模块

模块:装备

来自卡厄思梦境WIKI

律Rhyme留言 | 贡献2025年10月17日 (五) 23:46的版本

此模块的文档可以在模块:装备/doc创建

local p = {}
local data = mw.loadData('模块:装备/data')

-- 获取装备稀有度
local rarityMap = {
    ["蓝"] = "蓝",
    ["金"] = "金",
    ["彩"] = "彩"
}

-- 稀有度排序权重
local rarityOrder = {
    ["彩"] = 1,
    ["金"] = 2,
    ["蓝"] = 3
}

-- 类型排序权重
local typeOrder = {
    ["武器"] = 1,
    ["装甲"] = 2,
    ["戒指"] = 3
}

-- 辅助函数:记录数值
local function calculateValue(rarity, itemType, level)
    local BASE_VALUES = {
        ["蓝"] = {
            ["武器"] = { values = {25, 41, 56, 67, 74} },
            ["装甲"] = { values = {9, 15, 21, 24, 28} },
            ["戒指"] = { values = {20, 37, 54, 66, 75} },
        },
        ["金"] = {
            ["武器"] = { values = {31, 50, 68, 81, 90} },
            ["装甲"] = { values = {11, 19, 25, 30, 34} },
            ["戒指"] = { values = {24, 45, 66, 80, 91} },
        },
        ["彩"] = {
            ["武器"] = { values = {31, 50, 68, 81, 90} },
            ["装甲"] = { values = {11, 19, 25, 30, 34} },
            ["戒指"] = { values = {24, 45, 66, 80, 91} },
        },
    }
    
    local levelNum = tonumber(level) or 1
    if BASE_VALUES[rarity] and BASE_VALUES[rarity][itemType] then
        return BASE_VALUES[rarity][itemType].values[levelNum]
    end
    return 0
end

-- 辅助函数:获取属性类型
local function getValueType(itemType)
    local typeMap = {
        ["武器"] = "攻击力",
        ["装甲"] = "防御力",
        ["戒指"] = "HP"
    }
    return typeMap[itemType] or ""
end

-- 辅助函数:格式化ID为文件名
local function formatIdToFilename(id)
    if not id then
        return "0000"
    end
    
    -- 将id转换为字符串
    local idStr = tostring(id)
    
    -- 如果id是纯数字,则格式化为4位数字字符串
    local numId = tonumber(idStr)
    if numId then
        return string.format("%04d", numId)
    end
    
    -- 如果id包含非数字字符,直接返回原字符串
    return idStr
end

-- 生成装备卡片列表
function p.generateCards(frame)
    local html = mw.html.create()
    
    -- 创建排序数组
    local equipList = {}
    for equipName, equipData in pairs(data) do
        table.insert(equipList, {
            name = equipName,
            data = equipData,
            rarityOrder = rarityOrder[equipData.rarity] or 999,
            typeOrder = typeOrder[equipData.type] or 999,
            id = equipData.id or 0
        })
    end
    
    -- 按照稀有度、类型、ID排序
    table.sort(equipList, function(a, b)
        -- 先按稀有度排序(升序)
        if a.rarityOrder ~= b.rarityOrder then
            return a.rarityOrder < b.rarityOrder
        end
        -- 再按类型排序(升序)
        if a.typeOrder ~= b.typeOrder then
            return a.typeOrder < b.typeOrder
        end
        -- 最后按ID排序(降序)
        return a.id > b.id
    end)
    
    -- 遍历排序后的装备列表
    for _, item in ipairs(equipList) do
        local equipName = item.name
        local equipData = item.data
        
        -- 生成图片文件名
        local artFile = string.format("relic_%s.png", formatIdToFilename(equipData.id))
        
        -- 处理地区数据,支持多个地区
        local areaData = equipData.area or ""
        
        -- 创建可筛选的卡片容器
        local cardWrapper = html:tag('div')
            :addClass('divsort equipment-wrapper')
            :attr('data-param1', equipData.rarity)
            :attr('data-param2', areaData)
            :attr('data-param3', equipData.tag or "")
            :attr('data-sortrarity', rarityOrder[equipData.rarity] or 999)
            :attr('data-sorttype', typeOrder[equipData.type] or 999)
            :attr('data-sortid', equipData.id or 0)
            :cssText('display: inline-block; margin: 5px; position: relative;')
        
        -- 创建卡片和名称的容器
        local cardContainer = cardWrapper:tag('div')
            :cssText('display: flex; flex-direction: column; align-items: center;')
        
        -- 生成卡片内容
        local cardDiv = cardContainer:tag('div')
            :addClass('equipment-card')
            :attr('data-equipment', equipName)
            :attr('data-level', '5')
            :cssText('position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;')
        
