卡牌:修订间差异
来自卡厄思梦境WIKI
无编辑摘要 标签:已被回退 |
标签:撤销 |
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local p = {} | local p = {} | ||
-- | -- 使用官方参数解析器,自动合并父/子 frame 参数、去空白与空值 | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
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end | end | ||
-- | -- 标题截断:超过 maxLen 个字符用 ... 截断(按 Unicode 计数,兼容中英文) | ||
local function ellipsisTitle(s, maxLen) | local function ellipsisTitle(s, maxLen) | ||
s = tostring(s or '') | s = tostring(s or '') | ||
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local tokens = {} | local tokens = {} | ||
-- 提取模板形式的 | -- 提取模板形式的 token:{{词典|机制}} | ||
for token in s:gmatch('{{%s*词典%s*|%s*([^}|]+)%s*[^}]*}}') do | for token in s:gmatch('{{%s*词典%s*|%s*([^}|]+)%s*[^}]*}}') do | ||
token = mw.text.trim(token or '') | token = mw.text.trim(token or '') | ||
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end | end | ||
-- | -- 去掉模板后,解析剩余的纯文本(兼容中文分隔符为英文逗号) | ||
local plain = s:gsub('{{%s*词典%s*|%s*[^}]*}}', '') | local plain = s:gsub('{{%s*词典%s*|%s*[^}]*}}', '') | ||
plain = plain:gsub('、', ','):gsub(' | plain = plain:gsub('、', ','):gsub(',', ',') | ||
for token in plain:gmatch('([^,]+)') do | for token in plain:gmatch('([^,]+)') do | ||
token = mw.text.trim(token or '') | token = mw.text.trim(token or '') | ||
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end | end | ||
-- | -- 去重,保持顺序 | ||
local seen, out = {}, {} | local seen, out = {}, {} | ||
for _, t in ipairs(tokens) do | for _, t in ipairs(tokens) do | ||
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end | end | ||
end | end | ||
-- | -- 其他内容(非数值且非X)不发光 | ||
return 'gray' | return 'gray' | ||
end | end | ||
-- 将单张卡牌的数据转换为 cardInfo | -- 将单张卡牌的数据转换为 cardInfo 结构(在此完成词典解析) | ||
-- opts: | -- opts: | ||
-- isVariant: boolean | -- isVariant: boolean | ||
| 第150行: | 第149行: | ||
end | end | ||
-- | -- 展示名称:优先 displayname,否则使用卡牌名 | ||
local displayTitle = (cardData.displayname and mw.text.trim(tostring(cardData.displayname)) ~= '' and cardData.displayname) or cardName or '' | local displayTitle = (cardData.displayname and mw.text.trim(tostring(cardData.displayname)) ~= '' and cardData.displayname) or cardName or '' | ||
-- | -- 截断后的展示名称(仅用于卡牌图片上的可视显示,不影响其他逻辑/搜索) | ||
local displayTitleShort = ellipsisTitle((displayTitle ~= '' and displayTitle) or cardName, 5) | local displayTitleShort = ellipsisTitle((displayTitle ~= '' and displayTitle) or cardName, 5) | ||
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apStyle = apStyle, | apStyle = apStyle, | ||
cardType = cardData.type or "", | cardType = cardData.type or "", | ||
desc = cardData. | desc = cardData.desc_global or "", | ||
dict = dictStr, | dict = dictStr, | ||
dictTokens = dictTokens, | dictTokens = dictTokens, | ||
| 第212行: | 第211行: | ||
end | end | ||
-- | -- 解析衍生卡牌列表(支持递归) | ||
function p.parseSubCardData(subCardNames, dataModule, moduleInfo) | function p.parseSubCardData(subCardNames, dataModule, moduleInfo) | ||
if not subCardNames or not dataModule then | if not subCardNames or not dataModule then | ||
2025年10月15日 (三) 20:27的版本
此模块的文档可以在模块:卡牌/doc创建
local p = {}
-- 使用官方参数解析器,自动合并父/子 frame 参数、去空白与空值
local getArgs = require('Module:Arguments').getArgs
-- 渲染模块
local displayModule = require('Module:卡牌/display')
-- 安全的错误输出
local function err(msg)
return '<span style="color: red;">' .. mw.text.encode(msg) .. '</span>'
end
-- 标题截断:超过 maxLen 个字符用 ... 截断(按 Unicode 计数,兼容中英文)
local function ellipsisTitle(s, maxLen)
s = tostring(s or '')
local ulen = mw.ustring.len(s)
if ulen > (maxLen or 5) then
return mw.ustring.sub(s, 1, maxLen or 5) .. '...'
