卡牌:修订间差异
来自卡厄思梦境WIKI
无编辑摘要 |
无编辑摘要 |
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| 第20行: | 第20行: | ||
end | end | ||
return s | return s | ||
end | end | ||
-- 解析 dict 字段 | -- 解析 dict 字段 | ||
local function parseDictTokens(dictStr) | local function parseDictTokens(dictStr) | ||
local s = | local s = tostring(dictStr or "") | ||
if s == | if s == "" or s == "空" then | ||
return {} | return {} | ||
end | end | ||
local tokens = {} | local tokens = {} | ||
for | -- 仅按中文顿号“、”拆分 | ||
for t in s:gmatch("([^、]+)") do | |||
if | t = mw.text.trim(t) | ||
table.insert(tokens, | if t ~= "" then | ||
table.insert(tokens, t) | |||
end | end | ||
end | end | ||
-- 去重保持顺序 | |||
-- | |||
local seen, out = {}, {} | local seen, out = {}, {} | ||
for _, | for _, v in ipairs(tokens) do | ||
if not seen[ | if not seen[v] then | ||
seen[ | seen[v] = true | ||
table.insert(out, | table.insert(out, v) | ||
end | end | ||
end | end | ||
return out | return out | ||
end | end | ||
| 第204行: | 第157行: | ||
-- 词典解析 | -- 词典解析 | ||
local rawDictStr = cardData.dict or "" | |||
local dictStr = mw.text.trim(rawDictStr) | local dictStr = mw.text.trim(rawDictStr) | ||
local dictTokens | local dictTokens, dictEntries | ||
-- 统一 dictToken 解析 | |||
dictTokens = parseDictTokens(dictStr) | |||
-- 处理变体情况 | |||
if isVariant then | if isVariant then | ||
local baseDictStr = opts.baseDictStr or "" | |||
local baseDictStr = | |||
baseDictStr = mw.text.trim(baseDictStr) | baseDictStr = mw.text.trim(baseDictStr) | ||
-- 完全空值 | |||
if dictStr == "空" then | if dictStr == "空" then | ||
dictTokens = {} | |||
dictTokens = {} | dictEntries = nil -- 不再渲染机制卡 | ||
dictEntries = nil | -- 仅与基准不同 | ||
elseif dictStr ~= "" and dictStr ~= baseDictStr then | elseif dictStr ~= "" and dictStr ~= baseDictStr then | ||
dictEntries = buildDictEntries(dictTokens) -- 变化时用绿色高亮 | |||
dictEntries = buildDictEntries(dictTokens) | |||
else | else | ||
dictEntries = buildDictEntries(dictTokens) -- 继承 | |||
dictEntries = buildDictEntries(dictTokens) | |||
end | end | ||
else | else | ||
-- 基准牌 | |||
dictEntries = buildDictEntries(dictTokens) | dictEntries = buildDictEntries(dictTokens) | ||
end | end | ||
2025年10月16日 (四) 16:08的版本
此模块的文档可以在模块:卡牌/doc创建
local p = {}
-- 使用官方参数解析器,自动合并父/子 frame 参数、去空白与空值
local getArgs = require('Module:Arguments').getArgs
-- 渲染模块
local displayModule = require('Module:卡牌/display')
-- 安全的错误输出
local function err(msg)
return '<span style="color: red;">' .. mw.text.encode(msg) .. '</span>'
end
-- 标题截断:超过 maxLen 个字符用 ... 截断(按 Unicode 计数,兼容中英文)
local function ellipsisTitle(s, maxLen)
s = tostring(s or '')
local ulen = mw.ustring.len(s)
if ulen > (maxLen or 5) then
return mw.ustring.sub(s, 1, maxLen or 5) .. '...'
