模块

模块:装备/data/S1

来自卡厄思梦境WIKI

律Rhyme留言 | 贡献2025年11月1日 (六) 10:43的版本

此模块的文档可以在模块:装备/data/S1/doc创建

local equipment = {}

equipment["大小邪双手剑"] = {
    art = "relic_1081.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "对拥有{{词典|击破}}状态的目标造成的伤害量增加{{文本|蓝|20}}%"
}

equipment["甲虫之角"] = {
    art = "relic_1082.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "暴击伤害+{{文本|蓝|20}}%"
}

equipment["深渊虫之牙"] = {
    art = "relic_1083.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "暴击时,有{{文本|蓝|50}}%的机率赋予目标{{词典|痛苦}}{{文本|蓝|1}}"
}

equipment["厄律西克同的毁灭"] = {
    art = "relic_1141_6.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "使用攻击卡牌时,有{{文本|蓝|5}}%的机率额外攻击{{文本|蓝|1}}次"
}

equipment["成长的甲壳"] = {
    art = "relic_0063.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "回合开始时,{{词典|固定护盾}}{{文本|蓝|40}}%"
}

equipment["夜蛾之舞"] = {
    art = "relic_1143_6.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "{{词典|击破}}时,{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["群体之翼"] = {
    art = "relic_1143.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|免疫}}{{文本|蓝|2}}"
}

equipment["跳动之卵"] = {
    art = "relic_1140.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "攻击力+{{文本|蓝|1}}%,HP+{{文本|蓝|10}}%"
}

equipment["天生的掠食者"] = {
    art = "relic_1144_6.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "{{词典|击破}}时,接下来使用的{{文本|蓝|1}}张攻击卡牌的伤害量+{{文本|蓝|100}}%"
}

equipment["猎食的群体"] = {
    art = "relic_1176.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "受到伤害时,赋予攻击者{{词典|痛苦}}{{文本|蓝|2}}"
}

equipment["电击骑兵枪"] = {
    art = "relic_1095.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "对持有{{词典|护盾}}的目标造成伤害时,接下来使用的攻击卡牌伤害量+{{文本|蓝|100}}%"
}

equipment["辉煌宝珠"] = {
    art = "relic_1096.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "对持有{{词典|护盾}}的目标造成的伤害量增加{{文本|蓝|20}}%"
}

equipment["祝圣光环"] = {
    art = "relic_1094.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "{{词典|护盾}}获得量增加{{文本|蓝|25}}%"
}

equipment["光明之翼"] = {
    art = "relic_1179.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "若{{词典|自我意识点数}}低于{{文本|蓝|3}},暴击时获得{{文本|蓝|0.2}}点{{词典|自我意识点数}}"
}

equipment["天使之环"] = {
    art = "relic_1181.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "使用强化卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|20}}%"
}

equipment["铅色圣水"] = {
    art = "relic_0002.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "{{词典|击破}}时,使目标{{词典|损伤}}{{文本|蓝|1}}"
}

equipment["惩戒者之眼"] = {
    art = "relic_1097.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "只有单个敌人时,伤害量增加{{文本|蓝|30}}%"
}

equipment["维亚迪乌斯反应炉"] = {
    art = "relic_1099.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "使用强化卡牌时,{{词典|伤害减少}}{{文本|蓝|1}}"
}

equipment["黄金律"] = {
    art = "relic_1180.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,伤害量+{{文本|蓝|15}}%,{{词典|护盾}}获得量+{{文本|蓝|15}}%"
}

equipment["迷雾水晶球"] = {
    art = "relic_0040.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "费用为{{文本|蓝|0}}的攻击卡牌伤害量增加{{文本|蓝|40}}%"
}

equipment["未引爆的电浆轰炸机"] = {
    art = "relic_1088.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,随机敌人{{词典|固定伤害}}{{文本|蓝|40}}%"
}

equipment["血巨人之爪"] = {
    art = "relic_1092.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|击破}}时,对目标造成{{文本|蓝|100}}%的{{词典|固定伤害}}"
}

equipment["再生型肋骨"] = {
    art = "relic_1089.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "HP上限+{{文本|蓝|12}}%"
}

