模块

模块:装备

来自卡厄思梦境WIKI

律Rhyme留言 | 贡献2025年10月17日 (五) 15:32的版本

此模块的文档可以在模块:装备/doc创建

local p = {}
local equipmentData = mw.loadData('模块:装备/data')

-- 辅助函数:解析文本模板
local function parseText(text)
    if not text then return "" end
    -- 将{{文本|橙|内容}}转换为HTML
    text = text:gsub("{{文本|橙|([^}]+)}}", '<span style="color:#FF9900">%1</span>')
    return text
end

-- 获取装备稀有度对应的背景图片
local function getRarityBg(rarity)
    local rarityMap = {
        ["蓝"] = "bg_equipment_rarity_蓝.png",
        ["紫"] = "bg_equipment_rarity_紫.png",
        ["金"] = "bg_equipment_rarity_金.png"
    }
    return rarityMap[rarity] or "bg_equipment_rarity_蓝.png"
end

-- 获取装备类型对应的图标
local function getTypeIcon(equipType, rarity)
    local typeMap = {
        ["武器"] = "武器",
        ["刀"] = "武器",
        ["装甲"] = "装甲",
        ["戒指"] = "戒指"
    }
    local mappedType = typeMap[equipType] or "武器"
    return string.format("icon_equip_%s_%s.png", mappedType, rarity)
end

-- 生成装备卡片
function p.card(frame)
    -- 修正参数获取逻辑
    local args = frame.args  -- 直接调用时使用frame.args
    if not args[1] and frame:getParent() then
        args = frame:getParent().args  -- 通过模板调用时使用parent.args
    end
    
    local name = args[1] or args.name
    local level = args[2] or args.level or "1"
    
    -- 调试信息
    if not name then
        local debugInfo = "参数调试信息:\n"
        debugInfo = debugInfo .. "frame.args[1]: " .. tostring(frame.args[1]) .. "\n"
        if frame:getParent() then
            debugInfo = debugInfo .. "parent.args[1]: " .. tostring(frame:getParent().args[1]) .. "\n"
        end
        return "装备不存在: 未指定装备名称\n" .. debugInfo
    end
    
    if not equipmentData[name] then
        return "装备不存在: " .. name .. " (请检查装备名称是否正确)"
    end
    
    local equip = equipmentData[name]
    local base = equip.base
    local levelData = equip[level] or equip["1"]
    
    local rarityBg = getRarityBg(base.rarity)
    
    -- 生成唯一ID用于弹窗
    local uniqueId = "equip_" .. mw.hash.hashValue('md5', name .. tostring(os.time()) .. tostring(math.random()))
    
    -- 使用单引号包裹HTML字符串,避免双引号冲突
    local html = string.format([=[
<div class="equipment-card" data-equipment="%s" data-level="%s" data-name="%s" style="position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;">
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|150px|link=]]</div>
<div style="position: absolute; top: 43px; left: 13px;">[[File:%s|124px|link=]]</div>
<div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; bottom: 10px; left: 20px;">[[File:icon_star_rating_%s.png|link=]]</div>
<div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div>
</div>]=],
        uniqueId,
        level,
        name,  -- 添加装备名称到data属性
        rarityBg,
        base.art,
        level
    )
    
    return frame:preprocess(html)
end

-- 生成装备弹窗内容
function p.popup(frame)
    -- 修正参数获取逻辑
    local args = frame.args
    if not args[1] and frame:getParent() then
        args = frame:getParent().args
    end
    
    local name = args[1] or args.name
    local level = args[2] or args.level or "1"
    
    if not name or not equipmentData[name] then
        return '<div style="color: red;">装备数据不存在</div>'
    end
    
    local equip = equipmentData[name]
    local base = equip.base
    local levelData = equip[level] or equip["1"]
    
    local collectionBg = "bg_collection_rarity_" .. base.rarity .. ".png"
    local typeIcon = getTypeIcon(base.type, base.rarity)
    local valueTypeText = base.value_type == "atk" and "攻击力" or "防御力"
    local desc = parseText(levelData.desc_global)
    
    local html = string.format([=[
<div style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px">
<div style="position: absolute; top: 0px; left: 0px;">[[File:%s|link=]]</div>
<div style="position: absolute; top: 40px; left: 128px;">[[File:%s|124px|link=]]</div>
<div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; top: 173px; left: 128px;">[[File:icon_star_rating_%s.png|link=]]</div>
<div style="position: absolute; top: 205px; left: 5px; color: white">[[File:%s|25px|link=]]</div>
<div style="position: absolute; top: 209px; left: 33px; color: white">%s</div>
<div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div>
<div style="position: absolute; top: 242px; left: 14px; color: white">%s</div>
<div style="position: absolute; top: 242px; right: 14px; color: white">%s</div>
<div style="position: absolute; top: 277px; left: 10px; right: 10px; color: white">%s</div>
</div>]=],
        collectionBg,
        base.art,
        level,
        typeIcon,
        name,
        valueTypeText,
        levelData.value,
        desc
    )
    
    return frame:preprocess(html)
end

-- 测试函数,用于检查数据是否正确加载
function p.test(frame)
    local result = "装备数据列表:\n"
    for name, _ in pairs(equipmentData) do
        result = result .. "- " .. name .. "\n"
    end
    return result
end

-- 获取装备数据的JSON格式(供JS使用)
function p.getDataJson(frame)
    local args = frame.args
    if not args[1] and frame:getParent() then
        args = frame:getParent().args
    end
    
    local name = args[1] or args.name
    
    if not name or not equipmentData[name] then
        return "{}"
    end
    
    local equip = equipmentData[name]
    local data = {
        name = name,
        base = equip.base,
        levels = {}
    }
    
    for i = 1, 5 do
        if equip[tostring(i)] then
            data.levels[i] = equip[tostring(i)]
        end
    end
    
    return mw.text.jsonEncode(data)
end

return p