end
return s
end
-- 解析 dict 字段
local function parseDictTokens(dictStr)
local s = tostring(dictStr or "")
if s == "" or s == "空" then
return {}
end
local tokens = {}
-- 仅按中文顿号“、”拆分
for t in s:gmatch("([^、]+)") do
t = mw.text.trim(t)
if t ~= "" then
table.insert(tokens, t)
end
end
-- 去重保持顺序
local seen, out = {}, {}
for _, v in ipairs(tokens) do
if not seen[v] then
seen[v] = true
table.insert(out, v)
end
end
return out
end
-- 加载 模块:词典/data
local dictData = nil
do
local ok, dictModule = pcall(mw.loadData, 'Module:词典/data')
if ok and type(dictModule) == 'table' then
if type(dictModule.dictionary) == 'table' then
dictData = dictModule.dictionary
else
dictData = dictModule
end
end
end
-- 根据 tokens 生成词典条目数组 { {key=..., desc=...}, ... }
local function buildDictEntries(tokens)
if not tokens or #tokens == 0 then return nil end
local entries = {}
for _, key in ipairs(tokens) do
local desc = nil
local d = dictData and dictData[key]
if type(d) == 'table' then
-- 兼容数组形式与字典形式
if d[1] and type(d[1]) == 'table' then
desc = d[1]["描述"] or d[1].desc or desc
elseif type(d["描述"]) == 'string' then
desc = d["描述"]
elseif type(d.desc) == 'string' then
desc = d.desc
end
end
table.insert(entries, { key = key, desc = desc })
end
return entries
end
-- 合并 base 数据与变体数据
local function mergeCardData(baseData, variantData, opts)
if not baseData then return nil end
local merged = {}
-- 浅拷贝 base
for k, v in pairs(baseData) do
merged[k] = v
end
-- 清空衍生卡牌信息
if opts and opts.clearSubUnlessSpecified then
merged.sub = nil
end
-- 覆盖变体数据
if variantData then
for k, v in pairs(variantData) do
merged[k] = v
end
end
return merged
end
-- 根据 base AP 与目标 AP 文本计算发光样式
-- 返回: 'blue' | 'red' | 'green' | 'gray'
local function calcApStyle(apText, baseApText, isVariant)
local text = apText ~= nil and tostring(apText) or ''
if not isVariant then
return 'blue'
end
if text == 'X' then
return 'blue'
end
local n = tonumber(text)
local baseN = baseApText ~= nil and tonumber(baseApText) or nil
if n and baseN then
if n > baseN then
return 'red'
elseif n < baseN then
return 'green'
else
return 'blue'
end
end
-- 其他内容(非数值且非X)不发光
return 'gray'
end
-- 将单张卡牌的数据转换为 cardInfo 结构(在此完成词典解析)
-- opts:
-- isVariant: boolean
-- baseApText: string|number
-- baseDictStr: string
function p.parseCardData(cardData, moduleName, cardName, moduleInfo, opts)
if not cardData then
return nil
end
local ego = ""
if moduleInfo and moduleInfo.ego then
ego = moduleInfo.ego
elseif cardData.ego then
ego = cardData.ego
end
-- 展示名称:优先 displayname,否则使用卡牌名
local displayTitle = (cardData.displayname and mw.text.trim(tostring(cardData.displayname)) ~= '' and cardData.displayname) or cardName or ''
-- 截断后的展示名称(仅用于卡牌图片上的可视显示,不影响其他逻辑/搜索)
local displayTitleShort = ellipsisTitle((displayTitle ~= '' and displayTitle) or cardName, 5)
-- AP 文本与样式
local apText = cardData.ap ~= nil and tostring(cardData.ap) or ''
local isVariant = opts and opts.isVariant or false
local baseApText = opts and opts.baseApText or nil
local apStyle = calcApStyle(apText, baseApText, isVariant)
-- 词典解析
local rawDictStr = cardData.dict or ""
local dictStr = mw.text.trim(rawDictStr)
local dictTokens, dictEntries
-- 统一 dictToken 解析
dictTokens = parseDictTokens(dictStr)
-- 处理变体情况
if isVariant then
local baseDictStr = opts.baseDictStr or ""
baseDictStr = mw.text.trim(baseDictStr)
-- 完全空值
if dictStr == "空" then
dictTokens = {}
dictEntries = nil -- 不再渲染机制卡
-- 仅与基准不同
elseif dictStr ~= "" and dictStr ~= baseDictStr then
dictEntries = buildDictEntries(dictTokens) -- 变化时用绿色高亮
else