equipment["空空的虚无碎片"] = {
    art = "relic_1093.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,最多{{词典|丢弃}}{{文本|蓝|3}}张,并按照相应数量{{词典|抽取}}"
}

equipment["贪吃燕尾服"] = {
    art = "relic_1183.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "受到伤害时,{{文本|蓝|1}}回合后,在回合开始时{{词典|固定护盾}}{{文本|蓝|80}}%"
}

equipment["无眼者之瞳"] = {
    art = "relic_1040.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "基本攻击卡牌的伤害量增加{{文本|蓝|30}}%"
}

equipment["帕拉西亚之珠"] = {
    art = "relic_1090.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "透过卡牌赋予{{词典|脆弱}}时,{{词典|削弱}}目标{{文本|蓝|1}}"
}

equipment["禁灭之灯"] = {
    art = "relic_1132.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "若持有{{词典|护盾}},回合开始时{{词典|固定护盾}}{{文本|蓝|80}}%"
}

equipment["欺骗暗影的匕首"] = {
    art = "relic_1186.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "暴击伤害+{{文本|蓝|12}}%"
}

equipment["湖中倒映的剑"] = {
    art = "relic_1187.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "手牌中的卡牌有{{文本|蓝|6}}张以上时,伤害量增加{{文本|蓝|20}}%"
}

equipment["击落烈日之弓"] = {
    art = "relic_1191.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "费用为{{文本|蓝|2}}以上的攻击卡牌伤害量增加{{文本|蓝|20}}%(每回合{{文本|蓝|1}}次)"
}

equipment["不朽之鳞"] = {
    art = "relic_1114.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "透过能力获得{{词典|反击}}时,额外{{词典|反击}}{{文本|蓝|1}}"
}

equipment["星光披风"] = {
    art = "relic_1189.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "所受伤害量减少{{文本|蓝|10}}%(每回合{{文本|蓝|1}}次)"
}

equipment["妖精王的王冠"] = {
    art = "relic_1062.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "暴击率+{{文本|蓝|6}}%"
}

equipment["烈焰面具"] = {
    art = "relic_1115.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "对拥有{{词典|脆弱}}的目标造成的伤害量增加{{文本|蓝|20}}%"
}

equipment["怀抱野火的骨戒"] = {
    art = "relic_1113.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "使用强化卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|20}}%"
}

equipment["冬眠的种子"] = {
    art = "relic_1112.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "获得{{词典|护盾}}时,{{词典|固定护盾}}{{文本|蓝|100}}%(每回合{{文本|蓝|1}}次)"
}

equipment["古代灵魂的召唤"] = {
    art = "relic_1116.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "暴击时,{{词典|治愈}}{{文本|蓝|10}}%"
}

equipment["暗影之爪的指甲"] = {
    art = "relic_1118.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "全体攻击伤害量增加{{文本|蓝|20}}%"
}

equipment["大自然的敌意"] = {
    art = "relic_1120.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "击杀时,所有敌人{{词典|固定伤害}}{{文本|蓝|150}}%"
}

equipment["变异之爪"] = {
    art = "relic_0048.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|抽取}}状态异常、诅咒卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%"
}

equipment["狼群韦恩的脊骨"] = {
    art = "relic_1119.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "暴击时,{{词典|固定护盾}}{{文本|蓝|10}}%"
}

equipment["野性毛皮披风"] = {
    art = "relic_1122.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "回合开始时,{{词典|反击}}{{文本|蓝|1}}"
}

equipment["肯特里斯几丁质盔甲"] = {
    art = "relic_1123.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "友军{{词典|护盾}}获得量增加{{文本|蓝|10}}%"
}

equipment["注视盾牌"] = {
    art = "relic_1171.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "受到伤害时,赋予攻击者{{词典|标记}}{{文本|蓝|1}}"
}

equipment["大自然的礼物"] = {
    art = "relic_0023.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "回合结束时,{{词典|治愈}}{{文本|蓝|40}}%"
}

equipment["不会风化的石头"] = {
    art = "relic_1047.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "回合开始时,按照敌人数量{{词典|固定护盾}}{{文本|蓝|25}}%"
}

