模块

模块:装备/data

来自卡厄思梦境WIKI

律Rhyme留言 | 贡献2025年10月17日 (五) 23:40的版本 (通过装备管理界面更新数据)

此模块的文档可以在模块:装备/data/doc创建

local equipment = {}

equipment["M.S.S数据板"] = {
    id = "1247",
	area = "雾之都市",
    rarity = "蓝",
    type = "戒指",
    tag = "脆弱",
    desc = {
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|5}}"
    }
}

equipment["M.S.S数据板SE"] = {
    id = "1250",
	area = "雾之都市",
    rarity = "金",
    type = "戒指",
    tag = "脆弱,士气",
    desc = {
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|3}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|4}}、敌人{{词典|士气|debuff}}减少{{文本|橙|1}}",
        "尼希隆战斗开始时,赋予所有敌人{{词典|脆弱}}{{文本|橙|5}}、敌人{{词典|士气|debuff}}减少{{文本|橙|2}}"
    }
}

equipment["M.S.S瞄准镜"] = {
    id = "0060",
	area = "雾之都市",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|200}}%",
        "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|237}}%",
        "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|275}}%",
        "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|312}}%",
        "本回合内若赋予持续减益效果,则回合结束时,固定护盾获得{{文本|橙|350}}%"
    }
}

equipment["不会风化的石头"] = {
    id = "1047",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "固定护盾",
    desc = {
        "回合开始时,每有一名敌人使固定护盾{{文本|橙|50}}%",
        "回合开始时,每有一名敌人使固定护盾{{文本|橙|58}}%",
        "回合开始时,每有一名敌人使固定护盾{{文本|橙|67}}%",
        "回合开始时,每有一名敌人使固定护盾{{文本|橙|76}}%",
        "回合开始时,每有一名敌人使固定护盾{{文本|橙|85}}%"
    }
}

equipment["亡魂之花"] = {
    id = "1243",
	area = "雾之都市",
    rarity = "蓝",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|15}}%",
        "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|17}}%",
        "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|20}}%",
        "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|22}}%",
        "自每回合第二张攻击卡牌起,伤害量增加{{文本|橙|25}}%"
    }
}

equipment["仪式用短刀"] = {
    id = "1186",
	area = "蓝壶",
    rarity = "金",
    type = "武器",
    tag = "暴击率增加,伤害增加",
    desc = {
        "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|10}}%(最多{{文本|橙|2}}次)",
        "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|11}}%(最多{{文本|橙|2}}次)",
        "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|13}}%(最多{{文本|橙|2}}次)",
        "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|15}}%(最多{{文本|橙|2}}次)",
        "暴击率+{{文本|橙|8}}%、击杀时,攻击卡牌的伤害+{{文本|橙|17}}%(最多{{文本|橙|2}}次)"
    }
}

equipment["入教证物"] = {
    id = "1107",
	area = "蓝壶",
    rarity = "蓝",
    type = "戒指",
    tag = "所受伤害量减少",
    desc = {
        "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|12}}%",
        "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|14}}%",
        "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|16}}%",
        "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|18}}%",
        "进入卡厄思教团战斗时,所受伤害量减少{{文本|橙|20}}%"
    }
}

equipment["再生型肋骨"] = {
    id = "1089",
	area = "雾之都市",
    rarity = "金",
    type = "装甲",
    tag = "回复HP",
    desc = {
        "恢复HP上限的{{文本|橙|20}}%",
        "恢复HP上限的{{文本|橙|23}}%",
        "恢复HP上限的{{文本|橙|27}}%",
        "恢复HP上限的{{文本|橙|31}}%",
        "恢复HP上限的{{文本|橙|35}}%"
    }
}

equipment["卡厄思圣书"] = {
    id = "0009",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "固定伤害,群体攻击",
    desc = {
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|350}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|425}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|500}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|575}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|650}}%"
    }
}

equipment["厄律西克同的毁灭"] = {
    id = "1141_6",
	area = "双星之影",
    rarity = "金",
    type = "武器",
    tag = "再行动",
    desc = {
        "攻击时,有{{文本|橙|15}}%的几率再攻击{{文本|橙|1}}次",
        "攻击时,有{{文本|橙|17}}%的几率再攻击{{文本|橙|1}}次",
        "攻击时,有{{文本|橙|20}}%的几率再攻击{{文本|橙|1}}次",
        "攻击时,有{{文本|橙22}}%的几率再攻击{{文本|橙|1}}次",
        "攻击时,有{{文本|橙|25}}%的几率再攻击{{文本|橙|1}}次"
    }
}

