模块:配队/卡牌
来自卡厄思梦境WIKI
此模块的文档可以在模块:配队/卡牌/doc创建
-- Module:配队卡牌
local p = {}
-- 引用卡牌模块和显示模块
local cardModule = require('Module:卡牌')
local cardDisplay = require('Module:卡牌/display')
local getArgs = require('Module:Arguments').getArgs
-- 解析卡牌数据并渲染小尺寸卡牌
local function renderSmallCard(moduleName, cardName)
if not moduleName or moduleName == "" or not cardName or cardName == "" then
return ""
end
-- 加载卡牌数据模块
local success, dataModule = pcall(require, 'Module:卡牌/' .. moduleName)
if not success or not dataModule then
return '<span style="color:red;">找不到模块: ' .. moduleName .. '</span>'
end
local moduleInfo = dataModule.info or {}
local cardDataWrapper = dataModule[cardName]
if not cardDataWrapper or not cardDataWrapper.base then
return '<span style="color:red;">找不到卡牌: ' .. cardName .. '</span>'
end
-- 解析卡牌数据
local cardInfo = cardModule.parseCardData(
cardDataWrapper.base,
moduleName,
cardName,
moduleInfo,
{ isVariant = false }
)
if not cardInfo then
return '<span style="color:red;">无法解析卡牌数据</span>'
end
-- 生成唯一ID
local cardId = "team-card-" .. moduleName .. "-" .. cardName .. "-" .. os.time()
-- 计算词典显示
local dictDisplay = ""
if cardInfo.dictTokens and type(cardInfo.dictTokens) == 'table' then
local parts = {}
for _, t in ipairs(cardInfo.dictTokens) do
local value = mw.text.trim(t.value or '')
if value ~= '' then
if t.type == 'template' then
table.insert(parts, '{{词典|' .. value .. '}}')
elseif t.type == 'text' then
table.insert(parts, value)
end
end
end
if #parts > 0 then
local color = cardInfo.dictColor == 'green' and '#b5f651' or '#f2ba02'
dictDisplay = '<span style="color: ' .. color .. '">[' .. table.concat(parts, '/') .. ']</span><br>'
end
end
-- 使用卡牌显示模块渲染小卡牌
return cardDisplay.renderSmallCard(cardInfo, cardId, dictDisplay)
end
-- 主函数:显示战斗员的配队卡牌(直接传参版本)
function p.main(frame)
local args = getArgs(frame)
local html = {}
-- 开始容器
table.insert(html, '<div class="combatant-cards" style="margin: 20px 0;">')
-- 标题
local title = args.title or '配队卡牌'
table.insert(html, '<h3 style="margin-bottom: 15px;">' .. title .. '</h3>')
-- 卡牌容器
table.insert(html, '<div style="display:flex;gap:15px;flex-wrap:wrap;align-items:flex-start;">')
-- 按顺序处理卡牌
local cardOrder = {
{param = '自我意识技能', label = '自我意识技能'},
{param = '起始卡牌1', label = '起始卡牌1'},
{param = '起始卡牌2', label = '起始卡牌2'},
{param = '起始卡牌3', label = '起始卡牌3'},
{param = '起始卡牌4', label = '起始卡牌4'},
{param = '独特卡牌1', label = '独特卡牌1'},
{param = '独特卡牌2', label = '独特卡牌2'},
{param = '独特卡牌3', label = '独特卡牌3'},
{param = '独特卡牌4', label = '独特卡牌4'}
}
for _, cardInfo in ipairs(cardOrder) do
local cardValue = args[cardInfo.param]
if cardValue and cardValue ~= "" then
-- 解析卡牌值(格式:模块名|卡牌名 或 模块名/卡牌名)
local moduleName, cardName
-- 尝试用 | 分割
moduleName, cardName = string.match(tostring(cardValue), "^([^|]+)|(.+)$")
-- 如果失败,尝试用 / 分割
if not moduleName then
moduleName, cardName = string.match(tostring(cardValue), "^([^/]+)/(.+)$")
end
-- 如果还是失败,尝试用空格分割
if not moduleName then
moduleName, cardName = string.match(tostring(cardValue), "^(%S+)%s+(.+)$")
end
if moduleName and cardName then
-- 添加卡牌槽位
table.insert(html, '<div class="card-slot" style="display:flex;flex-direction:column;align-items:center;">')
-- 添加标签(可选)
if args.showLabels ~= "false" then
table.insert(html, '<div style="font-size:12px;color:#666;margin-bottom:5px;">' .. cardInfo.label .. '</div>')
end
-- 渲染小尺寸卡牌
table.insert(html, renderSmallCard(moduleName, cardName))
table.insert(html, '</div>')
else
-- 如果无法解析,显示错误
table.insert(html, '<div class="card-slot" style="display:flex;flex-direction:column;align-items:center;">')
if args.showLabels ~= "false" then
table.insert(html, '<div style="font-size:12px;color:#666;margin-bottom:5px;">' .. cardInfo.label .. '</div>')
end
table.insert(html, '<span style="color:red;">无法解析: ' .. tostring(cardValue) .. '</span>')
table.insert(html, '</div>')
end
end
end
table.insert(html, '</div>') -- 结束卡牌容器
table.insert(html, '</div>') -- 结束主容器
return table.concat(html, '')
end
-- 简化版本:直接显示卡牌列表
function p.show(frame)
local args = getArgs(frame)
local html = {}
table.insert(html, '<div style="display:flex;gap:15px;flex-wrap:wrap;align-items:flex-start;">')
-- 遍历所有参数
local i = 1
while args[i] do
local cardValue = args[i]
if cardValue and cardValue ~= "" then
-- 解析卡牌值
local moduleName, cardName
-- 尝试用 | 分割
moduleName, cardName = string.match(tostring(cardValue), "^([^|]+)|(.+)$")
-- 如果失败,尝试用 / 分割
if not moduleName then
moduleName, cardName = string.match(tostring(cardValue), "^([^/]+)/(.+)$")
end
if moduleName and cardName then
table.insert(html, renderSmallCard(moduleName, cardName))
end
end
i = i + 1
end
table.insert(html, '</div>')
return table.concat(html, '')
end
-- 从SMW属性读取(需要在页面模板中使用)
function p.fromSMW(frame)
local args = getArgs(frame)
local html = {}
-- 获取当前页面
local title = mw.title.getCurrentTitle()
local pageName = args[1] or title.text
-- 尝试从frame获取SMW数据(在模板调用时)
local cardData = {
skill = args['自我意识技能'],
start1 = args['起始卡牌_1'],
start2 = args['起始卡牌_2'],
start3 = args['起始卡牌_3'],
start4 = args['起始卡牌_4'],
unique1 = args['独特卡牌_1'],
unique2 = args['独特卡牌_2'],
unique3 = args['独特卡牌_3'],
unique4 = args['独特卡牌_4']
}
-- 构建参数
local newArgs = {
title = args.title or (pageName .. ' - 配队卡牌'),
showLabels = args.showLabels,
['自我意识技能'] = cardData.skill,
['起始卡牌1'] = cardData.start1,
['起始卡牌2'] = cardData.start2,
['起始卡牌3'] = cardData.start3,
['起始卡牌4'] = cardData.start4,
['独特卡牌1'] = cardData.unique1,
['独特卡牌2'] = cardData.unique2,
['独特卡牌3'] = cardData.unique3,
['独特卡牌4'] = cardData.unique4
}
-- 创建新frame并调用main
local newFrame = mw.getCurrentFrame():newChild{ args = newArgs }
return p.main(newFrame)
end
return p