卡牌:修订间差异
来自卡厄思梦境WIKI
无编辑摘要 标签:已被回退 |
无编辑摘要 标签:已被回退 |
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| 第20行: | 第20行: | ||
end | end | ||
return s | return s | ||
end | |||
-- 注入一次 CSS 修复,避免与其他模块的 fadeIn 动画名冲突导致模态框闪烁 | |||
local styleInjected = false | |||
local function injectFixStyleOnce() | |||
if styleInjected then | |||
return '' | |||
end | |||
styleInjected = true | |||
-- 使用独立的动画名,强制覆盖 .card-modal 与 .card-hover-preview 的动画,避免同名 keyframes 冲突 | |||
local css = [=[ | |||
<style> | |||
/* 修复模态框闪烁:将模态框使用独立动画名,避免被其他 fadeIn 覆盖 */ | |||
.card-modal { animation: cardModalFadeIn 0.3s ease !important; } | |||
@keyframes cardModalFadeIn { | |||
from { opacity: 0; } | |||
to { opacity: 1; } | |||
} | |||
/* 将悬停预览使用独立动画名,避免与模态框动画冲突 */ | |||
.card-hover-preview { animation: cardHoverFadeIn 0.2s ease-in !important; } | |||
@keyframes cardHoverFadeIn { | |||
from { opacity: 0; transform: translateX(-50%) translateY(-10px); } | |||
to { opacity: 1; transform: translateX(-50%) translateY(-5px); } | |||
} | |||
</style> | |||
]=] | |||
return css | |||
end | end | ||
| 第103行: | 第131行: | ||
-- 如果 key 为 nil,跳过这个 token | -- 如果 key 为 nil,跳过这个 token | ||
if not key then | if not key then | ||
-- | -- 跳过 | ||
else | else | ||
-- 去空格 | -- 去空格 | ||
| 第468行: | 第496行: | ||
end | end | ||
return displayModule.render(cardInfo, subCardInfo) | -- 输出前注入一次修复样式,避免模态框闪烁 | ||
return injectFixStyleOnce() .. displayModule.render(cardInfo, subCardInfo) | |||
end | end | ||
| 第476行: | 第505行: | ||
-- 开始包裹容器 | -- 开始包裹容器 | ||
table.insert(html, injectFixStyleOnce()) | |||
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">') | table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">') | ||
| 第496行: | 第526行: | ||
end | end | ||
i = i + 5 -- 每组5个参数 | i = i + 5 -- 每组5个参数 | ||
end | end | ||
| 第548行: | 第578行: | ||
local uniqueId = "hover-" .. moduleName .. "-" .. cardName .. "-" .. tostring(math.random(10000)) | local uniqueId = "hover-" .. moduleName .. "-" .. cardName .. "-" .. tostring(math.random(10000)) | ||
-- | -- 注入一次样式修复,保证仅加载一次 | ||
return displayModule.renderSmallCard(cardInfo, uniqueId, dictDisplay) | return injectFixStyleOnce() .. displayModule.renderSmallCard(cardInfo, uniqueId, dictDisplay) | ||
end | end | ||
return p | return p | ||
2025年10月16日 (四) 19:15的版本
此模块的文档可以在模块:卡牌/doc创建
local p = {}
-- 使用官方参数解析器,自动合并父/子 frame 参数、去空白与空值
local getArgs = require('Module:Arguments').getArgs
-- 渲染模块
local displayModule = require('Module:卡牌/display')
-- 安全的错误输出
local function err(msg)
return '<span style="color: red;">' .. mw.text.encode(msg) .. '</span>'
end
-- 标题截断:超过 maxLen 个字符用 ... 截断(按 Unicode 计数,兼容中英文)
local function ellipsisTitle(s, maxLen)
s = tostring(s or '')
local ulen = mw.ustring.len(s)
if ulen > (maxLen or 8) then
return mw.ustring.sub(s, 1, maxLen or 8) .. '...'
