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模块:装备/data
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local equipment = {} equipment["M.S.S数据板"] = { id = "1247", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "脆弱", desc = { "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|5}}" } } equipment["M.S.S数据板SE"] = { id = "1250", area = "雾之都市", rarity = "金", type = "戒指", tag = "脆弱,士气", desc = { "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}", "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|5}}、敌人{{词典|士气|debuff}}减少{{文本|橙|2}}" } } equipment["M.S.S瞄准镜"] = { id = "0060", area = "雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|200}}%", "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|237}}%", "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|275}}%", "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|312}}%", "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|350}}%" } } equipment["不会风化的石头"] = { id = "1047", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = { "回合开始时,每有一名敌人使固定护盾{{文本|橙|50}}%", "回合开始时,每有一名敌人使固定护盾{{文本|橙|58}}%", "回合开始时,每有一名敌人使固定护盾{{文本|橙|67}}%", "回合开始时,每有一名敌人使固定护盾{{文本|橙|76}}%", "回合开始时,每有一名敌人使固定护盾{{文本|橙|85}}%" } } equipment["亡魂之花"] = { id = "1243", area = "雾之都市", rarity = "蓝", type = "武器", tag = "伤害增加", desc = { "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|15}}%", "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|17}}%", "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|20}}%", "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|22}}%", "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|25}}%" } } equipment["仪式用短刀"] = { id = "1186", area = "蓝壶", rarity = "金", type = "武器", tag = "暴击率增加,伤害增加", desc = { "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|10}}%(最多{{文本|橙|2}}次)", "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|11}}%(最多{{文本|橙|2}}次)", "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|13}}%(最多{{文本|橙|2}}次)", "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|15}}%(最多{{文本|橙|2}}次)", "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|17}}%(最多{{文本|橙|2}}次)" } } equipment["入教证物"] = { id = "1107", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "所受伤害量减少", desc = { "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|12}}%", "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|14}}%", "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|16}}%", "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|18}}%", "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|20}}%" } } equipment["再生型肋骨"] = { id = "1089", area = "雾之都市", rarity = "金", type = "装甲", tag = "回复HP", desc = { "恢复HP上限的{{文本|橙|20}}%", "恢复HP上限的{{文本|橙|23}}%", "恢复HP上限的{{文本|橙|27}}%", "恢复HP上限的{{文本|橙|31}}%", "恢复HP上限的{{文本|橙|35}}%" } } equipment["卡厄思圣书"] = { id = "0009", area = "蓝壶", rarity = "金", type = "戒指", tag = "固定伤害,群体攻击", desc = { "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|350}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|425}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|500}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|575}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|650}}%" } } equipment["厄律西克同的毁灭"] = { id = "1141_6", area = "双星之影", rarity = "金", type = "武器", tag = "再行动", desc = { "攻击时,有{{文本|橙|15}}%的几率再攻击{{文本|橙|1}}次", "攻击时,有{{文本|橙|17}}%的几率再攻击{{文本|橙|1}}次", "攻击时,有{{文本|橙|20}}%的几率再攻击{{文本|橙|1}}次", "攻击时,有{{文本|橙22}}%的几率再攻击{{文本|橙|1}}次", "攻击时,有{{文本|橙|25}}%的几率再攻击{{文本|橙|1}}次" } } equipment["变异之爪"] = { id = "0048", area = "蓝壶", rarity = "金", type = "武器", tag = "士气", desc = { "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}", "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}", "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}", "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}", "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|2}}" } } equipment["变异的权能"] = { id = "1107", area = "蓝壶", rarity = "彩", type = "戒指", tag = "伤害增加", desc = { "行动前对目标造成的伤害量增加{{文本|橙|15}}%", "行动前对目标造成的伤害量增加{{文本|橙|17}}%", "行动前对目标造成的伤害量增加{{文本|橙|20}}%", "行动前对目标造成的伤害量增加{{文本|橙|22}}%", "行动前对目标造成的伤害量增加{{文本|橙|25}}%" } } equipment["吞噬者的虚无"] = { id = "1286", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = { "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|28}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|32}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|36}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|40}}%(最多叠加{{文本|橙|1}}层)" } } equipment["处决者之刃"] = { id = "1151_6", area = "蓝壶", rarity = "金", type = "武器", tag = "伤害增加", desc = { "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|15}}%", "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|17}}%", "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|20}}%", "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|22}}%", "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|25}}%" } } equipment["夜蛾之舞"] = { id = "1143_6", area = "双星之影", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "击破时,固定护盾{{文本|橙|100}}%", "击破时,固定护盾{{文本|橙|118}}%", "击破时,固定护盾{{文本|橙|137}}%", "击破时,固定护盾{{文本|橙|156}}%", "击破时,固定护盾{{文本|橙|175}}%" } } equipment["大小邪双手剑"] = { id = "1081", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = { "对拥有击破状态目标造成的伤害量增加{{文本|橙|35}}%", "对拥有击破状态目标造成的伤害量增加{{文本|橙|41}}%", "对拥有击破状态目标造成的伤害量增加{{文本|橙|47}}%", "对拥有击破状态目标造成的伤害量增加{{文本|橙|53}}%", "对拥有击破状态目标造成的伤害量增加{{文本|橙|60}}%" } } equipment["大自然的敌意"] = { id = "1120", area = "蓝壶,雾之都市", rarity = "金", type = "武器", tag = "固定伤害,群体攻击", desc = { "击杀敌人时,所有敌人固定伤害{{文本|橙|150}}%", "击杀敌人时,所有敌人固定伤害{{文本|橙|175}}%", "击杀敌人时,所有敌人固定伤害{{文本|橙|200}}%", "击杀敌人时,所有敌人固定伤害{{文本|橙|225}}%", "击杀敌人时,所有敌人固定伤害{{文本|橙|250}}%" } } equipment["大自然的礼物"] = { id = "0023", area = "蓝壶,雾之都市", rarity = "金", type = "戒指", tag = "费用减少", desc = { "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}", "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}", "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}", "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}", "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}" } } equipment["天生的掠食者"] = { id = "1144_6", area = "双星之影", rarity = "金", type = "戒指", tag = "暴击率增加", desc = { "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%", "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%", "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%", "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%", "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%" } } equipment["完整的波勒米卡之矛"] = { id = "1230", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加,群体伤害增加", desc = { "按照敌人的数量,伤害量增加{{文本|橙|15}}%<br>全体攻击的伤害量增加{{文本|橙|10}}%", "按照敌人的数量,伤害量增加{{文本|橙|17}}%<br>全体攻击的伤害量增加{{文本|橙|12}}%", "按照敌人的数量,伤害量增加{{文本|橙|20}}%<br>全体攻击的伤害量增加{{文本|橙|14}}%", "按照敌人的数量,伤害量增加{{文本|橙|22}}%<br>全体攻击的伤害量增加{{文本|橙|16}}%", "按照敌人的数量,伤害量增加{{文本|橙|25}}%<br>全体攻击的伤害量增加{{文本|橙|18}}%" } } equipment["帕拉西亚之珠"] = { id = "1090", area = "雾之都市", rarity = "金", type = "戒指", tag = "削弱", desc = { "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}", "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}", "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}", "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}", "透过卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|2}}" } } equipment["急救包"] = { id = "1001", area = "双星之影", rarity = "蓝", type = "戒指", tag = "回复HP", desc = { "战斗结束时,恢复{{文本|橙|8}}%", "战斗结束时,恢复{{文本|橙|9}}%", "战斗结束时,恢复{{文本|橙|10}}%", "战斗结束时,恢复{{文本|橙|11}}%", "战斗结束时,恢复{{文本|橙|13}}%" } } equipment["成为容器之人"] = { id = "1218", area = "蓝壶", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|300}}%固定护盾", "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|350}}%固定护盾", "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|400}}%固定护盾", "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|450}}%固定护盾", "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|500}}%固定护盾" } } equipment["成长的甲壳"] = { id = "0063", area = "双星之影", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "回合开始时,固定护盾{{文本|橙|120}}%", "回合开始时,固定护盾{{文本|橙|140}}%", "回合开始时,固定护盾{{文本|橙|160}}%", "回合开始时,固定护盾{{文本|橙|180}}%", "回合开始时,固定护盾{{文本|橙|200}}%" } } equipment["教团证物"] = { id = "1308", area = "蓝壶", rarity = "金", type = "戒指", tag = "所受伤害量减少", desc = { "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|20}}%", "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|23}}%", "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|27}}%", "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|31}}%", "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|35}}%" } } equipment["无眼者之瞳"] = { id = "1040", area = "雾之都市", rarity = "金", type = "戒指", tag = "伤害次数增加", desc = { "基本攻击卡牌伤害次数增加{{文本|橙|1}}次", "基本攻击卡牌伤害次数增加{{文本|橙|1}}次", "基本攻击卡牌伤害次数增加{{文本|橙|1}}次", "基本攻击卡牌伤害次数增加{{文本|橙|1}}次", "基本攻击卡牌伤害次数增加{{文本|橙|2}}次" } } equipment["普鲁伊德的甲壳"] = { id = "0063", area = "双星之影", rarity = "蓝", type = "装甲", tag = "固定护盾", desc = { "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|80}}%(每回合{{文本|橙|1}}次)", "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|93}}%(每回合{{文本|橙|1}}次)", "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|107}}%(每回合{{文本|橙|1}}次)", "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|121}}%(每回合{{文本|橙|1}}次)", "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|135}}%(每回合{{文本|橙|1}}次)" } } equipment["暗影之爪的指甲"] = { id = "1118", area = "蓝壶", rarity = "彩", type = "武器", tag = "群体攻击伤害增加", desc = { "全体攻击伤害量增加{{文本|橙|35}}%", "全体攻击伤害量增加{{文本|橙|41}}%", "全体攻击伤害量增加{{文本|橙|47}}%", "全体攻击伤害量增加{{文本|橙|53}}%", "全体攻击伤害量增加{{文本|橙|60}}%" } } equipment["未引爆的电浆轰炸机"] = { id = "1088", area = "雾之都市", rarity = "金", type = "武器", tag = "固定伤害", desc = { "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|80}}%", "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|95}}%", "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|110}}%", "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|125}}%", "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|140}}%" } } equipment["注视盾牌"] = { id = "1171", area = "蓝壶,雾之都市", rarity = "金", type = "装甲", tag = "标记", desc = { "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}", "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}", "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}", "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}", "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|2}}" } } equipment["深渊虫之牙"] = { id = "1083", area = "双星之影", rarity = "金", type = "武器", tag = "韧性伤害增加", desc = { "暴击时,韧性伤害增加{{文本|橙|100}}%", "暴击时,韧性伤害增加{{文本|橙|118}}%", "暴击时,韧性伤害增加{{文本|橙|137}}%", "暴击时,韧性伤害增加{{文本|橙|156}}%", "暴击时,韧性伤害增加{{文本|橙|175}}%" } } equipment["灵魂宝珠"] = { id = "1244", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "获得费用", desc = { "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}", "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}", "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}", "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}", "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|2}}" } } equipment["狼群韦恩的脊骨"] = { id = "1119", area = "蓝壶,雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "暴击时,固定护盾{{文本|橙|50}}%", "暴击时,固定护盾{{文本|橙|58}}%", "暴击时,固定护盾{{文本|橙|67}}%", "暴击时,固定护盾{{文本|橙|76}}%", "暴击时,固定护盾{{文本|橙|85}}%" } } equipment["猎食的群体"] = { id = "1176", area = "双星之影", rarity = "金", type = "戒指", tag = "痛苦", desc = { "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}", "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}", "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}", "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}", "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|3}}" } } equipment["猩红血石"] = { id = "1214", area = "蓝壶", rarity = "金", type = "戒指", tag = "回复HP", desc = { "使用攻击卡牌时,按照造成伤害量的{{文本|橙|12}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|14}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|16}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|18}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|20}}%回复HP(每回合{{文本|橙|1}}次)" } } equipment["甲虫之角"] = { id = "1082", area = "双星之影", rarity = "彩", type = "武器", tag = "攻击力增加,暴击伤害增加", desc = { "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|30}}%", "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|37}}%", "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|45}}%", "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|52}}%", "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|60}}%" } } equipment["疯子的艺术品"] = { id = "1184", area = "蓝壶", rarity = "金", type = "戒指", tag = "士气", desc = { "进入精英战斗时,{{词典|士气}}获得{{文本|橙|3}}", "进入精英战斗时,{{词典|士气}}获得{{文本|橙|3}}", "进入精英战斗时,{{词典|士气}}获得{{文本|橙|4}}", "进入精英战斗时,{{词典|士气}}获得{{文本|橙|4}}", "进入精英战斗时,{{词典|士气}}获得{{文本|橙|5}}" } } equipment["破损的波勒米卡之矛"] = { id = "1229", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = { "按照敌人数量,伤害量增加{{文本|橙|10}}%", "按照敌人数量,伤害量增加{{文本|橙|12}}%", "按照敌人数量,伤害量增加{{文本|橙|14}}%", "按照敌人数量,伤害量增加{{文本|橙|16}}%", "按照敌人数量,伤害量增加{{文本|橙|18}}%" } } equipment["祈勒核心"] = { id = "1287", area = "双星之影", rarity = "金", type = "戒指", tag = "回复HP", desc = { "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|5}}%", "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|5}}%", "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|6}}%", "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|7}}%", "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|8}}%" } } equipment["禁忌圣书"] = { id = "1300", area = "蓝壶", rarity = "彩", type = "戒指", tag = "固定伤害", desc = { "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|500}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|587}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|675}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|762}}%", "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|850}}%" } } equipment["禁灭之灯"] = { id = "1132", area = "雾之都市", rarity = "金", type = "戒指", tag = "固定护盾", desc = { "回合开始时,若持有护盾,固定护盾{{文本|橙|150}}%", "回合开始时,若持有护盾,固定护盾{{文本|橙|175}}%", "回合开始时,若持有护盾,固定护盾{{文本|橙|200}}%", "回合开始时,若持有护盾,固定护盾{{文本|橙|225}}%", "回合开始时,若持有护盾,固定护盾{{文本|橙|250}}%" } } equipment["空空的虚无碎片"] = { id = "1093", area = "雾之都市", rarity = "彩", type = "装甲", tag = "抽取", desc = { "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取", "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取", "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取", "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取", "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取+{{文本|橙|2}}张" } } equipment["窃取者的短刀"] = { id = "1298", area = "蓝壶", rarity = "蓝", type = "武器", tag = "暴击率增加,获得信用点数", desc = { "暴击率+{{文本|橙|10}}%、每场战斗第一次击杀敌人时,获得{{文本|橙|5}}~{{文本|橙|10}}信用点数", "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|6}}~{{文本|橙|12}}信用点数", "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|7}}~{{文本|橙|14}}信用点数", "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|8}}~{{文本|橙|17}}信用点数", "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|10}}~{{文本|橙|20}}信用点数" } } equipment["紫蝶之鞭"] = { id = "1226", area = "双星之影", rarity = "金", type = "武器", tag = "伤害增加", desc = { "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|10}}%", "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|12}}%", "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|14}}%", "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|16}}%", "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|18}}%" } } equipment["群体之翼"] = { id = "1143", area = "双星之影", rarity = "彩", type = "装甲", tag = "免疫", desc = { "战斗开始时,{{词典|免疫}}{{文本|橙|3}}", "战斗开始时,{{词典|免疫}}{{文本|橙|3}}", "战斗开始时,{{词典|免疫}}{{文本|橙|4}}", "战斗开始时,{{词典|免疫}}{{文本|橙|4}}", "战斗开始时,{{词典|免疫}}{{文本|橙|5}}" } } equipment["肯特里斯几丁质盔甲"] = { id = "1123", area = "蓝壶", rarity = "彩", type = "装甲", tag = "防御力增加,护盾获得量增加", desc = { "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|15}}%", "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|17}}%", "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|20}}%", "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|22}}%", "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|25}}%" } } equipment["蕾皮朵拉的翅膀"] = { id = "1283", area = "双星之影", rarity = "金", type = "戒指", tag = "费用减少", desc = { "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}", "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}", "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}", "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}", "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}" } } equipment["蕾皮朵拉的鞭子"] = { id = "1288", area = "双星之影", rarity = "彩", type = "武器", tag = "伤害增加", desc = { "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|15}}%", "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|17}}%", "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|20}}%", "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|22}}%", "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|25}}%" } } equipment["虚无的启示录"] = { id = "1248", area = "雾之都市", rarity = "彩", type = "戒指", tag = "固定护盾", desc = { "每次使用攻击卡牌时,固定护盾{{文本|橙|60}}%", "每次使用攻击卡牌时,固定护盾{{文本|橙|70}}%", "每次使用攻击卡牌时,固定护盾{{文本|橙|80}}%", "每次使用攻击卡牌时,固定护盾{{文本|橙|90}}%", "每次使用攻击卡牌时,固定护盾{{文本|橙|100}}%" } } equipment["虚无血石"] = { id = "1299", area = "蓝壶", rarity = "蓝", type = "戒指", tag = "回复HP", desc = { "使用攻击卡牌时,按照造成伤害量的{{文本|橙|8}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|9}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|10}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|11}}%回复HP(每回合{{文本|橙|1}}次)", "使用攻击卡牌时,按照造成伤害量的{{文本|橙|13}}%回复HP(每回合{{文本|橙|1}}次)" } } equipment["血巨人之爪"] = { id = "1092", area = "雾之都市", rarity = "金", type = "武器", tag = "脆弱", desc = { "击破时,对目标{{词典|脆弱}}{{文本|橙|2}}", "击破时,对目标{{词典|脆弱}}{{文本|橙|2}}", "击破时,对目标{{词典|脆弱}}{{文本|橙|3}}", "击破时,对目标{{词典|脆弱}}{{文本|橙|3}}", "击破时,对目标{{词典|脆弱}}{{文本|橙|4}}" } } equipment["被吞噬者的梦"] = { id = "1285", area = "雾之都市", rarity = "金", type = "武器", tag = "伤害增加", desc = { "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|15}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|17}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|20}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|22}}%(最多叠加{{文本|橙|1}}层)", "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)" } } equipment["被汙染的头盔"] = { id = "1246", area = "雾之都市", rarity = "蓝", type = "装甲", tag = "HP上限增加,防御力增加", desc = { "HP上限+{{文本|橙|6}}%<br>防御力+{{文本|橙|12}}%", "HP上限+{{文本|橙|7}}%<br>防御力+{{文本|橙|14}}%", "HP上限+{{文本|橙|8}}%<br>防御力+{{文本|橙|16}}%", "HP上限+{{文本|橙|9}}%<br>防御力+{{文本|橙|18}}%", "HP上限+{{文本|橙|10}}%<br>防御力+{{文本|橙|20}}%" } } equipment["誓死拳甲"] = { id = "1219", area = "蓝壶", rarity = "蓝", type = "装甲", tag = "士气,不屈", desc = { "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|1}}、{{词典|不屈}}{{文本|橙|1}}", "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|1}}、{{词典|不屈}}{{文本|橙|1}}", "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|1}}", "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|1}}", "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|2}}" } } equipment["贪吃燕尾服"] = { id = "1183", area = "雾之都市", rarity = "金", type = "装甲", tag = "固定护盾", desc = { "受到伤害时,下一回合开始时固定护盾{{文本|橙|30}}%", "受到伤害时,下一回合开始时固定护盾{{文本|橙|35}}%", "受到伤害时,下一回合开始时固定护盾{{文本|橙|40}}%", "受到伤害时,下一回合开始时固定护盾{{文本|橙|45}}%", "受到伤害时,下一回合开始时固定护盾{{文本|橙|50}}%" } } equipment["贪食之眼"] = { id = "1249", area = "雾之都市", rarity = "彩", type = "戒指", tag = "费用减少,消灭", desc = { "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌", "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌", "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌", "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌", "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌" } } equipment["跳动之卵"] = { id = "1140", area = "双星之影", rarity = "彩", type = "戒指", tag = "士气", desc = { "战斗开始时,{{词典|士气}}{{文本|橙|3}}", "战斗开始时,{{词典|士气}}{{文本|橙|3}}", "战斗开始时,{{词典|士气}}{{文本|橙|4}}", "战斗开始时,{{词典|士气}}{{文本|橙|4}}", "战斗开始时,{{词典|士气}}{{文本|橙|5}}" } } equipment["迷雾水晶球"] = { id = "0040", area = "雾之都市", rarity = "彩", type = "武器", tag = "伤害增加", desc = { "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|25}}%", "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|29}}%", "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|33}}%", "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|37}}%", "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|42}}%" } } equipment["野性毛皮披风"] = { id = "1122", area = "蓝壶", rarity = "彩", type = "装甲", tag = "反击", desc = { "回合开始时,{{词典|反击}}{{文本|橙|2}}", "回合开始时,{{词典|反击}}{{文本|橙|2}}", "回合开始时,{{词典|反击}}{{文本|橙|3}}", "回合开始时,{{词典|反击}}{{文本|橙|3}}", "回合开始时,{{词典|反击}}{{文本|橙|4}}" } } equipment["钝骨刀"] = { id = "1085", area = "蓝壶", rarity = "蓝", type = "武器", tag = "暴击率降低,攻击力增加", desc = { "攻击力{{文本|橙|15}}%、暴击率-{{文本|橙|5}}%", "攻击力{{文本|橙|17}}%、暴击率-{{文本|橙|5}}%", "攻击力{{文本|橙|19}}%、暴击率-{{文本|橙|5}}%", "攻击力{{文本|橙|22}}%、暴击率-{{文本|橙|5}}%", "攻击力{{文本|橙|25}}%、暴击率-{{文本|橙|5}}%" } } equipment["阴郁首领之眼"] = { id = "1121", area = "蓝壶", rarity = "彩", type = "戒指", tag = "决心", desc = { "战斗开始时,{{词典|决心}}{{文本|橙|3}}", "战斗开始时,{{词典|决心}}{{文本|橙|3}}", "战斗开始时,{{词典|决心}}{{文本|橙|4}}", "战斗开始时,{{词典|决心}}{{文本|橙|4}}", "战斗开始时,{{词典|决心}}{{文本|橙|5}}" } } equipment["除虫高手"] = { id = "1282", area = "双星之影", rarity = "蓝", type = "武器", tag = "痛苦", desc = { "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}", "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}", "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}", "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}", "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|3}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}" } } equipment["饥饿者之腹"] = { id = "1245", area = "雾之都市", rarity = "蓝", type = "戒指", tag = "士气,回复HP", desc = { "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|5}}%", "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|5}}%", "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|6}}%", "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|7}}%", "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|2}}、恢复{{文本|橙|8}}%" } } return equipment
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