模块:卡牌
来自卡厄思梦境WIKI
此模块的文档可以在模块:卡牌/doc创建
local p = {}
local mw = require('mw')
-- 颜色映射表
local colorMap = {
["白"] = {
bgColor = "rgba(249, 249, 249, 0.5)",
textColor = "white"
},
["蓝"] = {
bgColor = "rgba(115, 236, 254, 0.5)",
textColor = "#7de5ff"
},
["橙"] = {
bgColor = "rgba(254, 199, 109, 0.5)",
textColor = "#ffee75"
},
["彩"] = {
bgColor = "rgba(201, 88, 241, 0.5)",
textColor = "#eba2fc"
}
}
-- 获取卡牌HTML
local function getCardHTML(frame, cardName, cardData)
if not cardData then
return "找不到卡牌数据: " .. (cardName or "未指定")
end
-- 使用指定的数据条目
local data = cardData
local color = data["稀有度"] or "白"
local colorStyle = colorMap[color] or colorMap["白"]
local ap = data["AP"] or ""
local cardType = data["类型"] or ""
local description = data["描述"] or ""
local attribute = data["属性"] or "虚无"
local cardDeck = data["卡组"] or "起始卡牌"
-- 根据卡组类型决定边框样式
local borderStyle = "normal"
if cardDeck ~= "起始卡牌" then
borderStyle = "unique"
end
-- 解析描述中的模板
if description ~= "" then
-- 检查frame对象是否有preprocess方法并安全调用
if frame and type(frame.preprocess) == "function" then
description = frame:preprocess(description)
end
end
-- 构建卡牌HTML
local html = '<div style="position: relative; width: 168px; height: 230px; overflow: hidden;">'
.. '<div style="position: absolute; top: 1px; left: 12px;">[[File:start_1041_01.png|151px|link=]]</div>'
.. '<div style="position: absolute; top: 1px; left: 12px;">[[File:card_黑色蒙版.png|151px|link=]]</div>'
.. '<div style="position: absolute; top: 20px; left: 10px; width: 148px; height: 10px; background-color: ' .. colorStyle.bgColor .. ';"></div>'
.. '<div style="position: absolute; left: 23px; top: 4px; color: white; font-weight: bold; text-shadow: 0 0 10px #4a90e2,0 0 20px #4a90e2, 0 0 30px #4a90e2, 0 0 40px #4a90e2; font-size: 32px;">' .. ap .. '</div>'
.. '<div style="position: absolute; left: 25px; top: 34px; color: white; font-weight: bold; text-shadow: 0 0 10px #4a90e2,0 0 20px #4a90e2, 0 0 30px #4a90e2, 0 0 40px #4a90e2;">—</div>'
.. '<div style="position: absolute; left: 50px; top: 13px; color: ' .. colorStyle.textColor .. '; font-size:16px">' .. cardName .. '</div>'
.. '<div style="position: absolute; left: 48px; top: 30px; ">[[File:icon_card_' .. cardType .. '.png|18px|link=]]</div>'
.. '<div style="position: absolute; left: 68px; top: 33px; color: white; font-size:14px">' .. cardType .. '</div>'
.. '<div style="position: absolute; top: 0px; left: 1px;">[[File:card_属性边框_' .. attribute .. '_' .. borderStyle .. '.png|160px|link=]]</div>'
.. '<div style="position: absolute; top: 10px; left: 0px;">[[File:card_稀有度_' .. color .. '.png|22px|link=]]</div>'
.. '<div style="position: absolute; top: 2px; right: 4px;">[[File:card_稀有度_边框_' .. color .. '.png|11px|link=]]</div>'
.. '<div style="position: absolute; bottom: 7px; left: 15px; width: 144px; height: 100px; font-size: 12px; color: white; line-height: 13px; display: flex; justify-content: center; align-items: center; text-align: center;">'
.. '<div>' .. description .. '</div>'
.. '</div>'
.. '</div>'
return html
end
-- 合并卡牌数据
local function mergeCardData(baseData, overrideData)
local result = {}
for k, v in pairs(baseData) do
result[k] = v
end
for k, v in pairs(overrideData) do
result[k] = v
end
return result
end
-- 主函数,用于处理模板调用
function p.main(frame)
local args = frame.args
local characterName = args[1] or ""
local cardName = args[2] or ""
local deckFilter = args[3] or ""
local cardIndex = tonumber(args[4]) or 0
-- 动态加载战斗员模块
local characterModule = nil
local success = pcall(function()
characterModule = require("模块:卡牌/" .. characterName)
end)
if not success or not characterModule then
return "找不到战斗员卡牌数据模块: 模块:卡牌/" .. characterName
end
-- 获取卡牌数据
local cards = characterModule.card or {}
-- 如果没有指定卡牌名,显示所有起始卡牌和第一张独特卡牌
if cardName == "" then
local html = ""
-- 显示起始卡牌
for name, cardArray in pairs(cards) do
for _, card in ipairs(cardArray) do
if card["卡组"] == "起始卡牌" then
html = html .. getCardHTML(frame, name, card) .. "<br><br>"
end
end
end
-- 显示第一张独特卡牌
for name, cardArray in pairs(cards) do
for _, card in ipairs(cardArray) do
if card["卡组"] == "独特卡牌" then
html = html .. getCardHTML(frame, name, card)
return html
end
end
end
return html
end
local cardData = cards[cardName]
if not cardData then
return "找不到卡牌: " .. cardName
end
-- 获取基础卡牌数据(第一个条目)
local baseCard = cardData[1]
-- 如果指定了卡组筛选
if deckFilter ~= "" then
local filteredCards = {}
for _, card in ipairs(cardData) do
if card["卡组"] == deckFilter then
table.insert(filteredCards, card)
end
end
-- 如果没有找到符合条件的卡牌
if #filteredCards == 0 then
return "找不到卡组 '" .. deckFilter .. "' 的卡牌: " .. cardName
end
-- 如果指定了索引
if cardIndex > 0 and cardIndex <= #filteredCards then
local mergedCard = mergeCardData(baseCard, filteredCards[cardIndex])
return getCardHTML(frame, cardName, mergedCard)
else
-- 显示该卡组的所有卡牌
local html = ""
for i, card in ipairs(filteredCards) do
local mergedCard = mergeCardData(baseCard, card)
html = html .. getCardHTML(frame, cardName, mergedCard)
if i < #filteredCards then
html = html .. "<br><br>"
end
end
return html
end
else
-- 如果没有指定卡组,就返回基础卡牌
return getCardHTML(frame, cardName, baseCard)
end
end
-- 为每个战斗员创建一个直接调用方法
setmetatable(p, {
__index = function(t, characterName)
return function(frame)
local args = frame.args
local cardName = args[1] or ""
local deckFilter = args[2] or ""
local cardIndex = tonumber(args[3]) or 0
-- 创建新的参数表来传递给 main 函数
local newArgs = {
[1] = characterName,
[2] = cardName,
[3] = deckFilter,
[4] = cardIndex
}
-- 将其他参数也传递过去
for k, v in pairs(args) do
if not newArgs[k] then
newArgs[k] = v
end
end
-- 调用主函数
local newFrame = {
args = newArgs,
preprocess = frame.preprocess
}
return p.main(newFrame)
end
end
})
return p