模块:卡牌/德蕾莎
来自卡厄思梦境WIKI
< 模块:卡牌
< 模块:卡牌
此模块的文档可以在模块:卡牌/德蕾莎/doc创建
local p = {}
local cardOrder = {
"投掷匕首",
"黑暗之手",
"拔出匕首",
"附加诅咒",
"暗影上膛",
"攻击要害",
"切除诅咒",
}
local card = {
["投掷匕首"] = {
{
["art"] = "start_1009_01.png",
["卡组"] = "起始卡牌",
["属性"] = "虚无",
["稀有度"] = "白",
["AP"] = 1,
["类型"] = "攻击",
["描述"] = "伤害{{文本|蓝|110}}%",
},
},
["黑暗之手"] = {
{
["art"] = "start_1009_02.png",
["卡组"] = "起始卡牌",
["属性"] = "虚无",
["稀有度"] = "白",
["AP"] = 1,
["类型"] = "技能",
["描述"] = "治愈{{文本|蓝|110}}%",
},
},
["拔出匕首"] = {
{
["art"] = "unique_1009_01.png",
["卡组"] = "独特卡牌",
["属性"] = "虚无",
["稀有度"] = "蓝",
["AP"] = 1,
["类型"] = "技能",
["描述"] = "生成{{文本|蓝|2}}张{{文本|蓝|下划线|暗影匕首}}",
["衍生卡牌"] = "暗影匕首",
},
{
["卡组"] = "灵光一闪",
["AP"] = 0,
},
{
["卡组"] = "灵光一闪",
["描述"] = "生成{{文本|绿|3}}张{{文本|蓝|下划线|暗影匕首}}",
},
{
["卡组"] = "灵光一闪",
["类型"] = "强化",
["描述"] = "生成{{文本|蓝|1}}张{{文本|蓝|下划线|暗影匕首}}<br>{{描边|绿|回合开始时,生成}}{{文本|绿|1}}{{描边|绿|张}}{{文本|绿|下划线|暗影匕首}}",
},
{
["卡组"] = "灵光一闪",
["描述"] = "生成{{文本|蓝|2}}张{{文本|蓝|下划线|暗影匕首}}<br>{{描边|绿|生成的}}{{文本|绿|下划线|暗影匕首}}的{{词典|debuff|痛苦}}赋予效果增加{{文本|绿|3}}",
},
{
["卡组"] = "灵光一闪",
["机制"] = "消灭",
["描述"] = "生成{{文本|绿|4}}张{{文本|蓝|下划线|暗影匕首}}",
},
},
["附加诅咒"] = {
{
["art"] = "unique_1009_05.png",
["卡组"] = "独特卡牌",
["属性"] = "虚无",
["稀有度"] = "蓝",
["AP"] = 0,
["类型"] = "技能",
["描述"] = "{{文本|蓝|1}}回合内使用攻击卡牌时,赋予目标{{词典|debuff|痛苦}}{{文本|蓝|2}}",
},
{
["卡组"] = "灵光一闪",
["描述"] = "{{文本|蓝|1}}回合内使用{{描边|绿|卡牌}}时,{{描边|绿|随机敌人}}{{词典|debuff|痛苦}}{{文本|蓝|2}}",
},
{
["卡组"] = "灵光一闪",
["描述"] = "{{文本|绿|2}}回合内使用攻击卡牌时,赋予目标{{词典|debuff|痛苦}}{{文本|蓝|2}}",
},
{
["卡组"] = "灵光一闪",
["AP"] = 1,
["机制"] = "{{词典|卡牌机制|主导}}",
["描述"] = "{{描边|绿|对随机敌人{{词典|debuff|痛苦}}}}{{文本|绿|4}}{{描边|绿|×}}{{文本|绿|2}}",
},
{
["卡组"] = "灵光一闪",
["AP"] = 1,
["机制"] = "{{词典|卡牌机制|开战}}",
["类型"] = "强化",
["描述"] = "{{描边|绿|所有人敌人{{词典|debuff|痛苦}}}}{{文本|绿|2}}<br>{{描边|绿|每回合开始时,所有敌人{{词典|debuff|痛苦}}}}{{文本|绿|2}}",
},
{
["卡组"] = "灵光一闪",
["AP"] = 1,
["类型"] = "强化",
["描述"] = "{{描边|绿|每次赋予{{词典|debuff|痛苦}}时,目标追加{{词典|debuff|痛苦}}}}{{文本|绿|2}}",
},
},
["暗影上膛"] = {
{
["art"] = "unique_1009_04.png",
["卡组"] = "独特卡牌",
["属性"] = "虚无",
["稀有度"] = "蓝",
["AP"] = 1,
["类型"] = "技能",
["描述"] = "治愈{{文本|蓝|100}}%<br>生成{{文本|蓝|1}}张{{文本|蓝|下划线|高阶暗影匕首}}",