end
return s
end
-- 解析 dict 字段
local function parseDictTokens(dictStr)
local s = tostring(dictStr or '')
if s == '' then return {} end
local tokens = {}
-- 提取模板形式的 token:{{词典|机制}}
for token in s:gmatch('{{%s*词典%s*|%s*([^}|]+)%s*[^}]*}}') do
token = mw.text.trim(token or '')
if token ~= '' then table.insert(tokens, token) end
end
-- 去掉模板后,解析剩余的纯文本(兼容中文分隔符为英文逗号)
local plain = s:gsub('{{%s*词典%s*|%s*[^}]*}}', '')
plain = plain:gsub('、', ','):gsub(',', ',')
for token in plain:gmatch('([^,]+)') do
token = mw.text.trim(token or '')
if token ~= '' then table.insert(tokens, token) end
end
-- 去重,保持顺序
local seen, out = {}, {}
for _, t in ipairs(tokens) do
if not seen[t] then
seen[t] = true
table.insert(out, t)
end
end
return out
end
-- 加载 模块:词典/data
local dictData = nil
do
local ok, dictModule = pcall(mw.loadData, 'Module:词典/data')
if ok and type(dictModule) == 'table' then
if type(dictModule.dictionary) == 'table' then
dictData = dictModule.dictionary
else
dictData = dictModule
end
end
end
-- 根据 tokens 生成词典条目数组 { {key=..., desc=...}, ... }
local function buildDictEntries(tokens)
if not tokens or #tokens == 0 then return nil end
local entries = {}
for _, key in ipairs(tokens) do
local desc = nil
local d = dictData and dictData[key]
if type(d) == 'table' then
-- 兼容数组形式与字典形式
if d[1] and type(d[1]) == 'table' then
desc = d[1].desc or desc
elseif type(d.desc) == 'string' then
desc = d.desc
end
end
table.insert(entries, { key = key, desc = desc })
end
return entries
end
-- 合并 base 数据与变体数据
local function mergeCardData(baseData, variantData, opts)
if not baseData then return nil end
local merged = {}
-- 浅拷贝 base
for k, v in pairs(baseData) do
merged[k] = v
end
-- 清空衍生卡牌信息
if opts and opts.clearSubUnlessSpecified then
merged.sub = nil
end
-- 覆盖变体数据
if variantData then
for k, v in pairs(variantData) do
merged[k] = v
end
end
return merged
end
-- 根据 base AP 与目标 AP 文本计算发光样式
-- 返回: 'blue' | 'red' | 'green' | 'gray'
local function calcApStyle(apText, baseApText, isVariant)
local text = apText ~= nil and tostring(apText) or ''
if not isVariant then
return 'blue'
end
if text == 'X' then
return 'blue'
end
local n = tonumber(text)
local baseN = baseApText ~= nil and tonumber(baseApText) or nil
if n and baseN then
if n > baseN then
return 'red'
elseif n < baseN then
return 'green'
else
return 'blue'
end
end
-- 其他内容(非数值且非X)不发光
return 'gray'
end
-- 将单张卡牌的数据转换为 cardInfo 结构(在此完成词典解析)
-- opts:
-- isVariant: boolean
-- baseApText: string|number
function p.parseCardData(cardData, moduleName, cardName, moduleInfo, opts)
if not cardData then
return nil
end
local ego = ""
if moduleInfo and moduleInfo.ego then
ego = moduleInfo.ego
elseif cardData.ego then
ego = cardData.ego
end
-- 展示名称:优先 displayname,否则使用卡牌名
local displayTitle = (cardData.displayname and mw.text.trim(tostring(cardData.displayname)) ~= '' and cardData.displayname) or cardName or ''
-- 截断后的展示名称(仅用于卡牌图片上的可视显示,不影响其他逻辑/搜索)
local displayTitleShort = ellipsisTitle((displayTitle ~= '' and displayTitle) or cardName, 5)
-- AP 文本与样式
local apText = cardData.ap ~= nil and tostring(cardData.ap) or ''
local isVariant = opts and opts.isVariant or false
local baseApText = opts and opts.baseApText or nil
local apStyle = calcApStyle(apText, baseApText, isVariant)
-- 词典解析
local rawDictStr = cardData.dict or ""
local dictStr = mw.text.trim(rawDictStr)
local dictTokens
local dictEntries
local dictColor = "default"
if isVariant then
if dictStr == "空" then
dictTokens = {}
dictEntries = nil
else
dictTokens = parseDictTokens(dictStr)
dictEntries = buildDictEntries(dictTokens)
if dictStr ~= "" then
dictColor = "#b5f651" -- 变体卡牌的机制颜色变为绿色
end
end
else
dictTokens = parseDictTokens(dictStr)
dictEntries = buildDictEntries(dictTokens)
end
local cardInfo = {
moduleName = moduleName or "",
cardName = cardName or "",
displayTitle = displayTitle or "",
displayTitleShort = displayTitleShort or "",
art = cardData.art or "",
ego = ego or "",
rarity = cardData.rarity or "",
apText = apText,
apStyle = apStyle,
cardType = cardData.type or "",
desc = cardData.desc_global or "",
dict = dictStr,
dictTokens = dictTokens,
dictEntries = dictEntries,
dictColor = dictColor,
group = cardData.group or "",
tag = cardData.tag or "",
hasInspiration = false,
inspirationVariants = {},
hasGodInspiration = false,
godInspirationGroups = nil,
godInspirationGroupOrder = nil
}
return cardInfo
end
-- 解析衍生卡牌列表(支持递归)
function p.parseSubCardData(subCardNames, dataModule, moduleInfo)
if not subCardNames or not dataModule then
return nil
end
local subCards = {}
for subName in string.gmatch(subCardNames, '([^,]+)') do
subName = mw.text.trim(subName)
if subName ~= "" then
local subCardData = dataModule[subName]
if subCardData and subCardData.base then
local parsedCard = p.parseCardData(subCardData.base, "", subName, moduleInfo, { isVariant = false })
