" } equipment["生存者的兜帽"] = { art = "relic_1148.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "战斗开始时,固定护盾{{文本|橙|140}}%" } equipment["心灵术士战斗强化服"] = { art = "relic_1158_6.png", area = "全地区", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "{{词典|消灭}}卡牌时,固定护盾{{文本|橙|30}}%" } equipment["茂盛的海藻盔甲"] = { art = "relic_1196.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "获得护盾时,固定护盾{{文本|橙|30}}%" } equipment["蕴含魔力的蓝宝石"] = { art = "relic_0008.png", area = "全地区", rarity = "蓝", type = "戒指", tag = "韧性伤害", desc = "战斗开始时,若手牌中有{{词典|开战}}卡牌,所有敌人韧性伤害{{文本|橙|1}}" } equipment["量子收集器"] = { art = "relic_1043.png", area = "全地区", rarity = "金", type = "戒指", tag = "伤害增加,护盾获得量增加,治愈量增加", desc = "友军使用强化卡牌时,{{文本|橙|1}}回合内伤害量、护盾获得量、治愈量增加{{文本|橙|20}}%" } equipment["黄金心脏"] = { art = "relic_1048.png", area = "全地区", rarity = "金", type = "戒指", tag = "恢复HP", desc = "战斗结束时,HP为{{文本|橙|50}}%以下时恢复{{文本|橙|8}}%" } equipment["多面平行宇宙连接体"] = { art = "relic_1059.png", area = "全地区", rarity = "蓝", type = "戒指", tag = "打出卡牌", desc = "回合开始时,发动{{文本|橙|1}}张手牌中的随机{{词典|主导}}卡牌" } equipment["绝对零度的四面体"] = { art = "relic_1063.png", area = "全地区", rarity = "蓝", type = "戒指", tag = "护盾获得量增加", desc = "战斗开始时,护盾获得量+{{文本|橙|20}}%" } equipment["非典型方块"] = { art = "relic_1075.png", area = "全地区", rarity = "蓝", type = "戒指", tag = "伤害增加", desc = "战斗开始时,伤害量+{{文本|橙|25}}%" } equipment["次元方块"] = { art = "relic_1077.png", area = "全地区", rarity = "金", type = "戒指", tag = "伤害增加", desc = "丢弃卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|10}}%" } equipment["女神水滴"] = { art = "relic_1079.png", area = "全地区", rarity = "金", type = "戒指", tag = "储存", desc = "战斗开始时,{{词典|储存}}{{文本|橙|1}}" } equipment["破坏之月"] = { art = "relic_1080.png", area = "全地区", rarity = "金", type = "戒指", tag = "固定伤害", desc = "战斗开始时,所有敌人固定伤害{{文本|橙|200}}%" } equipment["调节时间器"] = { art = "relic_1130.png", area = "全地区", rarity = "蓝", type = "戒指", tag = "灵光一闪", desc = "穿戴的战斗员发动灵光一闪" } equipment["宝石的心脏"] = { art = "relic_1146.png", area = "全地区", rarity = "金", type = "戒指", tag = "X", desc = "X套用X+{{文本|橙|1}}" } equipment["灰蛊"] = { art = "relic_5002.png", area = "全地区", rarity = "金", type = "戒指", tag = "伤害减少", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|3}}" } equipment["混沌指控"] = { art = "relic_0094.png", area = "乱入怪", rarity = "彩", type = "武器", tag = "攻击力增加,压力减少", desc = "攻击力+{{文本|橙|18}}%<br>击破时,友军压力减少{{文本|橙|1}}" } equipment["混沌触手"] = { art = "relic_0095.png", area = "乱入怪", rarity = "彩", type = "武器", tag = "攻击力增加,压力减少", desc = "友军攻击力+{{文本|橙|8}}%<br>击杀时,压力高的战斗员压力减少{{文本|橙|2}}" } equipment["异常外壳"] = { art = "relic_0098.png", area = "乱入怪", rarity = "彩", type = "盔甲", tag = "压力减少", desc = "防御力+{{文本|橙|12}}%<br>压力增加时,有{{文本|橙|50}}%的机率少增加{{文本|橙|1}}" } equipment["祸之圣砲"] = { art = "relic_0099.png", area = "乱入怪", rarity = "彩", type = "盔甲", tag = "崩溃减少", desc = "防御力+{{文本|橙|12}}%<br>所有战斗员崩溃恢复时,所需卡牌数减少{{文本|橙|1}}张" } equipment["乱数球体"] = { art = "relic_0096.png", area = "乱入怪", rarity = "彩", type = "戒指", tag = "HP上限增加,获得费用,抽取卡牌", desc = "HP上限+{{文本|橙|10}}%<br>战斗开始时,获得AP{{文本|橙|1}}、抽取{{文本|橙|1}}" } equipment["错乱骰子"] = { art = "relic_0097.png", area = "乱入怪", rarity = "彩", type = "戒指", tag = "HP上限增加,恢复HP,压力减少", desc = "HP上限+{{文本|橙|8}}%<br>战斗结束时,若HP低于HP上限的{{文本|橙|50}}%,恢复HP上限的{{文本|橙|5}}%<br>战斗结束时,若HP高于HP上限的{{文本|橙|50}}%,则压力高的战斗员压力减少{{文本|橙|5}}" } equipment["加强型战斗强化服"] = { art = "relic_1076.png", area = "全地区", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "回合结束时,若未持有护盾,固定护盾{{文本|橙|60}}%" } equipment["方舟驱动器"] = { art = "relic_12027.png", area = "undefined", rarity = "蓝", type = "戒指", tag = "灵光一闪", desc = "穿戴的战斗员发动灵光一闪" } equipment["痛苦抑制剂"] = { art = "relic_1014.png", area = "undefined", rarity = "蓝", type = "装备", tag = "免疫", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|1}}" } equipment["急救包"] = { art = "relic_1001.png", area = "双星之影", rarity = "蓝", type = "装备", tag = "恢复HP", desc = "战斗结束时,恢复HP上限的{{文本|橙|4}}%" } equipment["反应型反射服"] = { art = "relic_1158.png", area = "全地区", rarity = "蓝", type = "盔甲", tag = "荆棘", desc = "战斗开始时,{{词典|荆棘}}{{文本|橙|5}}" } equipment["过电流冲击器"] = { art = "relic_0100.png", area = "第一赛季", rarity = "蓝", type = "武器", tag = "固定伤害", desc = "透过能力抽取时,随机敌人固定伤害{{文本|橙|50}}%" } equipment["神经骇入模组"] = { art = "relic_0101.png", area = "第一赛季", rarity = "蓝", type = "戒指", tag = "伤害增加,护盾获得量增加", desc = "友军使用禁忌卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|20}}%,护盾获得量+{{文本|橙|20}}%(每回合{{文本|橙|2}}次)" } equipment["脑波阻断头盔"] = { art = "relic_0102.png", area = "第一赛季", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "透过能力抽取时,固定护盾{{文本|橙|40}}%" } equipment["过度免疫荷尔蒙"] = { art = "relic_0103.png", area = "第一赛季", rarity = "蓝", type = "戒指", tag = "护盾获得量增加", desc = "使用能力抽取时,{{文本|橙|1}}回合内护盾获得量+{{文本|橙|25}}%(每回合{{文本|橙|2}}次)" } equipment["不完整的甲壳"] = { art = "relic_0104.png", area = "第一赛季", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "回合结束时,手牌中若有{{文本|橙|5}}张以上卡牌,固定护盾{{文本|橙|140}}%" } equipment["未确认的恢复浓缩原液"] = { art = "relic_0105.png", area = "第一赛季", rarity = "金", type = "戒指", tag = "恢复HP", desc = "友军使用禁忌卡牌时,恢复HP上限的{{文本|橙|3}}%" } equipment["变异波动增幅器"] = { art = "relic_0106.png", area = "第一赛季", rarity = "金", type = "武器", tag = "伤害增加", desc = "抽取状态异常、诅咒卡牌时,{{文本|橙|1}}回合内伤害量+{{文本|橙|12}}%" } equipment["W-52「多巴胺注射器」"] = { art = "relic_0107.png", area = "第一赛季", rarity = "金", type = "武器", tag = "伤害增加", desc = "使用能力抽取时,伤害量持续{{文本|橙|1}}回合+{{文本|橙|20}}%(每回合{{文本|橙|2}}次)" } equipment["变种捕食体瘤"] = { art = "relic_0108.png", area = "第一赛季", rarity = "金", type = "武器", tag = "伤害增加", desc = "手牌有{{文本|橙|6}}张以上时,伤害量增加{{文本|橙|30}}%" } equipment["超导蛋白质"] = { art = "relic_0109.png", area = "第一赛季", rarity = "金", type = "戒指", tag = "费用减少", desc = "战斗开始时,手牌中的{{文本|橙|1}}张卡牌在{{文本|橙|1}}回合内费用变更成{{文本|橙|0}}" } equipment["窃取者的短刀"] = { art = "relic_1298.png", area = "蓝湖", rarity = "蓝", type = "武器", tag = "获得信用点数", desc = "击杀时,获得{{文本|橙|5}}~{{文本|橙|10}}信用点数(每场战斗{{文本|橙|1}}次)" } equipment["疯子的艺术品"] = { art = "relic_1184.