equipment["阴郁首领之眼"] = {
    art = "relic_1121.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|护盾}}获得量+{{文本|蓝|20}}%"
}

equipment["轻量型战斗强化服"] = {
    art = "relic_1158.png",
    area = "",
    rarity = "黑",
    type = "装甲",
    tag = "",
    desc = "{{词典|护盾}}获得量+{{文本|蓝|20}}%"
}

equipment["第二手段"] = {
    art = "relic_1168.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|额外攻击}}伤害量+{{文本|蓝|30}}%"
}

equipment["美食学"] = {
    art = "relic_1037.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "使用费用{{文本|蓝|2}}以上的攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|蓝|3}}"
}

equipment["RFS-17"] = {
    art = "relic_0072.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "费用为{{文本|蓝|0}}的攻击卡牌暴击率+{{文本|蓝|10}}%"
}

equipment["尸山血海"] = {
    art = "relic_0072_6.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "攻击卡牌的伤害量增加{{文本|蓝|15}}%(每回合{{文本|蓝|1}}次)"
}

equipment["M85军用手榴弹"] = {
    art = "relic_0084.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "使用强化卡牌时,所有敌人{{词典|固定伤害}}{{文本|蓝|100}}%"
}

equipment["黑曜石剑"] = {
    art = "relic_1060.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "伤害量增加{{文本|蓝|8}}%"
}

equipment["嘲笑的短刀"] = {
    art = "relic_1154.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "击杀敌人时,所有敌人{{词典|脆弱}}{{文本|蓝|2}}"
}

equipment["红剑"] = {
    art = "relic_1170.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "对使用锁定攻击卡牌造成伤害的目标{{词典|痛苦}}{{文本|蓝|2}}(每回合{{文本|蓝|1}}次)"
}

equipment["红剑"] = {
    art = "relic_1170.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "赋予使用锁定攻击卡牌造成伤害的目标{{词典|痛苦}}{{文本|蓝|2}}<br>(每回合{{文本|蓝|1}}次)"
}

equipment["巨人猎人"] = {
    art = "relic_1195.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "每场战斗首次使用的攻击卡牌{{词典|韧性}}伤害增加{{文本|蓝|100}}%"
}

equipment["骨头切割机"] = {
    art = "relic_1200.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "攻击拥有{{词典|削弱}}状态的目标时,伤害量+{{文本|蓝|30}}%"
}

equipment["命令:108号"] = {
    art = "relic_1202.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "攻击卡牌的伤害量增加{{文本|蓝|25}}%(每场战斗{{文本|蓝|1}}次)"
}

equipment["愤怒的火炬"] = {
    art = "relic_1164.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "战斗开始时,赋予随机敌人{{词典|标记}}{{文本|蓝|2}}"
}

equipment["闪光弹"] = {
    art = "relic_1161.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "战斗开始时,赋予随机敌人{{词典|削弱}}{{文本|蓝|1}}"
}

equipment["踏云之鞋"] = {
    art = "relic_1188.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "友军{{词典|击破}}时,{{词典|固定护盾}}{{文本|蓝|40}}%"
}

equipment["角斗士头盔"] = {
    art = "relic_1165.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|伤害减少}}{{文本|蓝|1}}"
}

equipment["侦查兵的军靴"] = {
    art = "relic_0070.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "击杀时,{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["标准型防毒面具"] = {
    art = "relic_0074.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|免疫}}{{文本|蓝|1}}"
}

equipment["突击靴"] = {
    art = "relic_1065.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "战斗开始{{文本|蓝|2}}回合后,在回合开始时{{词典|固定护盾}}{{文本|蓝|200}}%"
}

equipment["突击臂铠"] = {
    art = "relic_1072.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|反击}}{{文本|蓝|2}}"
}

equipment["加强型战斗强化服"] = {
    art = "relic_1076.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "回合结束时,若未持有{{词典|护盾}},{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["泰坦战斗强化服"] = {
    art = "relic_1136.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "受到伤害时,HP{{词典|恢复}}{{文本|蓝|2}}%(每回合{{文本|蓝|1}}次)"
}

equipment["生存者的兜帽"] = {
    art = "relic_1148.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|固定护盾}}{{文本|蓝|140}}%"
}