        -- 背景
        cardDiv:tag('div')
            :cssText('position: absolute; top: 0px; left: 0px;')
            :wikitext(string.format('[[File:bg_equipment_rarity_%s.png|150px|link=]]', equipData.rarity))
        
        -- 装备图片
        cardDiv:tag('div')
            :cssText('position: absolute; top: 43px; left: 13px;')
            :wikitext(string.format('[[File:%s|124px|link=]]', artFile))
        
        -- 底部背景
        cardDiv:tag('div')
            :cssText('position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px')
        
        -- 星级
        cardDiv:tag('div')
            :cssText('position: absolute; bottom: 10px; left: 20px;')
            :wikitext('[[File:icon_star_rating_5.png|link=]]')
        
        -- 顶层蒙版
        cardDiv:tag('div')
            :cssText('position: absolute; top: 0px; left: 0px;')
            :wikitext('[[File:equipment_顶层蒙版.png|150px|link=]]')
        
        -- 装备名称
        local nameDiv = cardContainer:tag('div')
            :addClass('equipment-name-link')
            :cssText('text-align: center; width: 150px;')
        
        -- 根据稀有度设置名称颜色
        local nameColor = '#34638c'  -- 蓝色
        if equipData.rarity == '金' then
            nameColor = '#ff9500'  -- 金色
        elseif equipData.rarity == '彩' then
            nameColor = '#a072d6'  -- 紫色
        end
        
        -- 统一使用普通颜色样式
        nameDiv:wikitext(string.format('[[%s|<span style="color:%s; font-size:14px; font-weight:bold;">%s</span>]]', 
            equipName, nameColor, equipName))
        
        -- 生成对应的弹窗
        local popupDiv = cardWrapper:tag('div')
            :addClass('equipment-popup')
            :attr('id', 'equipment-popup-' .. mw.uri.encode(equipName))
            :cssText('position: fixed; display: none; width:368px; height: 335px; background-color: #343434; border-radius: 9px; z-index: 10000;')
        
        -- 弹窗背景
        popupDiv:tag('div')
            :cssText('position: absolute; top: 0px; left: 0px;')
            :wikitext(string.format('[[File:bg_collection_rarity_%s.png|link=]]', equipData.rarity))
        
        -- 弹窗装备图片
        popupDiv:tag('div')
            :cssText('position: absolute; top: 40px; left: 128px;')
            :wikitext(string.format('[[File:%s|124px|link=]]', artFile))
        
        -- 星级背景
        popupDiv:tag('div')
            :cssText('position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 10px 10px ')
        
        -- 星级
        popupDiv:tag('div')
            :cssText('position: absolute; top: 173px; left: 128px;')
            :wikitext('[[File:icon_star_rating_5.png|link=]]')
        
        -- 类型图标
        popupDiv:tag('div')
            :cssText('position: absolute; top: 205px; left: 5px; color: white')
            :wikitext(string.format('[[File:icon_equip_%s_%s.png|25px|link=]]', equipData.type, equipData.rarity))
        
        -- 装备名称
        popupDiv:tag('div')
            :cssText('position: absolute; top: 208px; left: 33px; color: white')
            :wikitext(equipName)
        
        -- 属性背景
        popupDiv:tag('div')
            :cssText('position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px')
        
        -- 属性类型
        local valueType = getValueType(equipData.type)
        popupDiv:tag('div')
            :cssText('position: absolute; top: 242px; left: 14px; color: white')
            :wikitext(valueType)
        
        -- 属性值
        local value = calculateValue(equipData.rarity, equipData.type, "5")
        popupDiv:tag('div')
            :cssText('position: absolute; top: 242px; right: 14px; color: white')
            :wikitext(value)
        
        -- 描述
        local desc = equipData.desc and equipData.desc[5] or ""
        local processedDesc = frame:preprocess(desc)
        popupDiv:tag('div')
            :cssText('position: absolute; top: 277px; left: 10px; right: 10px; color: white; font-size: 14px;')
            :wikitext(processedDesc)
        
        -- 关闭按钮
        popupDiv:tag('div')
            :addClass('equipment-popup-close')
            :cssText('position: absolute; top: 10px; right: 10px; width: 24px; height: 24px; cursor: pointer; color: white; font-size: 20px;')
            :wikitext('×')
    end
    
    return tostring(html)
end

-- 生成单个装备卡片
function p.card(frame)
    local args = frame.args
    local name = args[1] or args.name
    local level = args[2] or args.level or "1"
    
    if not name or not data[name] then
        return "装备不存在: " .. (name or "未指定")
    end
    
    local equip = data[name]
    