equipment["变异之爪"] = {
    id = "0048",
	area = "蓝壶",
    rarity = "金",
    type = "武器",
    tag = "士气",
    desc = {
        "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}",
        "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}",
        "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}",
        "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|1}}",
        "抽取状态异常或诅咒卡牌时,{{文本|橙|1}}回合内{{词典|士气}}{{文本|橙|2}}"
    }
}

equipment["变异的权能"] = {
    id = "1107",
	area = "蓝壶",
    rarity = "彩",
    type = "戒指",
    tag = "伤害增加",
    desc = {
        "行动前对目标造成的伤害量增加{{文本|橙|15}}%",
        "行动前对目标造成的伤害量增加{{文本|橙|17}}%",
        "行动前对目标造成的伤害量增加{{文本|橙|20}}%",
        "行动前对目标造成的伤害量增加{{文本|橙|22}}%",
        "行动前对目标造成的伤害量增加{{文本|橙|25}}%"
    }
}

equipment["吞噬者的虚无"] = {
    id = "1286",
	area = "雾之都市",
    rarity = "彩",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|28}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|32}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|36}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|40}}%(最多叠加{{文本|橙|1}}层)"
    }
}

equipment["处决者之刃"] = {
    id = "1151_6",
	area = "蓝壶",
    rarity = "金",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|15}}%",
        "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|17}}%",
        "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|20}}%",
        "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|22}}%",
        "对HP上限{{文本|橙|50}}%以下的目标造成的伤害量增加{{文本|橙|25}}%"
    }
}

equipment["夜蛾之舞"] = {
    id = "1143_6",
	area = "双星之影",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "击破时,固定护盾{{文本|橙|100}}%",
        "击破时,固定护盾{{文本|橙|118}}%",
        "击破时,固定护盾{{文本|橙|137}}%",
        "击破时,固定护盾{{文本|橙|156}}%",
        "击破时,固定护盾{{文本|橙|175}}%"
    }
}

equipment["大小邪双手剑"] = {
    id = "1081",
	area = "双星之影",
    rarity = "彩",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "对拥有击破状态目标造成的伤害量增加{{文本|橙|35}}%",
        "对拥有击破状态目标造成的伤害量增加{{文本|橙|41}}%",
        "对拥有击破状态目标造成的伤害量增加{{文本|橙|47}}%",
        "对拥有击破状态目标造成的伤害量增加{{文本|橙|53}}%",
        "对拥有击破状态目标造成的伤害量增加{{文本|橙|60}}%"
    }
}

equipment["大自然的敌意"] = {
    id = "1120",
	area = "蓝壶",
    rarity = "金",
    type = "武器",
    tag = "固定伤害,群体攻击",
    desc = {
        "击杀敌人时,所有敌人固定伤害{{文本|橙|150}}%",
        "击杀敌人时,所有敌人固定伤害{{文本|橙|175}}%",
        "击杀敌人时,所有敌人固定伤害{{文本|橙|200}}%",
        "击杀敌人时,所有敌人固定伤害{{文本|橙|225}}%",
        "击杀敌人时,所有敌人固定伤害{{文本|橙|250}}%"
    }
}

equipment["大自然的礼物"] = {
    id = "0023",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "费用减少",
    desc = {
        "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}",
        "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}",
        "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}",
        "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}",
        "每回合使手牌中的{{文本|橙|1}}张卡牌在本回合内的费用变更成{{文本|橙|0}}"
    }
}

equipment["天生的掠食者"] = {
    id = "1144_6",
	area = "双星之影",
    rarity = "金",
    type = "戒指",
    tag = "暴击率增加",
    desc = {
        "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%",
        "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%",
        "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%",
        "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%",
        "击破时,接下来使用的1张攻击卡牌暴击{{文本|橙|100}}%"
    }
}