["衍生卡牌"] = "高阶暗影匕首",
},
{
["卡组"] = "灵光一闪",
["AP"] = 2,
["机制"] = "{{词典|卡牌机制|保留}}",
["类型"] = "攻击",
["描述"] = "{{描边|绿|所有敌人伤害}}{{文本|绿|80}}{{描边|绿|%<br>{{词典|debuff|痛苦}}}}{{文本|绿|2}}<br>{{描边|绿|将手牌中的所有}}{{文本|绿|下划线|暗影匕首}}消灭后,按照相应数量反复",
},
{
["卡组"] = "灵光一闪",
["描述"] = "治愈{{文本|蓝|100}}%<br>生成{{文本|绿|2}}张{{文本|绿|下划线|高阶暗影匕首}}",
},
{
["卡组"] = "灵光一闪",
["AP"] = "X",
["描述"] = "治愈{{文本|蓝|100}}%{{描边|绿|×}}{{文本|绿|X}}<br>生成{{文本|绿|X}}{{描边|绿|×}}{{文本|绿|2}}张的{{文本|绿|下划线|暗影匕首}}",
},
{
["卡组"] = "灵光一闪",
["机制"] = "{{词典|卡牌机制|开战}}",
["类型"] = "强化",
["描述"] = "{{描边|绿|使用技能卡牌治愈时,生成}}{{文本|绿|1}}{{描边|绿|张}}{{文本|绿|下划线|暗影匕首}}",
},
{
["卡组"] = "灵光一闪",
["机制"] = "{{词典|卡牌机制|消灭}}",
["描述"] = "{{描边|绿|丢弃所有卡牌按照相应数量,生成}}{{文本|绿|下划线|暗影匕首}}",
},
},
["攻击要害"] = {
{
["art"] = "unique_1009_03.png",
["卡组"] = "独特卡牌",
["属性"] = "虚无",
["稀有度"] = "橙",
["AP"] = 2,
["类型"] = "攻击",
["描述"] = "伤害{{文本|蓝|80}}%×{{文本|蓝|3}}<br>目标若处于{{词典|debuff|痛苦}}状态,伤害量+{{文本|蓝|50}}%",
},
{
["卡组"] = "灵光一闪",
["AP"] = 1,
},
{
["卡组"] = "灵光一闪",
["描述"] = "伤害{{文本|绿|120}}%×{{文本|蓝|3}}<br>目标若处于{{词典|debuff|痛苦}}状态,伤害量+{{文本|绿|70}}%",
},
{
["卡组"] = "灵光一闪",
["描述"] = "伤害{{文本|蓝|80}}%×{{文本|蓝|3}}<br>{{文本|绿|1}}{{描边|绿|回合内{{词典|debuff|痛苦}}伤害量+}}{{文本|绿|50}}{{描边|绿|%}}",
},
{
["卡组"] = "灵光一闪",
["描述"] = "伤害{{文本|绿|200}}%×{{文本|绿|2}}<br>{{描边|绿|目标的{{词典|debuff|痛苦}}伤害量为}}{{文本|绿|3}}{{描边|绿|时,在发动}}{{文本|绿|1}}{{描边|绿|次}}",
},
{
["卡组"] = "灵光一闪",
["描述"] = "伤害{{文本|绿|150}}%×{{文本|绿|3}}<br>{{描边|绿|按照目标{{词典|debuff|痛苦}}的数量,伤害量+}}{{文本|绿|10}}{{描边|绿|%}}",
},
},
["切除诅咒"] = {
{
["art"] = "unique_1009_02.png",
["卡组"] = "独特卡牌",
["属性"] = "虚无",
["稀有度"] = "彩",
["AP"] = 0,
["类型"] = "技能",
["描述"] = "{{词典|debuff|中毒}}{{文本|蓝|2}}\n{{词典|debuff|削弱}}${{文本|蓝|2}}",
},
},
["暗影匕首"] = {
{
["art"] = "start_1009_03.png",
["卡组"] = "衍生卡牌",
["属性"] = "虚无",
["稀有度"] = "蓝",
["AP"] = 0,
["机制"] = "{{词典|卡牌机制|消灭}}",
["类型"] = "攻击",
["描述"] = "伤害{{文本|蓝|50}}%<br>{{词典|debuff|痛苦}}{{文本|蓝|2}}",
},
},
["高阶暗影匕首"] = {
{
["art"] = "start_1009_03.png",
["卡组"] = "衍生卡牌",
["属性"] = "虚无",
["稀有度"] = "蓝",
["AP"] = 1,
["机制"] = "{{词典|卡牌机制|保留}}、{{词典|卡牌机制|回收}}",
["类型"] = "攻击",
["描述"] = "伤害{{文本|蓝|100}}%<br>{{词典|debuff|痛苦}}{{文本|蓝|2}}×{{文本|蓝|2}}",
},
},
}
p.card = card
p.cardOrder = cardOrder
return p