equipment["心灵术士战斗强化服"] = {
    art = "relic_1158_6.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,{{词典|固定护盾}}{{文本|蓝|30}}%"
}

equipment["茂盛的海藻盔甲"] = {
    art = "relic_1196.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "获得{{词典|护盾}}时,{{词典|固定护盾}}{{文本|蓝|30}}%"
}

equipment["蕴含魔力的蓝宝石"] = {
    art = "relic_0008.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,若手牌中有{{词典|开战}}卡牌,所有敌人{{词典|韧性伤害}}{{文本|蓝|1}}"
}

equipment["量子收集器"] = {
    art = "relic_1043.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "友军使用强化卡牌时,{{文本|蓝|1}}回合内伤害量、{{词典|护盾}}获得量、{{词典|治愈}}量增加{{文本|蓝|20}}%"
}

equipment["黄金心脏"] = {
    art = "relic_1048.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗结束时,HP为{{文本|蓝|50}}%以下时{{词典|恢复}}{{文本|蓝|8}}%"
}

equipment["多面平行宇宙连接体"] = {
    art = "relic_1059.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "回合开始时,发动{{文本|蓝|1}}张手牌中的随机{{词典|主导}}卡牌"
}

equipment["绝对零度的四面体"] = {
    art = "relic_1063.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|护盾}}获得量+{{文本|蓝|20}}%"
}

equipment["非典型方块"] = {
    art = "relic_1075.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,伤害量+{{文本|蓝|15}}%"
}

equipment["次元方块"] = {
    art = "relic_1077.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "丢弃卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%"
}

equipment["女神水滴"] = {
    art = "relic_1079.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|储存}}{{文本|蓝|1}}"
}

equipment["破坏之月"] = {
    art = "relic_1080.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,所有敌人{{词典|固定伤害}}{{文本|蓝|100}}%"
}

equipment["调节时间器"] = {
    art = "relic_1130.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "穿戴的战斗员发动{{词典|灵光一闪}}"
}

equipment["宝石的心脏"] = {
    art = "relic_1146.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "{{文本|蓝|{{词典|X}}}}套用{{文本|蓝|{{词典|X}}}}+{{文本|蓝|1}}"
}

equipment["灰蛊"] = {
    art = "relic_5002.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|伤害减少}}{{文本|蓝|2}}"
}

equipment["混沌指控"] = {
    art = "relic_0094.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "攻击力+{{文本|蓝|12}}%<br>击破时,友军压力减少{{文本|蓝|1}}"
}

equipment["混沌触手"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "友军攻击力+{{文本|蓝|5}}%<br>击杀时,压力高的战斗员压力减少{{文本|蓝|2}}"
}

equipment["异常外壳"] = {
    art = "relic_0098.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "防御力+{{文本|蓝|12}}%<br>压力增加时,有{{文本|蓝|50}}%的机率少增加{{文本|蓝|1}}"
}

equipment["祸之圣砲"] = {
    art = "relic_0099.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "防御力+{{文本|蓝|12}}%<br>所有战斗员崩溃恢复时,所需卡牌数减少{{文本|蓝|1}}张"
}

equipment["乱数球体"] = {
    art = "relic_0096.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "HP上限+{{文本|蓝|10}}%<br>战斗开始时,获得{{词典|AP}}{{文本|蓝|1}}、{{词典|抽取}}{{文本|蓝|1}}"
}

equipment["错乱骰子"] = {
    art = "relic_0097.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "HP上限+{{文本|蓝|8}}%<br>战斗结束时,若HP上限未满{{文本|蓝|50}}%,则恢复HP上限的{{文本|蓝|#nbev_0#}}%<br>战斗结束时,若HP上限高于{{文本|蓝|50}}%,则压力高的战斗员压力减少{{文本|蓝|3}}"
}

equipment["痛苦抑制剂"] = {
    art = "relic_1014.png",
    area = "",
    rarity = "蓝",
    type = "RELIC",
    tag = "",
    desc = "战斗开始时,{{词典|免疫}}{{文本|蓝|1}}"
}

equipment["急救包"] = {
    art = "relic_1001.png",
    area = "",
    rarity = "蓝",
    type = "RELIC",
    tag = "",
    desc = "战斗结束时,{{词典|恢复}}HP上限的{{文本|蓝|4}}%"
}

