模块:装备
来自卡厄思梦境WIKI
此模块的文档可以在模块:装备/doc创建
local p = {}
local data = mw.loadData('模块:装备/data')
-- 获取装备稀有度
local rarityMap = {
["蓝"] = "蓝",
["金"] = "金",
["彩"] = "彩"
}
-- 稀有度排序权重
local rarityOrder = {
["彩"] = 1,
["金"] = 2,
["蓝"] = 3
}
-- 类型排序权重
local typeOrder = {
["武器"] = 1,
["装甲"] = 2,
["戒指"] = 3
}
-- 辅助函数:记录数值
local function calculateValue(rarity, itemType, level)
local BASE_VALUES = {
["蓝"] = {
["武器"] = { values = {25, 41, 56, 67, 74} },
["装甲"] = { values = {9, 15, 21, 24, 28} },
["戒指"] = { values = {20, 37, 54, 66, 75} },
},
["金"] = {
["武器"] = { values = {31, 50, 68, 81, 90} },
["装甲"] = { values = {11, 19, 25, 30, 34} },
["戒指"] = { values = {24, 45, 66, 80, 91} },
},
["彩"] = {
["武器"] = { values = {31, 50, 68, 81, 90} },
["装甲"] = { values = {11, 19, 25, 30, 34} },
["戒指"] = { values = {24, 45, 66, 80, 91} },
},
}
local levelNum = tonumber(level) or 1
if BASE_VALUES[rarity] and BASE_VALUES[rarity][itemType] then
return BASE_VALUES[rarity][itemType].values[levelNum]
end
return 0
end
-- 辅助函数:获取属性类型
local function getValueType(itemType)
local typeMap = {
["武器"] = "攻击力",
["装甲"] = "防御力",
["戒指"] = "HP"
}
return typeMap[itemType] or ""
end
-- 辅助函数:格式化ID为文件名
local function formatIdToFilename(id)
if not id then
return "0000"
end
-- 将id转换为字符串
local idStr = tostring(id)
-- 如果id是纯数字,则格式化为4位数字字符串
local numId = tonumber(idStr)
if numId then
return string.format("%04d", numId)
end
-- 如果id包含非数字字符,直接返回原字符串
return idStr
end
-- 装备卡片筛选
function p.generateCards(frame)
local html = mw.html.create()
-- 创建排序数组
local equipList = {}
for equipName, equipData in pairs(data) do
table.insert(equipList, {
name = equipName,
data = equipData,
rarityOrder = rarityOrder[equipData.rarity] or 999,
typeOrder = typeOrder[equipData.type] or 999,
id = equipData.id or 0
})
end
-- 按照稀有度、类型、ID排序
table.sort(equipList, function(a, b)
-- 先按稀有度排序(升序)
if a.rarityOrder ~= b.rarityOrder then
return a.rarityOrder < b.rarityOrder
end
-- 再按类型排序(升序)
if a.typeOrder ~= b.typeOrder then
return a.typeOrder < b.typeOrder
end
-- 最后按ID排序(降序)
return a.id > b.id
end)
-- 遍历排序后的装备列表
for _, item in ipairs(equipList) do
local equipName = item.name
local equipData = item.data
-- 生成图片文件名
local artFile = string.format("relic_%s.png", formatIdToFilename(equipData.id))
-- 处理地区数据,支持多个地区
local areaData = equipData.area or ""
-- 创建可筛选的卡片容器(移除tag筛选,增加类型筛选)
local cardWrapper = html:tag('div')
:addClass('divsort equipment-wrapper')
:attr('data-param1', equipData.rarity)
:attr('data-param2', areaData)
:attr('data-param3', equipData.type) -- 改为装备类型
:attr('data-sortrarity', rarityOrder[equipData.rarity] or 999)
:attr('data-sorttype', typeOrder[equipData.type] or 999)
:attr('data-sortid', equipData.id or 0)
:cssText('display: inline-block; margin: 5px; position: relative;')
-- 创建卡片和名称的容器
local cardContainer = cardWrapper:tag('div')
:cssText('display: flex; flex-direction: column; align-items: center;')
-- 生成卡片内容
local cardDiv = cardContainer:tag('div')
:addClass('equipment-card')
:attr('data-equipment', equipName)
:attr('data-level', '5')
:cssText('position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;')
-- 背景
cardDiv:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext(string.format('[[File:bg_equipment_rarity_%s.png|150px|link=]]', equipData.rarity))
-- 装备图片
cardDiv:tag('div')
:cssText('position: absolute; top: 43px; left: 13px;')
:wikitext(string.format('[[File:%s|124px|link=]]', artFile))
-- 底部背景
cardDiv:tag('div')
:cssText('position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px')
-- 星级
cardDiv:tag('div')
:cssText('position: absolute; bottom: 10px; left: 20px;')
:wikitext('[[File:icon_star_rating_5.png|link=]]')
-- 顶层蒙版
cardDiv:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext('[[File:equipment_顶层蒙版.png|150px|link=]]')
-- 装备名称
local nameDiv = cardContainer:tag('div')
:addClass('equipment-name-link')
:cssText('text-align: center; width: 150px;')
-- 根据稀有度设置名称颜色
local nameColor = '#34638c' -- 蓝色
if equipData.rarity == '金' then
nameColor = '#ff9500' -- 金色
elseif equipData.rarity == '彩' then
nameColor = '#a072d6' -- 紫色
end
-- 统一使用普通颜色样式