dictEntries = buildDictEntries(dictTokens) -- 继承
end
else
-- 基准牌
dictEntries = buildDictEntries(dictTokens)
end
local cardInfo = {
moduleName = moduleName or "",
cardName = cardName or "",
displayTitle = displayTitle or "",
displayTitleShort = displayTitleShort or "",
art = cardData.art or "",
ego = ego or "",
rarity = cardData.rarity or "",
apText = apText,
apStyle = apStyle,
cardType = cardData.type or "",
desc = cardData.desc_global or "",
dict = dictStr,
dictTokens = dictTokens,
dictEntries = dictEntries,
dictColor = dictColor,
group = cardData.group or "",
tag = cardData.tag or "",
hasInspiration = false,
inspirationVariants = {},
hasGodInspiration = false,
godInspirationGroups = nil,
godInspirationGroupOrder = nil
}
return cardInfo
end
-- 解析衍生卡牌列表(支持递归)
function p.parseSubCardData(subCardNames, dataModule, moduleInfo)
if not subCardNames or not dataModule then
return nil
end
local subCards = {}
for subName in string.gmatch(subCardNames, '([^,]+)') do
subName = mw.text.trim(subName)
if subName ~= "" then
local subCardData = dataModule[subName]
if subCardData and subCardData.base then
local parsedCard = p.parseCardData(subCardData.base, "", subName, moduleInfo, { isVariant = false })
if parsedCard then
if subCardData.base.sub then
parsedCard.subCards = p.parseSubCardData(subCardData.base.sub, dataModule, moduleInfo)
end
table.insert(subCards, parsedCard)
end
end
end
end
if #subCards == 0 then
return nil
end
return subCards
end
-- 收集全部灵光一闪变体
local function collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local variants = {}
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return variants
end
for i, inspData in ipairs(cardDataWrapper.var.inspiration) do
local mergedData = mergeCardData(baseData, inspData, { clearSubUnlessSpecified = true })
if mergedData then
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap,
baseDictStr = baseData.dict or ""
})
if variantInfo then
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(variants, variantInfo)
end
end
end
return variants
end
-- 收集全部神光一闪变体
local function collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local godGroups = {}
local groupOrder = {}
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return godGroups, groupOrder
end
local fixedOrder = { "circen", "diallos", "nihilum", "secred", "vitor" }
for _, groupName in ipairs(fixedOrder) do
local groupList = cardDataWrapper.var.god_inspiration[groupName]
if type(groupList) == "table" and #groupList > 0 then
local list = {}
for _, godVar in ipairs(groupList) do
local mergedData = mergeCardData(baseData, godVar, { clearSubUnlessSpecified = true })
if mergedData then
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap,
baseDictStr = baseData.dict or ""
})
if variantInfo then
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(list, variantInfo)
end
end
end
if #list > 0 then
godGroups[groupName] = list
table.insert(groupOrder, groupName)
end
end
end
return godGroups, groupOrder
end
-- 主入口
function p.main(frame)
local args = getArgs(frame, { removeBlank = true })
local moduleName = args[1]
local cardName = args[2]
local variantType = args[3]
local variantParam = args[4]
local variantIndex = args[5]
if not moduleName or moduleName == "" then
return err("错误: 未指定模块名")
end
if not cardName or cardName == "" then
return err("错误: 未指定卡牌名")
end
local success, dataModule = pcall(require, 'Module:卡牌/' .. moduleName)
if not success or not dataModule then
return err('错误: 找不到模块 "Module:卡牌/' .. moduleName .. '"')
end