equipment["反应型反射服"] = {
    art = "relic_1158.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|荆棘}}{{文本|蓝|5}}"
}

equipment["加强型战斗强化服"] = {
    art = "relic_1076.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "回合结束时,若未持有{{词典|护盾}},{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["方舟驱动器"] = {
    art = "relic_12027.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "穿戴的战斗员发动{{词典|灵光一闪}}"
}

equipment["过电流冲击器"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "透过能力{{词典|抽取}}时,随机敌人{{词典|固定伤害}}{{文本|蓝|40}}%"
}

equipment["神经骇入模组"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "友军使用禁忌卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%,护盾获得量+{{文本|蓝|10}}%(每回合{{文本|蓝|2}}次)"
}

equipment["脑波阻断头盔"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "透过能力{{词典|抽取}}时,{{词典|固定护盾}}{{文本|蓝|30}}%"
}

equipment["过度免疫荷尔蒙"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "透过能力{{词典|抽取}}时,{{文本|蓝|1}}回合内{{词典|护盾}}获得量+{{文本|蓝|10}}%(每回合{{文本|蓝|2}}次)"
}

equipment["不完整的甲壳"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "回合结束时,手牌中若有{{文本|蓝|5}}张以上卡牌,{{词典|固定护盾}}{{文本|蓝|120}}%"
}

equipment["未确认的恢复浓缩原液"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "友军使用禁忌卡牌时,{{词典|恢复}}HP上限的{{文本|蓝|2}}%"
}

equipment["变异波动增幅器"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|抽取}}状态异常、诅咒卡牌时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%"
}

equipment["W-52「多巴胺注射器」"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "透过能力{{词典|抽取}}时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%(每回合{{文本|蓝|2}}次)"
}

equipment["变种捕食体瘤"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "手牌中的卡牌有{{文本|蓝|6}}张以上时,伤害量增加{{文本|蓝|20}}%"
}

equipment["超导蛋白质"] = {
    art = "relic_0095.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,手牌中的{{文本|蓝|1}}张卡牌在{{文本|蓝|1}}回合内费用变更成{{文本|蓝|0}}"
}

equipment["窃取者的短刀"] = {
    art = "relic_1298.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "击杀时,获得{{文本|蓝|5}}~{{文本|蓝|10}}{{词典|信用点数}}(每场战斗{{文本|蓝|1}}次)"
}

equipment["疯子的艺术品"] = {
    art = "relic_1184.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "精英战斗开始时,伤害量+{{文本|蓝|50}}%"
}

equipment["钝骨刀"] = {
    art = "relic_1085.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "攻击力{{文本|蓝|10}}%、暴击率-{{文本|蓝|5}}%"
}

equipment["卡厄思圣书"] = {
    art = "relic_0009.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始{{文本|蓝|4}}回合后,在回合开始时所有敌人{{词典|固定伤害}}{{文本|蓝|350}}%"
}

equipment["虚无血石"] = {
    art = "relic_1299.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "使用攻击卡牌时,按照造成伤害量的{{文本|蓝|6}}%{{词典|恢复#1}}HP(每回合{{文本|蓝|1}}次)"
}

equipment["禁忌圣书"] = {
    art = "relic_1300.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "战斗开始{{文本|蓝|4}}回合后,在回合开始时所有敌人{{词典|固定伤害}}{{文本|蓝|500}}%"
}

equipment["腥红血石"] = {
    art = "relic_1214.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "使用攻击卡牌时,按照造成伤害量的{{文本|蓝|9}}%{{词典|恢复#1}}HP(每回合{{文本|蓝|1}}次)"
}

equipment["处决者之刃"] = {
    art = "relic_1151_6.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "对HP上限{{文本|蓝|50}}%以下的目标造成的伤害量增加{{文本|蓝|15}}%"
}

equipment["仪式用短刀"] = {
    art = "relic_1186.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "击杀敌人时,攻击卡牌的伤害量+{{文本|蓝|10}}%(最多{{文本|蓝|2}}次)"
}