equipment["完整的波勒米卡之矛"] = {
    id = "1230",
	area = "双星之影",
    rarity = "彩",
    type = "武器",
    tag = "伤害增加,群体伤害增加",
    desc = {
        "按照敌人的数量,伤害量增加{{文本|橙|15}}%<br>全体攻击的伤害量增加{{文本|橙|10}}%",
        "按照敌人的数量,伤害量增加{{文本|橙|17}}%<br>全体攻击的伤害量增加{{文本|橙|12}}%",
        "按照敌人的数量,伤害量增加{{文本|橙|20}}%<br>全体攻击的伤害量增加{{文本|橙|14}}%",
        "按照敌人的数量,伤害量增加{{文本|橙|22}}%<br>全体攻击的伤害量增加{{文本|橙|16}}%",
        "按照敌人的数量,伤害量增加{{文本|橙|25}}%<br>全体攻击的伤害量增加{{文本|橙|18}}%"
    }
}

equipment["帕拉西亚之珠"] = {
    id = "1090",
	area = "雾之都市",
    rarity = "金",
    type = "戒指",
    tag = "削弱",
    desc = {
        "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}",
        "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}",
        "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}",
        "使用卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|1}}",
        "透过卡牌造成{{词典|脆弱}}时,{{词典|削弱}}增加{{文本|橙|2}}"
    }
}

equipment["急救包"] = {
    id = "1001",
	area = "双星之影",
    rarity = "蓝",
    type = "戒指",
    tag = "回复HP",
    desc = {
        "战斗结束时,恢复{{文本|橙|8}}%",
        "战斗结束时,恢复{{文本|橙|9}}%",
        "战斗结束时,恢复{{文本|橙|10}}%",
        "战斗结束时,恢复{{文本|橙|11}}%",
        "战斗结束时,恢复{{文本|橙|13}}%"
    }
}

equipment["成为容器之人"] = {
    id = "1218",
	area = "蓝壶",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|300}}%固定护盾",
        "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|350}}%固定护盾",
        "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|400}}%固定护盾",
        "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|450}}%固定护盾",
        "战斗开始{{文本|橙|3}}回合后,获得{{文本|橙|500}}%固定护盾"
    }
}

equipment["成长的甲壳"] = {
    id = "0063",
	area = "双星之影",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "回合开始时,固定护盾{{文本|橙|120}}%",
        "回合开始时,固定护盾{{文本|橙|140}}%",
        "回合开始时,固定护盾{{文本|橙|160}}%",
        "回合开始时,固定护盾{{文本|橙|180}}%",
        "回合开始时,固定护盾{{文本|橙|200}}%"
    }
}

equipment["教团证物"] = {
    id = "1308",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "所受伤害量减少",
    desc = {
        "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|20}}%",
        "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|23}}%",
        "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|27}}%",
        "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|31}}%",
        "进入卡厄思教团战斗时,所有伤害量减少{{文本|橙|35}}%"
    }
}

equipment["无眼者之瞳"] = {
    id = "1040",
	area = "雾之都市",
    rarity = "金",
    type = "戒指",
    tag = "伤害次数增加",
    desc = {
        "基本攻击卡牌伤害次数增加{{文本|橙|1}}次",
        "基本攻击卡牌伤害次数增加{{文本|橙|1}}次",
        "基本攻击卡牌伤害次数增加{{文本|橙|1}}次",
        "基本攻击卡牌伤害次数增加{{文本|橙|1}}次",
        "基本攻击卡牌伤害次数增加{{文本|橙|2}}次"
    }
}

equipment["普鲁伊德的甲壳"] = {
    id = "0063",
	area = "双星之影",
    rarity = "蓝",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|80}}%(每回合{{文本|橙|1}}次)",
        "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|93}}%(每回合{{文本|橙|1}}次)",
        "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|107}}%(每回合{{文本|橙|1}}次)",
        "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|121}}%(每回合{{文本|橙|1}}次)",
        "受到伤害的状态下,下一回合开始时固定护盾+{{文本|橙|135}}%(每回合{{文本|橙|1}}次)"
    }
}

equipment["暗影之爪的指甲"] = {
    id = "1118",
	area = "蓝壶",
    rarity = "彩",
    type = "武器",
    tag = "群体攻击伤害增加",
    desc = {
        "全体攻击伤害量增加{{文本|橙|35}}%",
        "全体攻击伤害量增加{{文本|橙|41}}%",
        "全体攻击伤害量增加{{文本|橙|47}}%",
        "全体攻击伤害量增加{{文本|橙|53}}%",
        "全体攻击伤害量增加{{文本|橙|60}}%"
    }
}

