装备:修订间差异
来自卡厄思梦境WIKI
无编辑摘要 |
无编辑摘要 |
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| 第1行: | 第1行: | ||
local p = {} | local p = {} | ||
local | local equipmentData = mw.loadData('模块:装备/data') | ||
-- | -- 辅助函数:解析文本模板 | ||
local function | local function parseText(text) | ||
return " | if not text then return "" end | ||
-- 将{{文本|橙|内容}}转换为HTML | |||
text = text:gsub("{{文本|橙|([^}]+)}}", '<span style="color:#FF9900">%1</span>') | |||
return text | |||
end | end | ||
-- | -- 获取装备稀有度对应的背景图片 | ||
local function | local function getRarityBg(rarity) | ||
local | local rarityMap = { | ||
if not | ["蓝"] = "bg_equipment_rarity_蓝.png", | ||
return "装备不存在: " .. name | ["紫"] = "bg_equipment_rarity_紫.png", | ||
["金"] = "bg_equipment_rarity_金.png" | |||
} | |||
return rarityMap[rarity] or "bg_equipment_rarity_蓝.png" | |||
end | |||
-- 获取装备类型对应的图标 | |||
local function getTypeIcon(equipType, rarity) | |||
local typeMap = { | |||
["武器"] = "武器", | |||
["刀"] = "武器", | |||
["装甲"] = "装甲", | |||
["戒指"] = "戒指" | |||
} | |||
local mappedType = typeMap[equipType] or "武器" | |||
return string.format("icon_equip_%s_%s.png", mappedType, rarity) | |||
end | |||
-- 生成装备卡片 | |||
function p.card(frame) | |||
local args = frame:getParent().args or frame.args | |||
local name = args[1] or args.name | |||
local level = args[2] or args.level or "1" | |||
if not name or not equipmentData[name] then | |||
return "装备不存在: " .. (name or "未指定") | |||
end | end | ||
local equip = equipmentData[name] | |||
local base = equip.base | local base = equip.base | ||
local levelData = equip[level] or equip["1"] | |||
local | |||
local | local rarityBg = getRarityBg(base.rarity) | ||
-- | -- 生成唯一ID用于弹窗 | ||
local uniqueId = "equip_" .. mw.hash.hashValue('md5', name .. os.time() .. math.random()) | |||
-- | -- 使用单引号包裹HTML字符串,避免双引号冲突 | ||
html | local html = string.format([=[ | ||
<div class="equipment-card" data-equipment="%s" data-level="%s" style="position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;"> | |||
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|150px|link=]]</div> | |||
<div style="position: absolute; top: 43px; left: 13px;">[[File:%s|124px|link=]]</div> | |||
<div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div> | |||
<div style="position: absolute; bottom: 10px; left: 20px;">[[File:icon_star_rating_%s.png|link=]]</div> | |||
<div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div> | |||
</div>]=], | |||
uniqueId, | |||
level, | |||
rarityBg, | |||
base.art, | |||
level | |||
) | |||
return frame:preprocess(html) | |||
end | end | ||
-- | -- 生成装备弹窗内容 | ||
local | function p.popup(frame) | ||
local | local args = frame:getParent().args or frame.args | ||
if not | local name = args[1] or args.name | ||
local level = args[2] or args.level or "1" | |||
if not name or not equipmentData[name] then | |||
return "" | return "" | ||
end | end | ||
local equip = equipmentData[name] | |||
local base = equip.base | local base = equip.base | ||
local levelData = equip[level] or equip["1"] | |||
local collectionBg = "bg_collection_rarity_" .. base.rarity .. ".png" | |||
local typeIcon = getTypeIcon(base.type, base.rarity) | |||
local valueTypeText = base.value_type == "atk" and "攻击力" or "防御力" | |||
local desc = parseText(levelData.desc_global) | |||
local html = | local html = string.format([=[ | ||
<div style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px"> | |||
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|link=]]</div> | |||
<div style="position: absolute; top: 40px; left: 128px;">[[File:%s|124px|link=]]</div> | |||
<div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div> | |||
<div style="position: absolute; top: 173px; left: 128px;">[[File:icon_star_rating_%s.png|link=]]</div> | |||
<div style="position: absolute; top: 205px; left: 5px; color: white">[[File:%s|25px|link=]]</div> | |||
<div style="position: absolute; top: 209px; left: 33px; color: white">%s</div> | |||
<div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div> | |||
<div style="position: absolute; top: 242px; left: 14px; color: white">%s</div> | |||
<div style="position: absolute; top: 242px; right: 14px; color: white">%s</div> | |||
<div style="position: absolute; top: 277px; left: 10px; right: 10px; color: white">%s</div> | |||
</div>]=], | |||
collectionBg, | |||
base.art, | |||
level, | |||
typeIcon, | |||
name, | |||
valueTypeText, | |||
levelData.value, | |||
desc | |||
) | |||
return frame:preprocess(html) | |||
end | end | ||
-- | -- 获取装备数据的JSON格式(供JS使用) | ||