end
return s
end
-- 注入一次 CSS 修复,避免与其他模块的 fadeIn 动画名冲突导致模态框闪烁
local styleInjected = false
local function injectFixStyleOnce()
if styleInjected then
return ''
end
styleInjected = true
-- 使用独立的动画名,强制覆盖 .card-modal 与 .card-hover-preview 的动画,避免同名 keyframes 冲突
local css = [=[
<style>
/* 修复模态框闪烁:将模态框使用独立动画名,避免被其他 fadeIn 覆盖 */
.card-modal { animation: cardModalFadeIn 0.3s ease !important; }
@keyframes cardModalFadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
/* 将悬停预览使用独立动画名,避免与模态框动画冲突 */
.card-hover-preview { animation: cardHoverFadeIn 0.2s ease-in !important; }
@keyframes cardHoverFadeIn {
from { opacity: 0; transform: translateX(-50%) translateY(-10px); }
to { opacity: 1; transform: translateX(-50%) translateY(-5px); }
}
</style>
]=]
return css
end
-- 解析 dict 字段
local function parseDictTokens(dictStr)
local s = tostring(dictStr or '')
if s == '' then return {} end
local tokens = {}
local processedText = s
-- 提取 {{词典|机制}} 形式的 token(保留为 template 类型)
for token in s:gmatch('{{%s*词典%s*|%s*([^}|]+)%s*[^}]*}}') do
token = mw.text.trim(token or '')
if token ~= '' then
table.insert(tokens, { type = 'template', value = token })
end
end
-- 提取 {{文本|颜色|内容}} 形式的内容 token(保留为 template)
for content in s:gmatch('{{%s*文本%s*|%s*[^|]+%s*|%s*([^}]+)%s*}}') do
content = mw.text.trim(content or '')
if content ~= '' then
table.insert(tokens, { type = 'template', value = content })
end
end
-- 移除所有模板,保留纯文本部分
processedText = processedText:gsub('{{%s*词典%s*|%s*[^}]*}}', '')
processedText = processedText:gsub('{{%s*文本%s*|%s*[^}]*}}', '')
-- 处理剩余的纯文本(支持中文顿号和逗号)
processedText = processedText:gsub('、', ','):gsub(',', ',')
for token in processedText:gmatch('([^,]+)') do
token = mw.text.trim(token or '')
if token ~= '' then
table.insert(tokens, { type = 'text', value = token })
end
end
-- 去重,保持顺序
local seen, out = {}, {}
for _, t in ipairs(tokens) do
local key = t.type .. ':' .. t.value
if not seen[key] then
seen[key] = true
table.insert(out, t)
end
end
return out
end
-- 加载 模块:词典/data
local dictData = nil
do
local ok, dictModule = pcall(mw.loadData, 'Module:词典/data')
if ok and type(dictModule) == 'table' then
if type(dictModule.dictionary) == 'table' then
dictData = dictModule.dictionary
else
dictData = dictModule
end
end
end
-- 根据 tokens 生成词典条目数组 { {key=..., desc=...}, ... }
-- tokens 可以是:字符串数组 或 结构化数组 [{type="text",value="x"}, {type="template",value="y"}]
local function buildDictEntries(tokens)
if not tokens or #tokens == 0 then return nil end
local entries = {}
for _, t in ipairs(tokens) do
local key = nil
-- 判断 token 是否为结构化对象(新格式)
if type(t) == "table" and t.type and t.value then
key = t.value
-- 判断 token 是否为字符串(旧格式兼容)
elseif type(t) == "string" then
key = t
end
-- 如果 key 为 nil,跳过这个 token
if not key then
-- 跳过
else
-- 去空格
key = mw.text.trim(key)
-- 如果去空格后为空,也跳过
if key ~= '' then
local desc = nil
local d = dictData and dictData[key]
if type(d) == 'table' then
if d[1] and type(d[1]) == 'table' then
desc = d[1]["描述"] or d[1].desc or desc
elseif type(d["描述"]) == 'string' then
desc = d["描述"]
elseif type(d.desc) == 'string' then
desc = d.desc
end
end
table.insert(entries, { key = key, desc = desc })
end
end
end
return #entries > 0 and entries or nil
end
-- 合并 base 数据与变体数据
local function mergeCardData(baseData, variantData, opts)
if not baseData then return nil end
local merged = {}
-- 浅拷贝 base
for k, v in pairs(baseData) do
merged[k] = v
end
-- 清空衍生卡牌信息
if opts and opts.clearSubUnlessSpecified then
merged.sub = nil
end
-- 覆盖变体数据
if variantData then
for k, v in pairs(variantData) do
merged[k] = v
end
end
return merged