nameDiv:wikitext(string.format('[[%s|<span style="color:%s; font-size:14px; font-weight:bold;">%s</span>]]',
equipName, nameColor, equipName))
-- 生成对应的弹窗
local popupDiv = cardWrapper:tag('div')
:addClass('equipment-popup')
:attr('id', 'equipment-popup-' .. mw.uri.encode(equipName))
:cssText('position: fixed; display: none; width:368px; height: 335px; background-color: #343434; border-radius: 9px; z-index: 10000;')
-- 弹窗背景
popupDiv:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext(string.format('[[File:bg_collection_rarity_%s.png|link=]]', equipData.rarity))
-- 弹窗装备图片
popupDiv:tag('div')
:cssText('position: absolute; top: 40px; left: 128px;')
:wikitext(string.format('[[File:%s|124px|link=]]', artFile))
-- 星级背景
popupDiv:tag('div')
:cssText('position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 10px 10px ')
-- 星级
popupDiv:tag('div')
:cssText('position: absolute; top: 173px; left: 128px;')
:wikitext('[[File:icon_star_rating_5.png|link=]]')
-- 类型图标
popupDiv:tag('div')
:cssText('position: absolute; top: 205px; left: 5px; color: white')
:wikitext(string.format('[[File:icon_equip_%s_%s.png|25px|link=]]', equipData.type, equipData.rarity))
-- 装备名称
popupDiv:tag('div')
:cssText('position: absolute; top: 208px; left: 33px; color: white')
:wikitext(equipName)
-- 属性背景
popupDiv:tag('div')
:cssText('position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px')
-- 属性类型
local valueType = getValueType(equipData.type)
popupDiv:tag('div')
:cssText('position: absolute; top: 242px; left: 14px; color: white')
:wikitext(valueType)
-- 属性值
local value = calculateValue(equipData.rarity, equipData.type, "5")
popupDiv:tag('div')
:cssText('position: absolute; top: 242px; right: 14px; color: white')
:wikitext(value)
-- 描述
local desc = equipData.desc and equipData.desc[5] or ""
local processedDesc = frame:preprocess(desc)
popupDiv:tag('div')
:cssText('position: absolute; top: 277px; left: 10px; right: 10px; color: white; font-size: 14px;')
:wikitext(processedDesc)
-- 关闭按钮
popupDiv:tag('div')
:addClass('equipment-popup-close')
:cssText('position: absolute; top: 10px; right: 10px; width: 24px; height: 24px; cursor: pointer; color: white; font-size: 20px;')
:wikitext('×')
end
return tostring(html)
end
-- 单个装备卡片
function p.card(frame)
local args = frame.args
local name = args[1] or args.name
local level = args[2] or args.level or "1"
if not name or not data[name] then
return "装备不存在: " .. (name or "未指定")
end
local equip = data[name]
-- 生成图片文件名
local artFile = string.format("relic_%s.png", formatIdToFilename(equip.id))
-- 生成HTML
local html = mw.html.create('div')
:addClass('equipment-card')
:attr('data-equipment', name)
:attr('data-level', level)
:cssText('position: relative; display: inline-block; width:150px; height: 230px; cursor: pointer;')
-- 背景
html:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext(string.format('[[File:bg_equipment_rarity_%s.png|150px|link=]]', equip.rarity))
-- 装备图片
html:tag('div')
:cssText('position: absolute; top: 43px; left: 13px;')
:wikitext(string.format('[[File:%s|124px|link=]]', artFile))
-- 底部背景
html:tag('div')
:cssText('position: absolute; bottom: 5px; left: 5px; width: 140px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 8px 8px')
-- 星级
html:tag('div')
:cssText('position: absolute; bottom: 10px; left: 20px;')
:wikitext(string.format('[[File:icon_star_rating_%s.png|link=]]', level))
-- 顶层蒙版
html:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext('[[File:equipment_顶层蒙版.png|150px|link=]]')
return tostring(html)
end
-- 显示弹窗内容
function p.displaypopup(frame)
local args = frame.args
local name = args[1] or args.name
local level = args[2] or args.level or "5"
if not name or not data[name] then
return "装备不存在: " .. (name or "未指定")
end
local equipData = data[name]
-- 生成图片文件名
local artFile = string.format("relic_%s.png", formatIdToFilename(equipData.id))
-- 创建弹窗容器
local html = mw.html.create('div')
:cssText('position: relative; width:368px; height: 335px; background-color: #343434; border-radius: 9px;')
-- 弹窗背景
html:tag('div')
:cssText('position: absolute; top: 0px; left: 0px;')