function p. | function p.getDataJson(frame) | ||
local args = frame:getParent().args or frame.args | |||
local args | local name = args[1] or args.name | ||
if not name or not equipmentData[name] then | |||
if not | return "{}" | ||
end | end | ||
local | local equip = equipmentData[name] | ||
local | local data = { | ||
name = name, | |||
base = equip.base, | |||
levels = {} | |||
} | |||
for i = 1, 5 do | |||
if equip[tostring(i)] then | |||
data.levels[i] = equip[tostring(i)] | |||
end | |||
end | end | ||
return mw.text.jsonEncode(data) | |||
end | end | ||
return p | return p | ||
2025年10月17日 (五) 15:30的版本
此模块的文档可以在模块:装备/doc创建
local p = {}
local equipmentData = mw.loadData('模块:装备/data')
-- 辅助函数:解析文本模板
local function parseText(text)
if not text then return "" end
-- 将{{文本|橙|内容}}转换为HTML
text = text:gsub("{{文本|橙|([^}]+)}}", '<span style="color:#FF9900">%1</span>')
return text
end
-- 获取装备稀有度对应的背景图片
local function getRarityBg(rarity)
local rarityMap = {
["蓝"] = "bg_equipment_rarity_蓝.png",
["紫"] = "bg_equipment_rarity_紫.png",
["金"] = "bg_equipment_rarity_金.png"
}
return rarityMap[rarity] or "bg_equipment_rarity_蓝.png"
end
-- 获取装备类型对应的图标
local function getTypeIcon(equipType, rarity)
local typeMap = {
["武器"] = "武器",
["刀"] = "武器",
["装甲"] = "装甲",
["戒指"] = "戒指"
}
local mappedType = typeMap[equipType] or "武器"
return string.format("icon_equip_%s_%s.png", mappedType, rarity)
end
-- 生成装备卡片
function p.card(frame)
local args = frame:getParent().args or frame.args
local name = args[1] or args.name
local level = args[2] or args.level or "1"
if not name or not equipmentData[name] then
return "装备不存在: " .. (name or "未指定")
end
local equip = equipmentData[name]
local base = equip.base
local levelData = equip[level] or equip["1"]
local rarityBg = getRarityBg(base.rarity)
-- 生成唯一ID用于弹窗
local uniqueId = "equip_" .. mw.hash.hashValue('md5', name .. os.time() .. math.random())
-- 使用单引号包裹HTML字符串,避免双引号冲突
local html = string.format([=[
<div class="equipment-card" data-equipment="%s" data-level="%s" style="position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;">
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|150px|link=]]</div>
<div style="position: absolute; top: 43px; left: 13px;">[[File:%s|124px|link=]]</div>
<div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; bottom: 10px; left: 20px;">[[File:icon_star_rating_%s.png|link=]]</div>
<div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div>
</div>]=],
uniqueId,
level,
rarityBg,
base.art,
level
)
return frame:preprocess(html)
end
-- 生成装备弹窗内容
function p.popup(frame)
local args = frame:getParent().args or frame.args
local name = args[1] or args.name
local level = args[2] or args.level or "1"
if not name or not equipmentData[name] then
return ""
end
local equip = equipmentData[name]
local base = equip.base
local levelData = equip[level] or equip["1"]
local collectionBg = "bg_collection_rarity_" .. base.rarity .. ".png"
local typeIcon = getTypeIcon(base.type, base.rarity)
local valueTypeText = base.value_type == "atk" and "攻击力" or "防御力"
local desc = parseText(levelData.desc_global)
local html = string.format([=[
<div style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px">
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|link=]]</div>
<div style="position: absolute; top: 40px; left: 128px;">[[File:%s|124px|link=]]</div>
<div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; top: 173px; left: 128px;">[[File:icon_star_rating_%s.png|link=]]</div>
<div style="position: absolute; top: 205px; left: 5px; color: white">[[File:%s|25px|link=]]</div>
<div style="position: absolute; top: 209px; left: 33px; color: white">%s</div>
<div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div>
<div style="position: absolute; top: 242px; left: 14px; color: white">%s</div>
<div style="position: absolute; top: 242px; right: 14px; color: white">%s</div>
<div style="position: absolute; top: 277px; left: 10px; right: 10px; color: white">%s</div>
</div>]=],
collectionBg,
base.art,
level,
typeIcon,
name,
valueTypeText,
levelData.value,
desc
)
return frame:preprocess(html)
end
-- 获取装备数据的JSON格式(供JS使用)
function p.getDataJson(frame)
local args = frame:getParent().args or frame.args
local name = args[1] or args.name
if not name or not equipmentData[name] then
return "{}"
end
local equip = equipmentData[name]
local data = {
name = name,
base = equip.base,
levels = {}
}
for i = 1, 5 do
if equip[tostring(i)] then
data.levels[i] = equip[tostring(i)]
end
end
return mw.text.jsonEncode(data)
end
return p