if subCardData.base.sub then
parsedCard.subCards = p.parseSubCardData(subCardData.base.sub, dataModule, moduleInfo)
end
table.insert(subCards, parsedCard)
end
end
end
if #subCards == 0 then
return nil
end
return subCards
end
-- 收集全部灵光一闪变体
local function collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local variants = {}
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return variants
end
for i, inspData in ipairs(cardDataWrapper.var.inspiration) do
local mergedData = mergeCardData(baseData, inspData, { clearSubUnlessSpecified = true })
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap
})
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(variants, variantInfo)
end
return variants
end
-- 收集全部神光一闪变体
local function collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local godGroups = {}
local groupOrder = {}
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return nil, nil
end
local fixedOrder = { "circen", "diallos", "nihilum", "secred", "vitor" }
for _, groupName in ipairs(fixedOrder) do
local groupList = cardDataWrapper.var.god_inspiration[groupName]
if type(groupList) == "table" and #groupList > 0 then
local list = {}
for _, godVar in ipairs(groupList) do
local mergedData = mergeCardData(baseData, godVar, { clearSubUnlessSpecified = true })
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap
})
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(list, variantInfo)
end
godGroups[groupName] = list
table.insert(groupOrder, groupName)
end
end
return godGroups, groupOrder
end
-- 主入口
function p.main(frame)
local args = getArgs(frame, { removeBlank = true })
local moduleName = args[1]
local cardName = args[2]
local variantType = args[3]
local variantParam = args[4]
local variantIndex = args[5]
if not moduleName or moduleName == "" then
return err("错误: 未指定模块名")
end
if not cardName or cardName == "" then
return err("错误: 未指定卡牌名")
end
local success, dataModule = pcall(require, 'Module:卡牌/' .. moduleName)
if not success or not dataModule then
return err('错误: 找不到模块 "Module:卡牌/' .. moduleName .. '"')
end
local moduleInfo = dataModule.info or {}
local cardDataWrapper = dataModule[cardName]
if not cardDataWrapper then
return err('错误: 在模块 "' .. moduleName .. '" 中找不到卡牌 "' .. cardName .. '"')
end
local baseData = cardDataWrapper.base
if not baseData then
return err('错误: 卡牌 "' .. cardName .. '" 没有 base 数据')
end
local finalCardData = baseData
local isVariantFlag = false
if variantType then
variantType = mw.text.trim(variantType)
if variantType == "灵光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有灵光一闪变体')
end
local inspIndex = tonumber(variantParam)
if not inspIndex or inspIndex < 1 or inspIndex > #cardDataWrapper.var.inspiration then
return err('错误: 灵光一闪变体索引 "' .. tostring(variantParam) .. '" 无效')
end
finalCardData = mergeCardData(baseData, cardDataWrapper.var.inspiration[inspIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
elseif variantType == "神光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有神光一闪变体')
end
local characterName = variantParam
if not characterName or characterName == "" then
return err("错误: 未指定战斗员")
end
local godInspData = cardDataWrapper.var.god_inspiration[characterName]
if not godInspData then
return err('错误: 找不到战斗员 "' .. characterName .. '" 的神光一闪')
end
local godIndex = tonumber(variantIndex)
if not godIndex or godIndex < 1 or godIndex > #godInspData then
return err('错误: 神光一闪变体索引 "' .. tostring(variantIndex) .. '" 无效')
end
finalCardData = mergeCardData(baseData, godInspData[godIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
else
return err('错误: 未知变体类型 "' .. variantType .. '"')
end
end
local cardInfo = p.parseCardData(finalCardData, moduleName, cardName, moduleInfo, {
isVariant = isVariantFlag,
baseApText = baseData and baseData.ap or nil
})
if not cardInfo then
return err("错误: 解析卡牌数据失败")
end
-- 灵光一闪按钮集合
if not variantType and cardDataWrapper.var and cardDataWrapper.var.inspiration and (baseData.isinspiration == 1) then
cardInfo.hasInspiration = true
cardInfo.inspirationVariants = collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
end
-- 神光一闪按钮集合
local godFlag = (baseData.isgod_god_inspiration == 1) or (baseData.isgod_inspiration == 1)
if not variantType and godFlag and cardDataWrapper.var and cardDataWrapper.var.god_inspiration then
local godGroups, order = collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
if godGroups and order then
cardInfo.hasGodInspiration = true
cardInfo.godInspirationGroups = godGroups
cardInfo.godInspirationGroupOrder = order
end
end
-- 主卡牌的衍生牌
local subCardInfo = nil
if finalCardData.sub then
subCardInfo = p.parseSubCardData(finalCardData.sub, dataModule, moduleInfo)
end
return displayModule.render(cardInfo, subCardInfo)
end
return p