:wikitext(string.format('[[File:bg_collection_rarity_%s.png|link=]]', equipData.rarity))
-- 弹窗装备图片
html:tag('div')
:cssText('position: absolute; top: 40px; left: 128px;')
:wikitext(string.format('[[File:%s|124px|link=]]', artFile))
-- 星级背景
html:tag('div')
:cssText('position: absolute; top: 167px; left: 0px; width: 368px; height: 35px; background-color: rgba(0,0,0,0.5); border-radius: 0px 0px 10px 10px ')
-- 星级
html:tag('div')
:cssText('position: absolute; top: 173px; left: 128px;')
:wikitext(string.format('[[File:icon_star_rating_%s.png|link=]]', level))
-- 类型图标
html:tag('div')
:cssText('position: absolute; top: 205px; left: 5px; color: white')
:wikitext(string.format('[[File:icon_equip_%s_%s.png|25px|link=]]', equipData.type, equipData.rarity))
-- 装备名称
html:tag('div')
:cssText('position: absolute; top: 208px; left: 33px; color: white')
:wikitext(name)
-- 属性背景
html:tag('div')
:cssText('position: absolute; top: 235px; left: 9px; width: 350px; height: 35px; background-color: rgba(255,255,255,0.3); border-radius: 2px')
-- 属性类型
local valueType = getValueType(equipData.type)
html:tag('div')
:cssText('position: absolute; top: 242px; left: 14px; color: white')
:wikitext(valueType)
-- 属性值
local levelNum = tonumber(level) or 1
local value = calculateValue(equipData.rarity, equipData.type, level)
html:tag('div')
:cssText('position: absolute; top: 242px; right: 14px; color: white')
:wikitext(value)
-- 描述
local desc = ""
if equipData.desc and equipData.desc[levelNum] then
desc = equipData.desc[levelNum]
elseif equipData.desc and equipData.desc[5] then
desc = equipData.desc[5]
end
local processedDesc = frame:preprocess(desc)
html:tag('div')
:cssText('position: absolute; top: 277px; left: 10px; right: 10px; color: white; font-size: 14px;')
:wikitext(processedDesc)
return tostring(html)
end
-- 筛选表格
function p.generateTableRows(frame)
local html = {}
-- 创建排序数组
local equipList = {}
for equipName, equipData in pairs(data) do
table.insert(equipList, {
name = equipName,
data = equipData,
rarityOrder = rarityOrder[equipData.rarity] or 999,
typeOrder = typeOrder[equipData.type] or 999,
id = equipData.id or 0
})
end
-- 按照稀有度、类型、ID排序
table.sort(equipList, function(a, b)
if a.rarityOrder ~= b.rarityOrder then
return a.rarityOrder < b.rarityOrder
end
if a.typeOrder ~= b.typeOrder then
return a.typeOrder < b.typeOrder
end
return a.id > b.id
end)
-- 遍历排序后的装备列表生成表格行
for _, item in ipairs(equipList) do
local equipName = item.name
local equipData = item.data
-- 生成图片文件名
local artFile = string.format("relic_%s.png", formatIdToFilename(equipData.id))
-- 处理地区数据
local areaData = equipData.area or ""
local areaDisplay = areaData
-- 如果地区为空或"0",显示为"全地区"
if areaData == "" or areaData == "0" then
areaDisplay = "全地区"
else
areaDisplay = areaData:gsub(",", "<br/>")
end
-- 稀有度文本映射
local rarityText = {
["蓝"] = "普通",
["金"] = "稀有",
["彩"] = "传奇"
}
-- 稀有度颜色
local rarityColor = {
["蓝"] = "#34638c",
["金"] = "#ff9500",
["彩"] = "#a072d6"
}
-- 获取属性类型和数值
local valueType = getValueType(equipData.type)
local value = calculateValue(equipData.rarity, equipData.type, "5")
local valueDisplay = string.format("%s %d", valueType, value)
-- 获取等级5的描述
local desc = equipData.desc and equipData.desc[5] or ""
local processedDesc = frame:preprocess(desc)
-- 创建表格行
local row = string.format(
'<tr class="divsort" data-param1="%s" data-param2="%s" data-param3="%s" data-param4="%s" data-sortrarity="%s" data-sorttype="%s" data-sortid="%s">' ..
'<td style="text-align:left;">[[File:%s|50px|link=%s]] [[%s|<span style="color:%s;">%s</span>]]</td>' ..
'<td><span style="color:%s;">%s</span></td>' ..
'<td>%s</td>' ..
'<td>%s</td>' ..
'<td>%s</td>' ..
'<td style="text-align:left;">%s</td>' ..
'</tr>',
equipData.rarity,
areaData,
equipData.type,
equipData.tag or "",
rarityOrder[equipData.rarity] or 999,
typeOrder[equipData.type] or 999,
equipData.id or 0,
artFile, equipName, equipName, rarityColor[equipData.rarity], equipName,
rarityColor[equipData.rarity], rarityText[equipData.rarity] or equipData.rarity,
equipData.type,
valueDisplay,
areaDisplay,
processedDesc
)
table.insert(html, row)
end
return table.concat(html, '\n')
end
return p