equipment["教团证物"] = {
    art = "relic_1308.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "卡厄思教团战斗时,防御力+{{文本|蓝|15}}%"
}

equipment["成为容器之人"] = {
    art = "relic_1218.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "战斗开始{{文本|蓝|3}}回合后,在回合开始时{{词典|固定护盾}}{{文本|蓝|250}}%"
}

equipment["誓死拳甲"] = {
    art = "relic_1219.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "卡厄思教团战斗开始时,伤害量+{{文本|蓝|10}}%,{{词典|伤害减少}}{{文本|蓝|1}}"
}

equipment["入教证物"] = {
    art = "relic_1107.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "卡厄思教团战斗时,防御力+{{文本|蓝|10}}%"
}

equipment["变异的权能"] = {
    art = "relic_1111_6.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "行动前对目标造成的伤害量增加{{文本|蓝|15}}%"
}

equipment["疯狂食道"] = {
    art = "relic_1151.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "对拥有{{词典|痛苦}}状态目标造成的伤害量增加{{文本|蓝|20}}%"
}

equipment["受诅咒的人偶"] = {
    art = "relic_0056.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "回合开始时,按照手牌的状态异常、诅咒卡牌数量,{{词典|治愈}}{{文本|蓝|60}}%"
}

equipment["拷问工具箱"] = {
    art = "relic_1157.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "回合开始时,所有敌人{{词典|行动次数}}增加{{文本|蓝|3}}"
}

equipment["强迫锁链"] = {
    art = "relic_1152_6.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "使用攻击卡牌时,{{词典|HP减少}}{{文本|蓝|1}}%,{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["血迹斑斑的坠饰"] = {
    art = "relic_1223.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "使用已复制卡牌时,{{文本|蓝|1}}回合内所有敌人的{{词典|行动次数}}不会减少(每场战斗{{文本|蓝|1}}次)"
}

equipment["混沌骰子"] = {
    art = "relic_1185.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "每回合结束时,随机对敌人造成{{词典|固定伤害}}{{文本|蓝|40}}%x{{文本|蓝|2}}~{{文本|蓝|6}},对友军造成{{文本|蓝|200}}%的{{词典|固定伤害}}中,随机发动{{文本|蓝|1}}个效果"
}

equipment["守护核心"] = {
    art = "relic_1291.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "若敌人行动预告为攻击时,{{词典|固定护盾}}{{文本|蓝|60}}%(每回合{{文本|蓝|1}}次)"
}

equipment["符文骑枪"] = {
    art = "relic_1296.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "使用{{文本|蓝|5}}点以上{{词典|AP}}时,伤害量、{{词典|护盾}}获得量、{{词典|治愈}}量+{{文本|蓝|15}}%"
}

equipment["净化之火"] = {
    art = "relic_1295.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,{{词典|惩戒}}随机敌人{{文本|蓝|1}}(每回合{{文本|蓝|2}}次)"
}

equipment["启示号角"] = {
    art = "relic_1294.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "使用卡牌{{词典|抽取}}时,{{文本|蓝|1}}回合内伤害量+{{文本|蓝|10}}%(每回合{{文本|蓝|2}}次)"
}

equipment["扭曲纪律"] = {
    art = "relic_1293.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "使用{{文本|蓝|10}}点以上{{词典|AP}}时,{{词典|免疫}}{{文本|蓝|2}}"
}

equipment["太古的纪律"] = {
    art = "relic_1292.png",
    area = "",
    rarity = "彩",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|免疫}}{{文本|蓝|2}}"
}

equipment["符文单元码"] = {
    art = "relic_1297.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "回合结束时,若有{{词典|保留}}的卡牌,{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["侵蚀核心"] = {
    art = "relic_1290.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "使用护盾完全格挡攻击时,所有敌人{{词典|损伤}}{{文本|蓝|1}}(每回合{{文本|蓝|1}}次)"
}

equipment["堕落核心"] = {
    art = "relic_1289.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "防御力+{{文本|蓝|15}}%,{{词典|保留}}{{词典|护盾}}{{文本|蓝|20}}%"
}

equipment["歌唱之剑"] = {
    art = "relic_1098.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "攻击力+{{文本|蓝|10}}%<br>对持有{{词典|护盾}}的目标造成伤害时,对目标造成{{词典|惩戒}}{{文本|蓝|1}}"
}