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "伤害量增加", desc = "精英战斗开始时,伤害量+{{文本|橙|50}}%" } equipment["钝骨刀"] = { art = "relic_1085.png", area = "蓝壶", rarity = "蓝", type = "武器", tag = "攻击力增加", desc = "攻击力{{文本|橙|10}}%、暴击率-{{文本|橙|5}}%" } equipment["卡厄思圣书"] = { art = "relic_0009.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "固定伤害", desc = "战斗开始{{文本|橙|4}}回合后的回合开始时,所有敌人固定伤害{{文本|橙|400}}%" } equipment["虚无血石"] = { art = "relic_1299.png", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "恢复HP", desc = "使用攻击卡牌时,按照造成伤害量的{{文本|橙|6}}%恢复HP(每回合{{文本|橙|1}}次)" } equipment["禁忌圣书"] = { art = "relic_1300.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "固定伤害", desc = "战斗开始{{文本|橙|4}}回合后的回合开始时,所有敌人固定伤害{{文本|橙|550}}%" } equipment["腥红血石"] = { art = "relic_1214.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "恢复HP", desc = "使用攻击卡牌时,按照造成伤害量的{{文本|橙|9}}%恢复HP(每回合{{文本|橙|1}}次)" } equipment["处决者之刃"] = { art = "relic_1151_6.png", area = "蓝壶", rarity = "金", type = "武器", tag = "伤害量增加", desc = "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|35}}%" } equipment["仪式用短刀"] = { art = "relic_1186.png", area = "蓝壶", rarity = "金", type = "武器", tag = "伤害量增加", desc = "击杀敌人时,攻击卡牌的伤害量+{{文本|橙|25}}%(最多{{文本|橙|2}}次)" } equipment["教团证物"] = { art = "relic_1308.png", area = "蓝壶", rarity = "金", type = "戒指", tag = "防御力增加", desc = "卡厄思教团战斗时,防御力+{{文本|橙|15}}%" } equipment["成为容器之人"] = { art = "relic_1218.png", area = "蓝壶", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "战斗开始{{文本|橙|3}}回合后的回合开始时,固定护盾{{文本|橙|250}}%" } equipment["誓死拳甲"] = { art = "relic_1219.png", area = "蓝壶", rarity = "蓝", type = "盔甲", tag = "伤害减少", desc = "卡厄思教团战斗开始时,伤害量+{{文本|橙|20}}%,{{词典|伤害减少}}{{文本|橙|1}}" } equipment["入教证物"] = { art = "relic_1107.png", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "防御力增加", desc = "卡厄思教团战斗时,防御力+{{文本|橙|10}}%" } equipment["变异的权能"] = { art = "relic_1111_6.png", area = "蓝壶", rarity = "彩", type = "武器", tag = "伤害增加", desc = "行动前对目标造成的伤害量增加{{文本|橙|25}}%" } equipment["疯狂食道"] = { art = "relic_1151.png", area = "蓝壶,双星之影,降临的混沌", rarity = "金", type = "武器", tag = "伤害量增加", desc = "对拥有{{词典|痛苦}}状态目标造成的伤害量增加{{文本|橙|20}}%" } equipment["受诅咒的人偶"] = { art = "relic_0056.png", area = "蓝壶,双星之影,降临的混沌", rarity = "金", type = "盔甲", tag = "恢复HP", desc = "回合开始时,按照手牌的状态异常、诅咒卡牌数量,治愈{{文本|橙|60}}%" } equipment["拷问工具箱"] = { art = "relic_1157.png", area = "蓝壶,双星之影,降临的混沌", rarity = "金", type = "盔甲", tag = "行动次数增加", desc = "回合开始时,所有敌人行动次数增加{{文本|橙|3}}" } equipment["强迫锁链"] = { art = "relic_1152_6.png", area = "蓝壶,双星之影,降临的混沌", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "使用攻击卡牌时,HP减少{{文本|橙|1}}%,固定护盾{{文本|橙|60}}%" } equipment["血迹斑斑的坠饰"] = { art = "relic_1223.png", area = "蓝壶,双星之影,降临的混沌", rarity = "金", type = "戒指", tag = "行动次数增加", desc = "使用已复制卡牌时,{{文本|橙|1}}回合内所有敌人的行动次数不会减少(每场战斗{{文本|橙|1}}次)" } equipment["混沌骰子"] = { art = "relic_1185.png", area = "蓝壶", rarity = "彩", type = "戒指", tag = "固定伤害", desc = "每回合结束时,随机对敌人造成固定伤害{{文本|橙|40}}%x{{文本|橙|2}}~{{文本|橙|6}},对友军造成{{文本|橙|200}}%的固定伤害中,随机发动{{文本|橙|1}}个效果" } equipment["守护核心"] = { art = "relic_1291.png", area = "全地区", rarity = "金", type = "戒指", tag = "固定护盾", desc = "若敌人行动预告为攻击时,固定护盾{{文本|橙|60}}%(每回合{{文本|橙|1}}次)" } equipment["符文骑枪"] = { art = "relic_1296.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "伤害增加,护盾获得量增加,治愈量增加", desc = "使用{{文本|橙|5}}点以上AP时,伤害量、护盾获得量、治愈量+{{文本|橙|25}}%" } equipment["净化之火"] = { art = "relic_1295.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "惩戒", desc = "{{词典|消灭}}卡牌时,{{词典|惩戒}}随机敌人{{文本|橙|1}}(每回合{{文本|橙|2}}次)" } equipment["启示号角"] = { art = "relic_1294.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "伤害增加", desc = "使用卡牌抽取时,{{文本|橙|1}}回合内伤害量+{{文本|橙|20}}%(每回合{{文本|橙|2}}次)" } equipment["扭曲纪律"] = { art = "relic_1293.png", area = "降临的混沌", rarity = "金", type = "盔甲", tag = "免疫", desc = "使用{{文本|橙|10}}点以上AP时,{{词典|免疫}}{{文本|橙|2}}" } equipment["太古的纪律"] = { art = "relic_1292.png", area = "降临的混沌", rarity = "彩", type = "盔甲", tag = "免疫", desc = "战斗开始时,{{词典|免疫}}{{文本|橙|2}}" } equipment["符文单元码"] = { art = "relic_1297.png", area = "降临的混沌", rarity = "蓝", type = "戒指", tag = "固定护盾", desc = "回合结束时,若有{{词典|保留}}的卡牌,固定护盾{{文本|橙|60}}%" } equipment["侵蚀核心"] = { art = "relic_1290.png", area = "降临的混沌", rarity = "金", type = "戒指", tag = "损伤", desc = "使用护盾完全格挡攻击时,所有敌人{{词典|损伤}}{{文本|橙|1}}(每回合{{文本|橙|1}}次)" } equipment["堕落核心"] = { art = "relic_1289.png", area = "降临的混沌", rarity = "彩", type = "戒指", tag = "防御力增加,固定护盾", desc = "防御力+{{文本|橙|15}}%,{{词典|保留}}护盾{{文本|橙|20}}%" } equipment["歌唱之剑"] = { art = "relic_1098.png", area = "降临的混沌", rarity = "金", type = "武器", tag = "惩戒", desc = "攻击力+{{文本|橙|15}}%<br>对持有护盾的目标造成伤害时,对目标造成{{词典|惩戒}}{{文本|橙|1}}" } equipment["紫蝶之鞭"] = { art = "relic_1226.png", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|1}}以下的攻击卡牌伤害量增加{{文本|橙|20}}%" } equipment["破损的波勒米卡之矛"] = { art = "relic_1229.png", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = "按照敌人的数量,伤害量增加{{文本|橙|6}}%" } equipment["完整的波勒米卡之矛"] = { art = "relic_1230.