    -- 生成图片文件名
    local artFile = string.format("relic_%s.png", formatIdToFilename(equip.id))
    
    -- 生成HTML
    local html = mw.html.create('div')
        :addClass('equipment-card')
        :attr('data-equipment', name)
        :attr('data-level', level)
        :cssText('position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;')
    
    -- 背景
    html:tag('div')
        :cssText('position: absolute; top: 0px; left: 0px;')
        :wikitext(string.format('[[File:bg_equipment_rarity_%s.png|150px|link=]]', equip.rarity))
    
    -- 装备图片
    html:tag('div')
        :cssText('position: absolute; top: 43px; left: 13px;')
        :wikitext(string.format('[[File:%s|124px|link=]]', artFile))
    
    -- 底部背景
    html:tag('div')
        :cssText('position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px')
    
    -- 星级
    html:tag('div')
        :cssText('position: absolute; bottom: 10px; left: 20px;')
        :wikitext(string.format('[[File:icon_star_rating_%s.png|link=]]', level))
    
    -- 顶层蒙版
    html:tag('div')
        :cssText('position: absolute; top: 0px; left: 0px;')
        :wikitext('[[File:equipment_顶层蒙版.png|150px|link=]]')
    
    return tostring(html)
end

-- 生成表格行
function p.generateTableRows(frame)
    local html = {}
    
    -- 创建排序数组
    local equipList = {}
    for equipName, equipData in pairs(data) do
        table.insert(equipList, {
            name = equipName,
            data = equipData,
            rarityOrder = rarityOrder[equipData.rarity] or 999,
            typeOrder = typeOrder[equipData.type] or 999,
            id = equipData.id or 0
        })
    end
    
    -- 按照稀有度、类型、ID排序
    table.sort(equipList, function(a, b)
        if a.rarityOrder ~= b.rarityOrder then
            return a.rarityOrder < b.rarityOrder
        end
        if a.typeOrder ~= b.typeOrder then
            return a.typeOrder < b.typeOrder
        end
        return a.id > b.id
    end)
    
    -- 遍历排序后的装备列表生成表格行
    for _, item in ipairs(equipList) do
        local equipName = item.name
        local equipData = item.data
        
        -- 生成图片文件名
        local artFile = string.format("relic_%s.png", formatIdToFilename(equipData.id))
        
        -- 处理地区数据
        local areaData = equipData.area or ""
        local areaDisplay = areaData
        
        -- 如果地区为空或"0",显示为"全地区"
        if areaData == "" or areaData == "0" then
            areaDisplay = "全地区"
        else
            areaDisplay = areaData:gsub(",", "<br/>")
        end
        
        -- 稀有度文本映射
        local rarityText = {
            ["蓝"] = "普通",
            ["金"] = "稀有",
            ["彩"] = "传奇"
        }
        
        -- 稀有度颜色
        local rarityColor = {
            ["蓝"] = "#34638c",
            ["金"] = "#ff9500",
            ["彩"] = "#a072d6"
        }
        
        -- 获取属性类型和数值
        local valueType = getValueType(equipData.type)
        local value = calculateValue(equipData.rarity, equipData.type, "5")
        local valueDisplay = string.format("%s %d", valueType, value)
        
        -- 获取等级5的描述
        local desc = equipData.desc and equipData.desc[5] or ""
        local processedDesc = frame:preprocess(desc)
        
        -- 创建表格行
        local row = string.format(
            '<tr class="divsort" data-param1="%s" data-param2="%s" data-param3="%s" data-sortrarity="%s" data-sorttype="%s" data-sortid="%s">' ..
            '<td style="text-align:left;">[[File:%s|50px|link=%s]] [[%s|<span style="color:%s;">%s</span>]]</td>' ..
            '<td><span style="color:%s;">%s</span></td>' ..
            '<td>%s</td>' ..
            '<td>%s</td>' ..
            '<td style="text-align:left;">%s</td>' ..
            '</tr>',
            equipData.rarity,
            areaData,
            equipData.tag or "",
            rarityOrder[equipData.rarity] or 999,
            typeOrder[equipData.type] or 999,
            equipData.id or 0,
            artFile, equipName, equipName, rarityColor[equipData.rarity], equipName,
            rarityColor[equipData.rarity], rarityText[equipData.rarity] or equipData.rarity,
            valueDisplay,
            areaDisplay,  -- 使用处理后的格式用于显示
            processedDesc
        )
        
        table.insert(html, row)
    end
    
    return table.concat(html, '\n')
end

return p