equipment["紫蝶之鞭"] = {
    art = "relic_1226.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "费用为{{文本|蓝|1}}以下的攻击卡牌伤害量增加{{文本|蓝|10}}%"
}

equipment["破损的波勒米卡之矛"] = {
    art = "relic_1229.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "按照敌人的数量,伤害量增加{{文本|蓝|5}}%"
}

equipment["完整的波勒米卡之矛"] = {
    art = "relic_1230.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "按照敌人的数量,伤害量增加{{文本|蓝|7}}%<br>全体攻击的伤害量增加{{文本|蓝|10}}%"
}

equipment["蕾皮朵拉的翅膀"] = {
    art = "relic_1283.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|闪避}}{{文本|蓝|1}}"
}

equipment["除虫高手"] = {
    art = "relic_1282.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|蓝|1}}(每回合{{文本|蓝|1}}次)<br>与侵略者战斗时,追加{{词典|痛苦}}{{文本|蓝|2}}"
}

equipment["蕾皮朵拉的鞭子"] = {
    art = "relic_1288.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "费用为{{文本|蓝|1}}以下的攻击卡牌伤害量增加{{文本|蓝|20}}%"
}

equipment["普鲁伊德的甲壳"] = {
    art = "relic_0063.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "受到伤害时,{{文本|蓝|1}}回合后,在回合开始时{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["祈勒核心"] = {
    art = "relic_1287.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "回合开始时,未满HP上限的{{文本|蓝|40}}%时{{词典|恢复#1}}{{文本|蓝|3}}%"
}

equipment["急救包"] = {
    art = "relic_1001.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "战斗结束时,{{词典|恢复#1}}{{文本|蓝|5}}%"
}

equipment["亡魂之花"] = {
    art = "relic_1243.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "自每回合第二张攻击卡牌起,伤害量增加{{文本|蓝|15}}%"
}

equipment["灵魂宝珠"] = {
    art = "relic_1244.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,所有敌人韧性伤害{{文本|蓝|1}}(每场战斗{{文本|蓝|1}}次)"
}

equipment["饥饿者之腹"] = {
    art = "relic_1245.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,伤害量+{{文本|蓝|10}}%,{{词典|恢复#1}}{{文本|蓝|5}}%(每场战斗{{文本|蓝|1}}次)"
}

equipment["被污染的头盔"] = {
    art = "relic_1246.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "HP上限+{{文本|蓝|6}}%<br>防御力+{{文本|蓝|12}}%"
}

equipment["M.S.S资料板"] = {
    art = "relic_1247.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|蓝|2}}"
}

equipment["虚无的启示录"] = {
    art = "relic_1248.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "使用攻击卡牌时,{{词典|固定护盾}}{{文本|蓝|20}}%(每回合{{文本|蓝|10}}次)"
}

equipment["贪食之眼"] = {
    art = "relic_1249.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "伤害量+{{文本|蓝|30}}%,回合结束时有{{文本|蓝|30}}%的机率{{词典|消灭}}手牌中的{{文本|蓝|1}}张卡牌"
}

equipment["M.S.S资料板SE"] = {
    art = "relic_1250.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "尼希隆战斗开始时,所有敌人{{词典|脆弱}}{{文本|蓝|3}}"
}

equipment["M.S.S 瞄准镜"] = {
    art = "relic_0060.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "{{文本|蓝|1}}回合内若赋予减益效果,回合结束时{{词典|固定护盾}}{{文本|蓝|80}}%"
}

equipment["被吞噬者的梦"] = {
    art = "relic_1285.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|蓝|15}}%(最多叠加{{文本|蓝|1}}层)。"
}

equipment["吞噬者的虚无"] = {
    art = "relic_1286.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "{{词典|消灭}}卡牌时,接下来使用的卡牌伤害量增加{{文本|蓝|25}}%(最多叠加{{文本|蓝|1}}层)。"
}

equipment["神木的枝条"] = {
    art = "relic_1061.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|治愈}}或{{词典|恢复#1}}时,对所有敌人造成相当于{{词典|治愈}}量{{文本|蓝|25}}%的{{词典|固定伤害}}"
}