equipment["未引爆的电浆轰炸机"] = {
    id = "1088",
	area = "雾之都市",
    rarity = "金",
    type = "武器",
    tag = "固定伤害",
    desc = {
        "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|80}}%",
        "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|95}}%",
        "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|110}}%",
        "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|125}}%",
        "每当消灭卡牌时,随机敌人的固定伤害{{文本|橙|140}}%"
    }
}

equipment["注视盾牌"] = {
    id = "1171",
	area = "蓝壶",
    rarity = "金",
    type = "装甲",
    tag = "标记",
    desc = {
        "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}",
        "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}",
        "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}",
        "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|1}}",
        "受到伤害时,对攻击的目标造成{{词典|标记}}{{文本|橙|2}}"
    }
}

equipment["深渊虫之牙"] = {
    id = "1083",
	area = "双星之影",
    rarity = "金",
    type = "武器",
    tag = "韧性伤害增加",
    desc = {
        "暴击时,韧性伤害增加{{文本|橙|100}}%",
        "暴击时,韧性伤害增加{{文本|橙|118}}%",
        "暴击时,韧性伤害增加{{文本|橙|137}}%",
        "暴击时,韧性伤害增加{{文本|橙|156}}%",
        "暴击时,韧性伤害增加{{文本|橙|175}}%"
    }
}

equipment["灵魂宝珠"] = {
    id = "1244",
	area = "雾之都市",
    rarity = "蓝",
    type = "戒指",
    tag = "获得费用",
    desc = {
        "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}",
        "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}",
        "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}",
        "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|1}}",
        "每场战斗{{词典|消灭}}第一张卡牌时,AP{{文本|橙|2}}"
    }
}

equipment["狼群韦恩的脊骨"] = {
    id = "1119",
	area = "蓝壶",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "暴击时,固定护盾{{文本|橙|50}}%",
        "暴击时,固定护盾{{文本|橙|58}}%",
        "暴击时,固定护盾{{文本|橙|67}}%",
        "暴击时,固定护盾{{文本|橙|76}}%",
        "暴击时,固定护盾{{文本|橙|85}}%"
    }
}

equipment["猎食的群体"] = {
    id = "1176",
	area = "双星之影",
    rarity = "金",
    type = "戒指",
    tag = "痛苦",
    desc = {
        "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}",
        "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}",
        "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}",
        "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|2}}",
        "每次受到伤害时,对攻击的目标造成{{词典|痛苦}}{{文本|橙|3}}"
    }
}

equipment["猩红血石"] = {
    id = "1214",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "回复HP",
    desc = {
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|12}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|14}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|16}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|18}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|20}}%回复HP(每回合{{文本|橙|1}}次)"
    }
}

equipment["甲虫之角"] = {
    id = "1082",
	area = "双星之影",
    rarity = "彩",
    type = "武器",
    tag = "攻击力增加,暴击伤害增加",
    desc = {
        "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|30}}%",
        "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|37}}%",
        "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|45}}%",
        "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|52}}%",
        "攻击力+{{文本|橙|20}}%,暴击伤害+{{文本|橙|60}}%"
    }
}

equipment["疯子的艺术品"] = {
    id = "1184",
	area = "蓝壶",
    rarity = "金",
    type = "戒指",
    tag = "士气",
    desc = {
        "进入精英战斗时,{{词典|士气}}获得{{文本|橙|3}}",
        "进入精英战斗时,{{词典|士气}}获得{{文本|橙|3}}",
        "进入精英战斗时,{{词典|士气}}获得{{文本|橙|4}}",
        "进入精英战斗时,{{词典|士气}}获得{{文本|橙|4}}",
        "进入精英战斗时,{{词典|士气}}获得{{文本|橙|5}}"
    }
}

equipment["破损的波勒米卡之矛"] = {
    id = "1229",
	area = "双星之影",
    rarity = "金",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "按照敌人数量,伤害量增加{{文本|橙|10}}%",
        "按照敌人数量,伤害量增加{{文本|橙|12}}%",
        "按照敌人数量,伤害量增加{{文本|橙|14}}%",
        "按照敌人数量,伤害量增加{{文本|橙|16}}%",
        "按照敌人数量,伤害量增加{{文本|橙|18}}%"
    }
}