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加,全体伤害增加", desc = "按照敌人的数量,伤害量增加{{文本|橙|7}}%<br>全体攻击的伤害量增加{{文本|橙|10}}%" } equipment["蕾皮朵拉的翅膀"] = { art = "relic_1283.png", area = "双星之影", rarity = "金", type = "戒指", tag = "闪避", desc = "战斗开始时,{{词典|闪避}}{{文本|橙|1}}" } equipment["除虫高手"] = { art = "relic_1282.png", area = "双星之影", rarity = "蓝", type = "武器", tag = "痛苦", desc = "使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|1}}(每回合{{文本|橙|1}}次)<br>与侵略者战斗时,追加{{词典|痛苦}}{{文本|橙|2}}" } equipment["蕾皮朵拉的鞭子"] = { art = "relic_1288.png", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = "费用为{{文本|橙|1}}以下的攻击卡牌伤害量增加{{文本|橙|25}}%" } equipment["普鲁伊德的甲壳"] = { art = "relic_0063.png", area = "双星之影", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "受到伤害时,{{文本|橙|1}}回合后的回合开始时,固定护盾{{文本|橙|60}}%" } equipment["祈勒核心"] = { art = "relic_1287.png", area = "双星之影", rarity = "金", type = "戒指", tag = "恢复HP", desc = "回合开始时,未满HP上限的{{文本|橙|40}}%时恢复{{文本|橙|5}}%" } equipment["急救包"] = { art = "relic_1001.png", area = "双星之影", rarity = "蓝", type = "戒指", tag = "恢复HP", desc = "战斗结束时,恢复{{文本|橙|5}}%" } equipment["亡魂之花"] = { art = "relic_1243.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "伤害增加", desc = "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|20}}%" } equipment["灵魂宝珠"] = { art = "relic_1244.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "韧性伤害", desc = "{{词典|消灭}}卡牌时,所有敌人韧性伤害{{文本|橙|1}}(每场战斗{{文本|橙|1}}次)" } equipment["饥饿者之腹"] = { art = "relic_1245.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "伤害增加,恢复HP", desc = "{{词典|消灭}}卡牌时,伤害量+{{文本|橙|5}}%,恢复{{文本|橙|25}}%(每场战斗{{文本|橙|1}}次)" } equipment["被污染的头盔"] = { art = "relic_1246.png", area = "雾之都市", rarity = "蓝", type = "盔甲", tag = "HP上限增加,防御力增加", desc = "HP上限+{{文本|橙|6}}%<br>防御力+{{文本|橙|12}}%" } equipment["M.S.S资料板"] = { art = "relic_1247.png", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "脆弱", desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["虚无的启示录"] = { art = "relic_1248.png", area = "雾之都市", rarity = "彩", type = "戒指", tag = "固定护盾", desc = "使用攻击卡牌时,固定护盾{{文本|橙|20}}%(每回合{{文本|橙|1}}次)" } equipment["贪食之眼"] = { art = "relic_1249.png", area = "雾之都市", rarity = "彩", type = "戒指", tag = "伤害增加,消灭卡牌", desc = "伤害量+{{文本|橙|40}}%,回合结束时,有{{文本|橙|30}}%的机率从手牌{{词典|消灭}}{{文本|橙|1}}张卡牌" } equipment["M.S.S资料板SE"] = { art = "relic_1250.png", area = "雾之都市", rarity = "金", type = "戒指", tag = "脆弱", desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|橙|3}}" } equipment["M.S.S 瞄准镜"] = { art = "relic_0060.png", area = "雾之都市", rarity = "金", type = "盔甲", tag = "固定护盾", desc = "{{文本|橙|1}}回合内若赋予减益效果,回合结束时固定护盾{{文本|橙|80}}%" } equipment["被吞噬者的梦"] = { art = "relic_1285.png", area = "雾之都市", rarity = "金", type = "武器", tag = "伤害增加", desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)" } equipment["吞噬者的虚无"] = { art = "relic_1286.png", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|35}}%(最多叠加{{文本|橙|1}}层)" } equipment["神木的枝条"] = { art = "relic_1061.png", area = "审判之沼", rarity = "金", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对所有敌人造成相当于治愈量{{文本|橙|35}}%的固定伤害" } equipment["森林三叶草"] = { art = "relic_1232.png", area = "审判之沼", rarity = "蓝", type = "戒指", tag = "友军攻击力增加", desc = "使用卡牌恢复时,{{文本|橙|1}}回合友军的攻击力+{{文本|橙|10}}%(最多叠加{{文本|橙|1}}层)" } equipment["盗猎者的开拓者"] = { art = "relic_1160.png", area = "审判之沼", rarity = "蓝", type = "戒指", tag = "伤害增加,脆弱", desc = "与赛克瑞德战斗时,伤害量+{{文本|橙|25}}%,所有敌人{{词典|脆弱}}{{文本|橙|2}}" } equipment["恶灵面具"] = { art = "relic_1117.png", area = "审判之沼", rarity = "蓝", type = "盔甲", tag = "固定护盾", desc = "受到伤害时,{{文本|橙|1}}回合后的回合开始时,固定护盾{{文本|橙|60}}%" } equipment["凋零的生命之花"] = { art = "relic_1301.png", area = "审判之沼", rarity = "蓝", type = "武器", tag = "伤害增加", desc = "达到HP上限状态时,伤害量+{{文本|橙|40}}%" } equipment["生命之花"] = { art = "relic_1302.png", area = "审判之沼", rarity = "金", type = "武器", tag = "伤害增加", desc = "达到HP上限状态时,伤害量+{{文本|橙|50}}%" } equipment["恶木的枝条"] = { art = "relic_1303.png", area = "审判之沼", rarity = "金", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对随机敌人造成相当于恢复量{{文本|橙|50}}%的固定伤害" } equipment["永劫的枝条"] = { art = "relic_1304.png", area = "审判之沼", rarity = "彩", type = "武器", tag = "固定伤害", desc = "治愈或恢复时,对所有敌人造成相当于恢复量{{文本|橙|50}}%的固定伤害" } equipment["翠绿之昼"] = { art = "relic_1305.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "攻击力增加,防御力增加", desc = "在奇数回合攻击力+{{文本|橙|8}}%,防御力{{文本|橙|12}}%" } equipment["翠绿之夜"] = { art = "relic_1306.png", area = "审判之沼", rarity = "金", type = "戒指", tag = "攻击力增加,防御力增加", desc = "在偶数回合攻击力+{{文本|橙|12}}%,防御力{{文本|橙|8}}%" } equipment["翠绿的枷锁"] = { art = "relic_1307.png", area = "审判之沼", rarity = "彩", type = "戒指", tag = "攻击力增加,防御力增加", desc = "攻击力+{{文本|橙|12}}%,防御力+{{文本|橙|12}}%" } equipment["管理员身分证"] = { art = "relic_5003.png", area = "第一赛季", rarity = "蓝", type = "戒指", tag = "闪避", desc = "战斗开始时,{{词典|闪避}}{{文本|橙|1}}" } equipment["火箭装饰披风"] = { art = "relic_5004.png", area = "第一赛季", rarity = "金", type = "盔甲", tag = "伤害减少,抽取卡牌", desc = "战斗开始时,{{词典|伤害减少}}{{文本|橙|1}},抽取{{文本|橙|1}}" } equipment["自由之翼"] = { art = "relic_5005.png", area = "第一赛季", rarity = "金", type = "盔甲", tag = "伤害增加", desc = "受击时,伤害量增加{{文本|橙|10}}%(最多叠加{{文本|橙|3}}层)" } equipment["优秀个体的证明"] = { art = "relic_5006.png", area = "第一赛季", rarity = "金", type = "戒指", tag = "伤害增加", desc = "伤害量+{{文本|橙|30}}%<br>所受压力变更为{{文本|橙|0}}(每场战斗{{文本|橙|1}}次)" } equipment["莱福尔利卡核心"] = { art = "relic_5007.png", area = "第一赛季", rarity = "金", type = "武器", tag = "伤害增加", desc = "使用能力抽取自己的攻击卡牌时,该卡牌{{文本|橙|1}}回合内伤害量+{{文本|橙|50}}%" } equipment["禁忌之源"] = { art = "relic_5008.png", area = "第一赛季", rarity = "金", type = "戒指", tag = "脆弱,削弱,损伤", desc = "受击时,对攻击者在{{词典|脆弱}}、{{词典|削弱}}、{{词典|损伤}}中随机造成{{文本|橙|1}}个(每回合{{文本|橙|3}}次)" } equipment["奇梅尔奈特"] = { art = "relic_5009.png", area = "第一赛季", rarity = "彩", type = "武器", tag = "抽取卡牌,伤害增加", desc = "使用能力抽取时,自己的攻击卡牌伤害量持续{{文本|橙|1}}回合增加{{文本|橙|35}}%(每回合{{文本|橙|1}}次)" } return equipment
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