end
-- 根据 base AP 与目标 AP 文本计算发光样式
-- 返回: 'blue' | 'red' | 'green' | 'gray'
local function calcApStyle(apText, baseApText, isVariant)
local text = apText ~= nil and tostring(apText) or ''
if not isVariant then
return 'blue'
end
if text == 'X' then
return 'blue'
end
local n = tonumber(text)
local baseN = baseApText ~= nil and tonumber(baseApText) or nil
if n and baseN then
if n > baseN then
return 'red'
elseif n < baseN then
return 'green'
else
return 'blue'
end
end
-- 其他内容(非数值且非X)不发光
return 'gray'
end
-- 将单张卡牌的数据转换为 cardInfo 结构(在此完成词典解析)
-- opts:
-- isVariant: boolean
-- baseApText: string|number
-- baseDictStr: string
function p.parseCardData(cardData, moduleName, cardName, moduleInfo, opts)
if not cardData then
return nil
end
local ego = ""
if moduleInfo and moduleInfo.ego then
ego = moduleInfo.ego
elseif cardData.ego then
ego = cardData.ego
end
-- 展示名称:优先 displayname,否则使用卡牌名
local displayTitle = (cardData.displayname and mw.text.trim(tostring(cardData.displayname)) ~= '' and cardData.displayname) or cardName or ''
-- 截断后的展示名称(仅用于卡牌图片上的可视显示,不影响其他逻辑/搜索)
local displayTitleShort = ellipsisTitle((displayTitle ~= '' and displayTitle) or cardName, 5)
-- AP 文本与样式
local apText = cardData.ap ~= nil and tostring(cardData.ap) or ''
local isVariant = opts and opts.isVariant or false
local baseApText = opts and opts.baseApText or nil
local apStyle = calcApStyle(apText, baseApText, isVariant)
-- 词典解析
local rawDictStr = cardData.dict or ""
local dictStr = mw.text.trim(rawDictStr)
local dictTokens
local dictEntries
local dictColor = "default"
if isVariant then
-- 获取base的dict用于比较
local baseDictStr = opts and opts.baseDictStr or ""
baseDictStr = mw.text.trim(baseDictStr)
if dictStr == "空" then
-- 显式设置为"空",说明是变体修改了
dictTokens = {}
dictEntries = nil
dictColor = "green"
elseif dictStr ~= "" and dictStr ~= baseDictStr then
-- dict不为空,且与base不同,说明变体修改了
dictTokens = parseDictTokens(dictStr)
dictEntries = buildDictEntries(dictTokens)
dictColor = "green"
else
-- dict为空或与base相同,说明是继承的
dictTokens = parseDictTokens(dictStr)
dictEntries = buildDictEntries(dictTokens)
dictColor = "default"
end
else
dictTokens = parseDictTokens(dictStr)
dictEntries = buildDictEntries(dictTokens)
end
local cardInfo = {
moduleName = moduleName or "",
cardName = cardName or "",
displayTitle = displayTitle or "",
displayTitleShort = displayTitleShort or "",
art = cardData.art or "",
ego = ego or "",
rarity = cardData.rarity or "",
apText = apText,
apStyle = apStyle,
cardType = cardData.type or "",
desc = cardData.desc_global or "",
dict = dictStr,
dictTokens = dictTokens,
dictEntries = dictEntries,
dictColor = dictColor,
group = cardData.group or "",
tag = cardData.tag or "",
hasInspiration = false,
inspirationVariants = {},
hasGodInspiration = false,
godInspirationGroups = nil,
godInspirationGroupOrder = nil
}
return cardInfo
end
-- 解析衍生卡牌列表(支持递归)
function p.parseSubCardData(subCardNames, dataModule, moduleInfo)
if not subCardNames or not dataModule then
return nil
end
local subCards = {}
for subName in string.gmatch(subCardNames, '([^,]+)') do
subName = mw.text.trim(subName)
if subName ~= "" then
local subCardData = dataModule[subName]
if subCardData and subCardData.base then
local parsedCard = p.parseCardData(subCardData.base, "", subName, moduleInfo, { isVariant = false })
if parsedCard then
if subCardData.base.sub then
parsedCard.subCards = p.parseSubCardData(subCardData.base.sub, dataModule, moduleInfo)
end
table.insert(subCards, parsedCard)
end
end
end
end
if #subCards == 0 then
return nil
end
return subCards
end