equipment["祈勒核心"] = {
    id = "1287",
	area = "双星之影",
    rarity = "金",
    type = "戒指",
    tag = "回复HP",
    desc = {
        "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|5}}%",
        "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|5}}%",
        "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|6}}%",
        "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|7}}%",
        "HP未达{{文本|橙|40}}%状态下,回合开始时,回复{{文本|橙|8}}%"
    }
}

equipment["禁忌圣书"] = {
    id = "1300",
	area = "蓝壶",
    rarity = "彩",
    type = "戒指",
    tag = "固定伤害",
    desc = {
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|500}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|587}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|675}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|762}}%",
        "战斗开始{{文本|橙|4}}回合后,所有敌人固定伤害{{文本|橙|850}}%"
    }
}

equipment["禁灭之灯"] = {
    id = "1132",
	area = "雾之都市",
    rarity = "金",
    type = "戒指",
    tag = "固定护盾",
    desc = {
        "回合开始时,若持有护盾,固定护盾{{文本|橙|150}}%",
        "回合开始时,若持有护盾,固定护盾{{文本|橙|175}}%",
        "回合开始时,若持有护盾,固定护盾{{文本|橙|200}}%",
        "回合开始时,若持有护盾,固定护盾{{文本|橙|225}}%",
        "回合开始时,若持有护盾,固定护盾{{文本|橙|250}}%"
    }
}

equipment["空空的虚无碎片"] = {
    id = "1093",
	area = "雾之都市",
    rarity = "彩",
    type = "装甲",
    tag = "抽取",
    desc = {
        "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取",
        "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取",
        "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取",
        "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取",
        "第一回合按照手中丢弃的所选卡牌数量、按丢弃卡牌数量抽取+{{文本|橙|2}}张"
    }
}

equipment["窃取者的短刀"] = {
    id = "1298",
	area = "蓝壶",
    rarity = "蓝",
    type = "武器",
    tag = "暴击率增加,获得信用点数",
    desc = {
        "暴击率+{{文本|橙|10}}%、每场战斗第一次击杀敌人时,获得{{文本|橙|5}}~{{文本|橙|10}}信用点数",
        "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|6}}~{{文本|橙|12}}信用点数",
        "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|7}}~{{文本|橙|14}}信用点数",
        "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|8}}~{{文本|橙|17}}信用点数",
        "暴击率+10%、每场战斗第一次击杀敌人时,获得{{文本|橙|10}}~{{文本|橙|20}}信用点数"
    }
}

equipment["紫蝶之鞭"] = {
    id = "1226",
	area = "双星之影",
    rarity = "金",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|10}}%",
        "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|12}}%",
        "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|14}}%",
        "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|16}}%",
        "费用为{{文本|橙|0}}~{{文本|橙|1}}的攻击卡牌伤害量增加{{文本|橙|18}}%"
    }
}

equipment["群体之翼"] = {
    id = "1143",
	area = "双星之影",
    rarity = "彩",
    type = "装甲",
    tag = "免疫",
    desc = {
        "战斗开始时,{{词典|免疫}}{{文本|橙|3}}",
        "战斗开始时,{{词典|免疫}}{{文本|橙|3}}",
        "战斗开始时,{{词典|免疫}}{{文本|橙|4}}",
        "战斗开始时,{{词典|免疫}}{{文本|橙|4}}",
        "战斗开始时,{{词典|免疫}}{{文本|橙|5}}"
    }
}

equipment["肯特里斯几丁质盔甲"] = {
    id = "1123",
	area = "蓝壶",
    rarity = "彩",
    type = "装甲",
    tag = "防御力增加,护盾获得量增加",
    desc = {
        "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|15}}%",
        "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|17}}%",
        "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|20}}%",
        "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|22}}%",
        "所有友军防御力+{{文本|橙|15}}%,所有友军护盾获得量增加{{文本|橙|25}}%"
    }
}

equipment["蕾皮朵拉的翅膀"] = {
    id = "1283",
	area = "双星之影",
    rarity = "金",
    type = "戒指",
    tag = "费用减少",
    desc = {
        "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}",
        "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}",
        "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}",
        "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}",
        "每回合手牌中随机{{文本|橙|1}}张费用为{{文本|橙|2}}以上的攻击卡牌,费用变更为{{文本|橙|1}}"
    }
}

