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查看“︁卡牌”︁的源代码
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模块:卡牌
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local p = {} -- 颜色映射表 local COLOR_MAP = { ["白"] = { bgColor = "rgba(249, 249, 249, 0.5)", textColor = "white" }, ["蓝"] = { bgColor = "rgba(115, 236, 254, 0.5)", textColor = "#7de5ff" }, ["橙"] = { bgColor = "rgba(254, 199, 109, 0.5)", textColor = "#ffee75" }, ["彩"] = { bgColor = "rgba(201, 88, 241, 0.5)", textColor = "#eba2fc" } } -- 安全获取数据字段 local function safeGet(data, field, default) return data and data[field] or default end -- 处理描述文本中的模板 local function processDescription(frame, description) if not description or description == "" then return description end local success, result = pcall(function() return frame:preprocess(description) end) return success and result or description end -- 生成卡牌HTML样式组件 local function buildStyleComponents(cardData, cardName, baseCardData) local color = safeGet(cardData, "稀有度", "白") local colorStyle = COLOR_MAP[color] or COLOR_MAP["白"] local attribute = safeGet(cardData, "属性", "虚无") local cardDeck = safeGet(cardData, "卡组", "起始卡牌") local ap = safeGet(cardData, "AP", "") local originalAP = baseCardData and safeGet(baseCardData, "AP", ap) or ap -- 决定AP的发光颜色 local apGlowColor = "#4a90e2" -- 默认蓝色 if baseCardData and ap ~= originalAP then if ap == "X" then apGlowColor = "#4a90e2" -- X值保持默认蓝色 elseif tonumber(ap) and tonumber(originalAP) then if tonumber(ap) < tonumber(originalAP) then apGlowColor = "#51f651" -- 绿色(AP降低) else apGlowColor = "#f65151" -- 红色(AP增加) end end end -- 检查原卡牌与当前卡牌的机制变化 local mechanism = safeGet(cardData, "机制", "") local originalMechanism = baseCardData and safeGet(baseCardData, "机制", "") or mechanism -- 将"无"视为空字符串 if mechanism == "无" then mechanism = "" end if originalMechanism == "无" then originalMechanism = "" end local mechanismChanged = baseCardData and mechanism ~= "" and originalMechanism == "" return { color = color, colorStyle = colorStyle, attribute = attribute, ap = ap, apGlowColor = apGlowColor, cardType = safeGet(cardData, "类型", ""), art = safeGet(cardData, "art", ""), mechanism = mechanism, mechanismChanged = mechanismChanged } end -- 构建卡牌HTML local function buildCardHTML(frame, cardName, cardData, baseCardData, characterName) if not cardData then return string.format("找不到卡牌数据: %s", cardName or "未指定") end local style = buildStyleComponents(cardData, cardName, baseCardData) local description = processDescription(frame, safeGet(cardData, "描述", "")) -- 获取衍生卡牌信息 local derivedCards = safeGet(cardData, "衍生卡牌", "") local deckType = safeGet(cardData, "卡组", "") -- 生成数据属性 local dataAttrs = string.format('data-card-name="%s" data-character="%s" data-deck-type="%s" data-derived-cards="%s"', cardName or "", characterName or "", deckType or "", derivedCards or "") -- 处理机制文本(修改:当机制为"无"时不显示) local mechanismHTML = "" if style.mechanism and style.mechanism ~= "" and style.mechanism ~= "无" then local mechanismColor = style.mechanismChanged and "#b5f651" or "#f6c478" mechanismHTML = string.format('<div style="color: %s; margin-bottom: 4px;">[%s]</div>', mechanismColor, style.mechanism:gsub("、", "/")) end -- 使用字符串拼接优化HTML生成 local htmlParts = { string.format('<div class="game-card" %s style="display: inline-block; vertical-align: top; position: relative; width: 168px; height: 230px; overflow: hidden; margin: 0px; cursor: pointer;">', dataAttrs), } -- 根据类型判断使用哪种布局 if style.cardType == "状态异常" then -- 状态异常卡牌的特殊布局 table.insert(htmlParts, string.format('<div style="position: absolute; top: 5px; left: 5px;">[[File:%s|150px|link=]]</div>', style.art)) table.insert(htmlParts, string.format('<div style="position: absolute; top: 0px; left: 0px;">[[File:card_状态异常_%s.png|159px|link=]]</div>', style.attribute)) -- AP值 table.insert(htmlParts, string.format('<div style="position: absolute; left: 24px; top: 4px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s; font-size: 32px;">%s</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor, style.ap)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 25px; top: 34px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s;">—</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor)) -- 卡牌名称和类型 table.insert(htmlParts, string.format('<div style="position: absolute; left: 50px; top: 13px; color: %s; font-size:16px">%s</div>', style.colorStyle.textColor, cardName)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 48px; top: 30px;">[[File:icon_card_%s.png|18px|link=]]</div>', style.cardType)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 68px; top: 33px; color: white; font-size:14px">%s</div>', style.cardType)) -- 顶层蒙版 table.insert(htmlParts, '<div style="position: absolute; left: 0px; bottom: 0px;">[[File:card_顶层蒙版.png|168px|link=]]</div>') else -- 普通卡牌的布局 -- 背景图片层 table.insert(htmlParts, string.format('<div style="position: absolute; top: 1px; left: 12px;">[[File:%s|151px|link=]]</div>', style.art)) table.insert(htmlParts, '<div style="position: absolute; top: 1px; left: 12px;">[[File:card_黑色蒙版.png|151px|link=]]</div>') -- 颜色条 table.insert(htmlParts, string.format('<div style="position: absolute; top: 21px; left: 10px; width: 148px; height: 8px; background-color: %s;"></div>', style.colorStyle.bgColor)) -- AP值 table.insert(htmlParts, string.format('<div style="position: absolute; left: 24px; top: 4px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s; font-size: 32px;">%s</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor, style.ap)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 25px; top: 34px; color: white; font-weight: bold; text-shadow: 0 0 10px %s,0 0 20px %s, 0 0 30px %s, 0 0 40px %s;">—</div>', style.apGlowColor, style.apGlowColor, style.apGlowColor, style.apGlowColor)) -- 卡牌名称和类型 table.insert(htmlParts, string.format('<div style="position: absolute; left: 50px; top: 13px; color: %s; font-size:16px">%s</div>', style.colorStyle.textColor, cardName)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 48px; top: 30px;">[[File:icon_card_%s.png|18px|link=]]</div>', style.cardType)) table.insert(htmlParts, string.format('<div style="position: absolute; left: 68px; top: 33px; color: white; font-size:14px">%s</div>', style.cardType)) -- 边框 table.insert(htmlParts, string.format('<div style="position: absolute; top: 0px; left: 1px;">[[File:card_属性边框_%s.png|160px|link=]]</div>', style.attribute)) -- 稀有度 table.insert(htmlParts, string.format('<div style="position: absolute; top: 10px; left: 0px;">[[File:card_稀有度_%s.png|22px|link=]]</div>', style.color)) table.insert(htmlParts, string.format('<div style="position: absolute; top: 2px; right: 4px;">[[File:card_稀有度_边框_%s.png|11px|link=]]</div>', style.color)) -- 顶层蒙版 table.insert(htmlParts, '<div style="position: absolute; left: 0px; bottom: 0px;">[[File:card_顶层蒙版.png|168px|link=]]</div>') end -- 描述文本 table.insert(htmlParts, '<div style="position: absolute; bottom: 7px; left: 15px; width: 144px; height: 100px; font-size: 12px; color: white; line-height: 13px; display: flex; justify-content: center; align-items: center; text-align: center;">') table.insert(htmlParts, '<div style="line-height: 13px;">') table.insert(htmlParts, mechanismHTML) table.insert(htmlParts, description) table.insert(htmlParts, '</div>') table.insert(htmlParts, '</div>') table.insert(htmlParts, '</div>') return table.concat(htmlParts) end -- 合并卡牌数据 local function mergeCardData(baseData, overrideData) local result = {} for k, v in pairs(baseData or {}) do result[k] = v end for k, v in pairs(overrideData or {}) do result[k] = v end return result end -- 获取并显示所有默认卡牌 local function displayAllDefaultCards(frame, characterModule, characterName) local cards = characterModule.card or {} local cardOrder = characterModule.cardOrder or {} local displayedCards = {} -- 按cardOrder顺序遍历 for orderIndex, name in ipairs(cardOrder) do local cardArray = cards[name] if cardArray and #cardArray > 0 then -- 只显示第一张卡牌 table.insert(displayedCards, { name = name, data = cardArray[1], order = orderIndex }) end end -- 生成HTML local htmlParts = {} for i, cardInfo in ipairs(displayedCards) do table.insert(htmlParts, buildCardHTML(frame, cardInfo.name, cardInfo.data, nil, characterName)) end return table.concat(htmlParts) end -- 处理特定卡牌请求 local function handleSpecificCard(frame, cardName, cardData, deckFilter, cardIndex, characterName) local baseCard = cardData[1] -- 如果没有指定卡组筛选,返回基础卡牌 if deckFilter == "" then return buildCardHTML(frame, cardName, baseCard, nil, characterName) end -- 筛选指定卡组的卡牌 local filteredCards = {} for _, card in ipairs(cardData) do if card["卡组"] == deckFilter then table.insert(filteredCards, card) end end if #filteredCards == 0 then return string.format("找不到卡组 '%s' 的卡牌: %s", deckFilter, cardName) end -- 如果指定了索引,返回特定卡牌 if cardIndex > 0 and cardIndex <= #filteredCards then local mergedCard = mergeCardData(baseCard, filteredCards[cardIndex]) return buildCardHTML(frame, cardName, mergedCard, baseCard, characterName) end -- 否则返回该卡组的所有卡牌 local htmlParts = {} for i, card in ipairs(filteredCards) do local mergedCard = mergeCardData(baseCard, card) table.insert(htmlParts, buildCardHTML(frame, cardName, mergedCard, baseCard, characterName)) end return table.concat(htmlParts) end -- 主函数 function p.main(frame) local args = frame.args local characterName = args[1] or "" local cardName = args[2] or "" local deckFilter = args[3] or "" local cardIndex = tonumber(args[4]) or 0 -- 加载战斗员模块 local success, characterModule = pcall(require, "模块:卡牌/" .. characterName) if not success or not characterModule then return string.format("找不到战斗员卡牌数据模块: 模块:卡牌/%s", characterName) end -- 如果没有指定卡牌名,显示所有默认卡牌 if cardName == "" then return displayAllDefaultCards(frame, characterModule, characterName) end -- 获取指定卡牌数据 local cardData = (characterModule.card or {})[cardName] if not cardData then return string.format("找不到卡牌: %s", cardName) end return handleSpecificCard(frame, cardName, cardData, deckFilter, cardIndex, characterName) end -- 元表设置,支持直接调用战斗员名称作为方法 setmetatable(p, { __index = function(t, characterName) return function(frame) frame.args = { [1] = characterName, [2] = frame.args[1] or "", [3] = frame.args[2] or "", [4] = frame.args[3] or 0 } return p.main(frame) end end }) return p
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