-- 收集全部灵光一闪变体
local function collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local variants = {}
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return variants
end
for i, inspData in ipairs(cardDataWrapper.var.inspiration) do
local mergedData = mergeCardData(baseData, inspData, { clearSubUnlessSpecified = true })
if mergedData then
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap,
baseDictStr = baseData.dict or ""
})
if variantInfo then
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(variants, variantInfo)
end
end
end
return variants
end
-- 收集全部神光一闪变体
local function collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
local godGroups = {}
local groupOrder = {}
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return godGroups, groupOrder
end
local fixedOrder = { "circen", "diallos", "nihilum", "secred", "vitor" }
for _, groupName in ipairs(fixedOrder) do
local groupList = cardDataWrapper.var.god_inspiration[groupName]
if type(groupList) == "table" and #groupList > 0 then
local list = {}
for _, godVar in ipairs(groupList) do
local mergedData = mergeCardData(baseData, godVar, { clearSubUnlessSpecified = true })
if mergedData then
local variantInfo = p.parseCardData(mergedData, moduleName, cardName, moduleInfo, {
isVariant = true,
baseApText = baseData.ap,
baseDictStr = baseData.dict or ""
})
if variantInfo then
if mergedData.sub then
variantInfo.subCards = p.parseSubCardData(mergedData.sub, dataModule, moduleInfo)
end
table.insert(list, variantInfo)
end
end
end
if #list > 0 then
godGroups[groupName] = list
table.insert(groupOrder, groupName)
end
end
end
return godGroups, groupOrder
end
-- 主入口
function p.main(frame)
local args = getArgs(frame, { removeBlank = true })
local moduleName = args[1]
local cardName = args[2]
local variantType = args[3]
local variantParam = args[4]
local variantIndex = args[5]
if not moduleName or moduleName == "" then
return err("错误: 未指定模块名")
end
if not cardName or cardName == "" then
return err("错误: 未指定卡牌名")
end
local success, dataModule = pcall(require, 'Module:卡牌/' .. moduleName)
if not success or not dataModule then
return err('错误: 找不到模块 "Module:卡牌/' .. moduleName .. '"')
end
local moduleInfo = dataModule.info or {}
local cardDataWrapper = dataModule[cardName]
if not cardDataWrapper then
return err('错误: 在模块 "' .. moduleName .. '" 中找不到卡牌 "' .. cardName .. '"')
end
local baseData = cardDataWrapper.base
if not baseData then
return err('错误: 卡牌 "' .. cardName .. '" 没有 base 数据')
end
local finalCardData = baseData
local isVariantFlag = false
if variantType then
variantType = mw.text.trim(variantType)
if variantType == "灵光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有灵光一闪变体')
end
local inspIndex = tonumber(variantParam)
if not inspIndex or inspIndex < 1 or inspIndex > #cardDataWrapper.var.inspiration then
return err('错误: 灵光一闪变体索引 "' .. tostring(variantParam) .. '" 无效')
end
finalCardData = mergeCardData(baseData, cardDataWrapper.var.inspiration[inspIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
elseif variantType == "神光一闪" then
if not cardDataWrapper.var or not cardDataWrapper.var.god_inspiration then
return err('错误: 卡牌 "' .. cardName .. '" 没有神光一闪变体')
end
local characterName = variantParam
if not characterName or characterName == "" then
return err("错误: 未指定战斗员")
end
local godInspData = cardDataWrapper.var.god_inspiration[characterName]
if not godInspData then
return err('错误: 找不到战斗员 "' .. characterName .. '" 的神光一闪')
end
local godIndex = tonumber(variantIndex)
if not godIndex or godIndex < 1 or godIndex > #godInspData then