equipment["蕾皮朵拉的鞭子"] = {
    id = "1288",
	area = "双星之影",
    rarity = "彩",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|15}}%",
        "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|17}}%",
        "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|20}}%",
        "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|22}}%",
        "费用为{{文本|橙|1}}以下的攻击卡牌的伤害量增加{{文本|橙|25}}%"
    }
}

equipment["虚无的启示录"] = {
    id = "1248",
	area = "雾之都市",
    rarity = "彩",
    type = "戒指",
    tag = "固定护盾",
    desc = {
        "每次使用攻击卡牌时,固定护盾{{文本|橙|60}}%",
        "每次使用攻击卡牌时,固定护盾{{文本|橙|70}}%",
        "每次使用攻击卡牌时,固定护盾{{文本|橙|80}}%",
        "每次使用攻击卡牌时,固定护盾{{文本|橙|90}}%",
        "每次使用攻击卡牌时,固定护盾{{文本|橙|100}}%"
    }
}

equipment["虚无血石"] = {
    id = "1299",
	area = "蓝壶",
    rarity = "蓝",
    type = "戒指",
    tag = "回复HP",
    desc = {
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|8}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|9}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|10}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|11}}%回复HP(每回合{{文本|橙|1}}次)",
        "使用攻击卡牌时,按照造成伤害量的{{文本|橙|13}}%回复HP(每回合{{文本|橙|1}}次)"
    }
}

equipment["血巨人之爪"] = {
    id = "1092",
	area = "雾之都市",
    rarity = "金",
    type = "武器",
    tag = "脆弱",
    desc = {
        "击破时,对目标{{词典|脆弱}}{{文本|橙|2}}",
        "击破时,对目标{{词典|脆弱}}{{文本|橙|2}}",
        "击破时,对目标{{词典|脆弱}}{{文本|橙|3}}",
        "击破时,对目标{{词典|脆弱}}{{文本|橙|3}}",
        "击破时,对目标{{词典|脆弱}}{{文本|橙|4}}"
    }
}

equipment["被吞噬者的梦"] = {
    id = "1285",
	area = "雾之都市",
    rarity = "金",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|15}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|17}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|20}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|22}}%(最多叠加{{文本|橙|1}}层)",
        "消灭卡牌时,接下来使用的卡牌伤害量增加{{文本|橙|25}}%(最多叠加{{文本|橙|1}}层)"
    }
}

equipment["被汙染的头盔"] = {
    id = "1246",
	area = "雾之都市",
    rarity = "蓝",
    type = "装甲",
    tag = "HP上限增加,防御力增加",
    desc = {
        "HP上限+{{文本|橙|6}}%<br>防御力+{{文本|橙|12}}%",
        "HP上限+{{文本|橙|7}}%<br>防御力+{{文本|橙|14}}%",
        "HP上限+{{文本|橙|8}}%<br>防御力+{{文本|橙|16}}%",
        "HP上限+{{文本|橙|9}}%<br>防御力+{{文本|橙|18}}%",
        "HP上限+{{文本|橙|10}}%<br>防御力+{{文本|橙|20}}%"
    }
}

equipment["誓死拳甲"] = {
    id = "1219",
	area = "蓝壶",
    rarity = "蓝",
    type = "装甲",
    tag = "士气,不屈",
    desc = {
        "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|1}}、{{词典|不屈}}{{文本|橙|1}}",
        "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|1}}、{{词典|不屈}}{{文本|橙|1}}",
        "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|1}}",
        "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|1}}",
        "进入卡厄思教团战斗时,获得{{词典|士气}}{{文本|橙|2}}、{{词典|不屈}}{{文本|橙|2}}"
    }
}

equipment["贪吃燕尾服"] = {
    id = "1183",
	area = "雾之都市",
    rarity = "金",
    type = "装甲",
    tag = "固定护盾",
    desc = {
        "受到伤害时,下一回合开始时固定护盾{{文本|橙|30}}%",
        "受到伤害时,下一回合开始时固定护盾{{文本|橙|35}}%",
        "受到伤害时,下一回合开始时固定护盾{{文本|橙|40}}%",
        "受到伤害时,下一回合开始时固定护盾{{文本|橙|45}}%",
        "受到伤害时,下一回合开始时固定护盾{{文本|橙|50}}%"
    }
}