local moduleInfo = dataModule.info or {}
local cardDataWrapper = dataModule[cardName]
if not cardDataWrapper then
return err('错误: 在模块 "' .. moduleName .. '" 中找不到卡牌 "' .. cardName .. '"')
end
local baseData = cardDataWrapper.base
if not baseData then
return err('错误: 卡牌 "' .. cardName .. '" 没有 base 数据')
end
local finalCardData = baseData
local isVariantFlag = false
if variantType then
variantType = mw.text.trim(variantType)
if variantType == "灵光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有灵光一闪变体')
end
local inspIndex = tonumber(variantParam)
if not inspIndex or inspIndex < 1 or inspIndex > #cardDataWrapper.var.inspiration then
return err('错误: 灵光一闪变体索引 "' .. tostring(variantParam) .. '" 无效')
end
finalCardData = mergeCardData(baseData, cardDataWrapper.var.inspiration[inspIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
elseif variantType == "神光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有神光一闪变体')
end
local characterName = variantParam
if not characterName or characterName == "" then
return err("错误: 未指定战斗员")
end
local godInspData = cardDataWrapper.var.god_inspiration[characterName]
if not godInspData then
return err('错误: 找不到战斗员 "' .. characterName .. '" 的神光一闪')
end
local godIndex = tonumber(variantIndex)
if not godIndex or godIndex < 1 or godIndex > #godInspData then
return err('错误: 神光一闪变体索引 "' .. tostring(variantIndex) .. '" 无效')
end
finalCardData = mergeCardData(baseData, godInspData[godIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
else
return err('错误: 未知变体类型 "' .. variantType .. '"')
end
end
if not finalCardData then
return err("错误: 最终卡牌数据为空")
end
local cardInfo = p.parseCardData(finalCardData, moduleName, cardName, moduleInfo, {
isVariant = isVariantFlag,
baseApText = baseData and baseData.ap or nil,
baseDictStr = baseData and baseData.dict or ""
})
if not cardInfo then
return err("错误: 解析卡牌数据失败")
end
-- 灵光一闪按钮集合
if not variantType and cardDataWrapper.var and cardDataWrapper.var.inspiration and (baseData.isinspiration == 1) then
cardInfo.hasInspiration = true
cardInfo.inspirationVariants = collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
end
-- 神光一闪按钮集合
local godFlag = (baseData.isgod_god_inspiration == 1) or (baseData.isgod_inspiration == 1)
if not variantType and godFlag and cardDataWrapper.var and cardDataWrapper.var.god_inspiration then
local godGroups, order = collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
if godGroups and order and next(godGroups) then
cardInfo.hasGodInspiration = true
cardInfo.godInspirationGroups = godGroups
cardInfo.godInspirationGroupOrder = order
end
end
-- 主卡牌的衍生牌
local subCardInfo = nil
if finalCardData.sub then
subCardInfo = p.parseSubCardData(finalCardData.sub, dataModule, moduleInfo)
end
return displayModule.render(cardInfo, subCardInfo)
end
function p.batch(frame)
local args = getArgs(frame, { removeBlank = false })
local html = {}
-- 开始包裹容器
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">')
-- 遍历所有参数组
local i = 1
while args[i] do
local moduleName = args[i]
local cardName = args[i+1]
local variantType = args[i+2] or nil
local variantParam = args[i+3] or nil
local variantIndex = args[i+4] or nil
if moduleName and cardName then
-- 构造子 frame 调用 p.main
local subFrame = {
args = {moduleName, cardName, variantType, variantParam, variantIndex},
getParent = function() return frame end
}
table.insert(html, p.main(subFrame))
end
i = i + 5 -- 每组5个参数(模块名,卡牌名,变体类型,变体参数,变体索引)
end
-- 结束包裹容器
table.insert(html, '</div>')
return table.concat(html, '')
end
return p