模块:装备
来自卡厄思梦境WIKI
此模块的文档可以在模块:装备/doc创建
local Equipment = {}
-- 从数据模块加载装备数据
local equipmentData = require("模块:装备/data")
-- 生成装备显示HTML
function Equipment.renderEquipment(equipName, level)
-- 检查参数类型
if type(equipName) ~= "string" then
return "<div class='error'>装备名称必须是字符串</div>"
end
level = level or "1" -- 默认等级为1
if type(level) ~= "string" then
level = tostring(level)
end
local equip = equipmentData[equipName]
if not equip then
return "<div class='error'>找不到装备:" .. equipName .. "</div>"
end
local base = equip.base
local levelData = equip[level]
if not levelData then
return "<div class='error'>找不到装备等级:" .. level .. "</div>"
end
-- 生成装备卡片HTML
local html = [=[
<div class="equipment-card" data-equip-name="]=] .. equipName .. [=[" data-equip-level="]=] .. level .. [=[" style="position: relative; display: inline-block; width:150px; height: 230px;">
<div style="position: absolute; top: 0px; left: 0px;">[[File:bg_equipment_rarity_]=] .. base.rarity .. [=[.png|150px|link=]]</div>
<div style="position: absolute; top: 43px; left: 13px;">[[File:]=] .. base.art .. [=[|124px|link=]]</div>
<div style="position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; bottom: 10px; left: 20px; ">[[File:icon_star_rating_]=] .. level .. [=[.png|link=]]</div>
<div style="position: absolute; top: 0px; left: 0px;">[[File:equipment_顶层蒙版.png|150px|link=]]</div>
</div>
]=]
return html
end
-- 生成装备详情弹窗HTML
function Equipment.renderEquipmentDetail(equipName, level)
-- 检查参数类型
if type(equipName) ~= "string" then
return "<div class='error'>装备名称必须是字符串</div>"
end
level = level or "1" -- 默认等级为1
if type(level) ~= "string" then
level = tostring(level)
end
local equip = equipmentData[equipName]
if not equip then
return "<div class='error'>找不到装备:" .. equipName .. "</div>"
end
local base = equip.base
local levelData = equip[level]
if not levelData then
return "<div class='error'>找不到装备等级:" .. level .. "</div>"
end
-- 生成装备详情弹窗HTML
local html = [=[
<div class="equipment-detail" style="position: relative; display: inline-block; width:368px; height: 335px; background-color: #343434; border-radius: 9px">
<div style="position: absolute; top: 0px; left: 0px;">[[File:bg_collection_rarity_]=] .. base.rarity .. [=[.png|link=]]</div>
<div style="position: absolute; top: 40px; left: 128px;">[[File:]=] .. base.art .. [=[|124px|link=]]</div>
<div style="position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px"></div>
<div style="position: absolute; top: 173px; left: 128px; ">[[File:icon_star_rating_]=] .. level .. [=[.png|link=]]</div>
<div style="position: absolute; top: 205px; left: 5px; color: white">[[File:icon_equip_]=] .. base.type .. [=[_]=] .. base.rarity .. [=[.png|25px|link=]]</div>
<div style="position: absolute; top: 209px; left: 33px; color: white">]=] .. equipName .. [=[</div>
<div style="position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px"></div>
<div style="position: absolute; top: 242px; left: 14px; color: white">]=] .. base.value_type .. [=[</div>
<div style="position: absolute; top: 242px; right: 14px; color: white">]=] .. levelData.value .. [=[</div>
<div style="position: absolute; top: 277px; left: 10px; color: white">]=] .. levelData.desc_global .. [=[</div>
</div>
]=]
return html
end
-- 生成装备列表
function Equipment.renderEquipmentList(filter)
filter = filter or {}
local html = "<div class='equipment-list'>"
for equipName, equipData in pairs(equipmentData) do
-- 应用筛选条件
local shouldShow = true
if filter.rarity and equipData.base.rarity ~= filter.rarity then
shouldShow = false
end
if filter.type and equipData.base.type ~= filter.type then
shouldShow = false
end
if filter.area and equipData.base.area ~= filter.area then
shouldShow = false
end
if shouldShow then
html = html .. Equipment.renderEquipment(equipName, "1") -- 默认显示1级
end
end
html = html .. "</div>"
return html
end
-- 列出所有可用的装备名称
function Equipment.listEquipmentNames()
local names = {}
for equipName, _ in pairs(equipmentData) do
table.insert(names, equipName)
end
return names
end
-- 获取装备数据(供其他模块使用)
function Equipment.getEquipmentData(equipName, level)
-- 检查参数类型
if type(equipName) ~= "string" then
return nil
end
level = level or "1" -- 默认等级为1
if type(level) ~= "string" then
level = tostring(level)
end
local equip = equipmentData[equipName]
if not equip then
return nil
end
local levelData = equip[level]
if not levelData then
return nil
end
-- 返回装备基本数据和指定等级的数据
return {
base = equip.base,
level = levelData,
name = equipName,
level_num = level
}
end
return Equipment