equipment["贪食之眼"] = {
    id = "1249",
	area = "雾之都市",
    rarity = "彩",
    type = "戒指",
    tag = "费用减少,消灭",
    desc = {
        "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌",
        "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌",
        "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌",
        "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌",
        "每回合第一张卡牌的费用为{{文本|橙|0}},回合结束时,消灭一张手牌"
    }
}

equipment["跳动之卵"] = {
    id = "1140",
	area = "双星之影",
    rarity = "彩",
    type = "戒指",
    tag = "士气",
    desc = {
        "战斗开始时,{{词典|士气}}{{文本|橙|3}}",
        "战斗开始时,{{词典|士气}}{{文本|橙|3}}",
        "战斗开始时,{{词典|士气}}{{文本|橙|4}}",
        "战斗开始时,{{词典|士气}}{{文本|橙|4}}",
        "战斗开始时,{{词典|士气}}{{文本|橙|5}}"
    }
}

equipment["迷雾水晶球"] = {
    id = "0040",
	area = "雾之都市",
    rarity = "彩",
    type = "武器",
    tag = "伤害增加",
    desc = {
        "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|25}}%",
        "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|29}}%",
        "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|33}}%",
        "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|37}}%",
        "费用为{{文本|橙|0}}的攻击卡牌伤害量增加{{文本|橙|42}}%"
    }
}

equipment["野性毛皮披风"] = {
    id = "1122",
	area = "蓝壶",
    rarity = "彩",
    type = "装甲",
    tag = "反击",
    desc = {
        "回合开始时,{{词典|反击}}{{文本|橙|2}}",
        "回合开始时,{{词典|反击}}{{文本|橙|2}}",
        "回合开始时,{{词典|反击}}{{文本|橙|3}}",
        "回合开始时,{{词典|反击}}{{文本|橙|3}}",
        "回合开始时,{{词典|反击}}{{文本|橙|4}}"
    }
}

equipment["钝骨刀"] = {
    id = "1085",
	area = "蓝壶",
    rarity = "蓝",
    type = "武器",
    tag = "暴击率降低,攻击力增加",
    desc = {
        "攻击力{{文本|橙|15}}%、暴击率-{{文本|橙|5}}%",
        "攻击力{{文本|橙|17}}%、暴击率-{{文本|橙|5}}%",
        "攻击力{{文本|橙|19}}%、暴击率-{{文本|橙|5}}%",
        "攻击力{{文本|橙|22}}%、暴击率-{{文本|橙|5}}%",
        "攻击力{{文本|橙|25}}%、暴击率-{{文本|橙|5}}%"
    }
}

equipment["阴郁首领之眼"] = {
    id = "1121",
	area = "蓝壶",
    rarity = "彩",
    type = "戒指",
    tag = "决心",
    desc = {
        "战斗开始时,{{词典|决心}}{{文本|橙|3}}",
        "战斗开始时,{{词典|决心}}{{文本|橙|3}}",
        "战斗开始时,{{词典|决心}}{{文本|橙|4}}",
        "战斗开始时,{{词典|决心}}{{文本|橙|4}}",
        "战斗开始时,{{词典|决心}}{{文本|橙|5}}"
    }
}

equipment["除虫高手"] = {
    id = "1282",
	area = "双星之影",
    rarity = "蓝",
    type = "武器",
    tag = "痛苦",
    desc = {
        "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}",
        "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}",
        "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}",
        "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|2}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}",
        "每回合第一次使用攻击卡牌时,赋予目标{{词典|痛苦}}{{文本|橙|3}}<br>与侵略者势力战斗时,追加{{词典|痛苦}}{{文本|橙|2}}"
    }
}

equipment["饥饿者之腹"] = {
    id = "1245",
	area = "雾之都市",
    rarity = "蓝",
    type = "戒指",
    tag = "士气,回复HP",
    desc = {
        "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|5}}%",
        "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|5}}%",
        "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|6}}%",
        "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|1}}、恢复{{文本|橙|7}}%",
        "每场战斗消灭第一张卡牌时,{{词典|士气}}{{文本|橙|2}}、恢复{{文本|橙|8}}%"
    }
}

return equipment