return err('错误: 神光一闪变体索引 "' .. tostring(variantIndex) .. '" 无效')
end
finalCardData = mergeCardData(baseData, godInspData[godIndex], { clearSubUnlessSpecified = true })
isVariantFlag = true
else
return err('错误: 未知变体类型 "' .. variantType .. '"')
end
end
if not finalCardData then
return err("错误: 最终卡牌数据为空")
end
local cardInfo = p.parseCardData(finalCardData, moduleName, cardName, moduleInfo, {
isVariant = isVariantFlag,
baseApText = baseData and baseData.ap or nil,
baseDictStr = baseData and baseData.dict or ""
})
if not cardInfo then
return err("错误: 解析卡牌数据失败")
end
-- 灵光一闪按钮集合
if not variantType and cardDataWrapper.var and cardDataWrapper.var.inspiration and (baseData.isinspiration == 1) then
cardInfo.hasInspiration = true
cardInfo.inspirationVariants = collectInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
end
-- 神光一闪按钮集合
local godFlag = (baseData.isgod_god_inspiration == 1) or (baseData.isgod_inspiration == 1)
if not variantType and godFlag and cardDataWrapper.var and cardDataWrapper.var.god_inspiration then
local godGroups, order = collectGodInspirationVariants(baseData, cardDataWrapper, moduleName, cardName, moduleInfo, dataModule)
if godGroups and order and next(godGroups) then
cardInfo.hasGodInspiration = true
cardInfo.godInspirationGroups = godGroups
cardInfo.godInspirationGroupOrder = order
end
end
-- 主卡牌的衍生牌
local subCardInfo = nil
if finalCardData.sub then
subCardInfo = p.parseSubCardData(finalCardData.sub, dataModule, moduleInfo)
end
-- 输出前注入一次修复样式,避免模态框闪烁
return injectFixStyleOnce() .. displayModule.render(cardInfo, subCardInfo)
end
function p.batch(frame)
local args = getArgs(frame, { removeBlank = false })
local html = {}
-- 开始包裹容器
table.insert(html, injectFixStyleOnce())
table.insert(html, '<div style="display:flex;gap:10px;flex-wrap:wrap;">')
-- 遍历所有参数组
local i = 1
while args[i] do
local moduleName = args[i]
local cardName = args[i+1]
local variantType = args[i+2] or nil
local variantParam = args[i+3] or nil
local variantIndex = args[i+4] or nil
if moduleName and cardName then
-- 构造子 frame 调用 p.main
local subFrame = {
args = {moduleName, cardName, variantType, variantParam, variantIndex},
getParent = function() return frame end
}
table.insert(html, p.main(subFrame))
end
i = i + 5 -- 每组5个参数
end
-- 结束包裹容器
table.insert(html, '</div>')
return table.concat(html, '')
end
function p.hover(frame)
local args = getArgs(frame, { removeBlank = true })
local moduleName = args[1]
local cardName = args[2]
if not moduleName or moduleName == "" then
return err("错误: 未指定模块名")
end
if not cardName or cardName == "" then
return err("错误: 未指定卡牌名")
end
local success, dataModule = pcall(require, 'Module:卡牌/' .. moduleName)
if not success or not dataModule then
return err('错误: 找不到模块')
end
local moduleInfo = dataModule.info or {}
local cardDataWrapper = dataModule[cardName]
if not cardDataWrapper then
return err('错误: 找不到卡牌')
end
local baseData = cardDataWrapper.base
if not baseData then
return err('错误: 卡牌没有base数据')
end
local cardInfo = p.parseCardData(baseData, moduleName, cardName, moduleInfo, {
isVariant = false,
baseApText = nil,
baseDictStr = ""
})
if not cardInfo then
return err("错误: 解析卡牌数据失败")
end
-- 生成简化的悬停预览
local dictDisplay = displayModule.dictSpanFromTokens and displayModule.dictSpanFromTokens(cardInfo.dictTokens, cardInfo.dictColor) or ''
local uniqueId = "hover-" .. moduleName .. "-" .. cardName .. "-" .. tostring(math.random(10000))
-- 注入一次样式修复,保证仅加载一次
return injectFixStyleOnce() .. displayModule.renderSmallCard(cardInfo, uniqueId, dictDisplay)
end
return p