equipment["森林三叶草"] = {
    art = "relic_1232.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "使用卡牌{{词典|恢复#1}}时,{{文本|蓝|1}}回合友军的攻击力+{{文本|蓝|10}}%(最多叠加{{文本|蓝|1}}层)"
}

equipment["盗猎者的开拓者"] = {
    art = "relic_1160.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "与赛克瑞德战斗时,伤害量+{{文本|蓝|10}}%,所有敌人{{词典|脆弱}}{{文本|蓝|2}}"
}

equipment["恶灵面具"] = {
    art = "relic_1117.png",
    area = "",
    rarity = "蓝",
    type = "装甲",
    tag = "",
    desc = "受到伤害时,{{文本|蓝|1}}回合后,在回合开始时{{词典|固定护盾}}{{文本|蓝|60}}%"
}

equipment["凋零的生命之花"] = {
    art = "relic_1301.png",
    area = "",
    rarity = "蓝",
    type = "武器",
    tag = "",
    desc = "达到HP上限状态时,伤害量+{{文本|蓝|20}}%"
}

equipment["生命之花"] = {
    art = "relic_1302.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "达到HP上限状态时,伤害量+{{文本|蓝|30}}%"
}

equipment["恶木的枝条"] = {
    art = "relic_1303.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "{{词典|治愈}}或{{词典|恢复#1}}时,对随机敌人造成相当于{{词典|恢复#1}}量{{文本|蓝|35}}%的{{词典|固定伤害}}"
}

equipment["永劫的枝条"] = {
    art = "relic_1304.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "{{词典|治愈}}或{{词典|恢复#1}}时,对所有敌人造成相当于{{词典|恢复#1}}量{{文本|蓝|35}}%的{{词典|固定伤害}}"
}

equipment["翠绿之昼"] = {
    art = "relic_1305.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "在奇数回合攻击力+{{文本|蓝|6}}%,防御力{{文本|蓝|10}}%"
}

equipment["翠绿之夜"] = {
    art = "relic_1306.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "在偶数回合攻击力+{{文本|蓝|10}}%,防御力{{文本|蓝|6}}%"
}

equipment["翠绿的枷锁"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "彩",
    type = "戒指",
    tag = "",
    desc = "攻击力+{{文本|蓝|10}}%,防御力+{{文本|蓝|10}}%"
}

equipment["管理员身分证"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "蓝",
    type = "戒指",
    tag = "",
    desc = "战斗开始时,{{词典|闪避}}{{文本|蓝|1}}"
}

equipment["火箭装饰披风"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "战斗开始时,{{词典|伤害减少}}{{文本|蓝|1}},{{词典|抽取}}{{文本|蓝|2}}"
}

equipment["自由之翼"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "金",
    type = "装甲",
    tag = "",
    desc = "被击时,伤害量增加{{文本|蓝|20}}%(最多叠加{{文本|蓝|3}}层)"
}

equipment["优秀个体的证明"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "伤害量+{{文本|蓝|1}}%<br>所受压力变更为{{文本|蓝|0}}(每场战斗{{文本|蓝|1}}次)"
}

equipment["莱福尔利卡核心"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "金",
    type = "武器",
    tag = "",
    desc = "透过能力抽取自己的攻击卡牌时,此卡牌{{文本|蓝|1}}回合内伤害量+{{文本|蓝|30}}%"
}

equipment["禁忌之源"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "金",
    type = "戒指",
    tag = "",
    desc = "被击时,赋予攻击者{{词典|脆弱}}、{{词典|削弱}}、{{词典|损伤}}中随机{{文本|蓝|1}}个"
}

equipment["奇梅尔奈特"] = {
    art = "relic_1307.png",
    area = "",
    rarity = "彩",
    type = "武器",
    tag = "",
    desc = "回合开始时,{{词典|抽取}}减少{{文本|蓝|1}}<br>使用卡牌时,自身攻击卡牌{{词典|抽取}}{{文本|蓝|1}},此卡牌在{{文本|蓝|1}}回合内伤害量增加{{文本|蓝|20}}%(每回合{{文本|蓝|2}}次)"
}

return equipment