MediaWiki:Card.js
来自卡厄思梦境WIKI
注意:在发布之后,您可能需要清除浏览器缓存才能看到所作出的更改的影响。
- Firefox或Safari:按住Shift的同时单击刷新,或按Ctrl-F5或Ctrl-R(Mac为⌘-R)
- Google Chrome:按Ctrl-Shift-R(Mac为⌘-Shift-R)
- Edge:按住Ctrl的同时单击刷新,或按Ctrl-F5。
(function() {
'use strict';
// 加载CSS
mw.loader.load('/index.php?title=Mediawiki:Card.css&action=raw&ctype=text/css', 'text/css');
// 状态管理
const state = {
currentFighter: '',
fighters: [],
cards: [],
currentCard: null,
defaultInfo: {
order: '',
ego: ''
},
editMode: 'base', // base, inspiration, god_inspiration
currentGod: 'circen'
};
// 卡牌数据结构
function createEmptyCard() {
return {
name: '',
base: {
displayname: '',
art: '',
group: '',
rarity: '',
god: '',
ap: '',
type: '',
dict: '',
desc_global: '',
sub: '',
isinspiration: 0,
isgod_inspiration: 0
},
var: {
inspiration: [],
god_inspiration: {
circen: [],
diallos: [],
nihilum: [],
secred: [],
vitor: []
}
}
};
}
// 创建元素辅助函数
function createElement(tag, className, attributes = {}) {
const el = document.createElement(tag);
if (className) el.className = className;
Object.entries(attributes).forEach(([key, value]) => {
if (key === 'textContent') {
el.textContent = value;
} else if (key.startsWith('on')) {
el.addEventListener(key.substring(2).toLowerCase(), value);
} else {
el.setAttribute(key, value);
}
});
return el;
}
// 创建自定义下拉选择器
function createSelect(options, selectedValue, onChange) {
const select = createElement('div', 'form-select');
select.textContent = selectedValue || options[0] || '请选择';
select.setAttribute('tabindex', '0');
const dropdown = createElement('div', 'dropdown-menu');
dropdown.style.cssText = 'position:absolute;background:white;border:1px solid #ddd;border-radius:4px;max-height:200px;overflow-y:auto;display:none;z-index:1000;box-shadow:0 2px 8px rgba(0,0,0,0.15);';
options.forEach(option => {
const item = createElement('div', 'dropdown-item');
item.textContent = option;
item.style.cssText = 'padding:8px 12px;cursor:pointer;';
item.addEventListener('mouseenter', () => item.style.background = '#f0f0f0');
item.addEventListener('mouseleave', () => item.style.background = 'white');
item.addEventListener('click', () => {
select.textContent = option;
dropdown.style.display = 'none';
if (onChange) onChange(option);
});
dropdown.appendChild(item);
});
select.addEventListener('click', (e) => {
e.stopPropagation();
dropdown.style.display = dropdown.style.display === 'none' ? 'block' : 'none';
const rect = select.getBoundingClientRect();
dropdown.style.top = rect.bottom + 'px';
dropdown.style.left = rect.left + 'px';
dropdown.style.width = rect.width + 'px';
});
document.addEventListener('click', () => {
dropdown.style.display = 'none';
});
const wrapper = createElement('div');
wrapper.style.position = 'relative';
wrapper.appendChild(select);
document.body.appendChild(dropdown);
return { wrapper, select, dropdown };
}
// 创建自定义输入框
function createInput(type, value, onChange, placeholder = '') {
const input = createElement('div', 'form-input');
input.setAttribute('contenteditable', 'true');
input.textContent = value || '';
input.setAttribute('data-placeholder', placeholder);
input.style.minHeight = type === 'textarea' ? '100px' : 'auto';
if (!value) {
input.style.color = '#999';
input.textContent = placeholder;
}
input.addEventListener('focus', () => {
if (input.textContent === placeholder) {
input.textContent = '';
input.style.color = '#333';
}
});
input.addEventListener('blur', () => {
if (!input.textContent.trim()) {
input.textContent = placeholder;
input.style.color = '#999';
}
if (onChange) onChange(input.textContent === placeholder ? '' : input.textContent);
});
input.addEventListener('input', () => {
if (onChange && input.textContent !== placeholder) {
onChange(input.textContent);
}
});
return input;
}
// 创建复选框
function createCheckbox(checked, onChange) {
const wrapper = createElement('div', 'checkbox-wrapper');
const checkbox = createElement('div', checked ? 'checkbox checked' : 'checkbox');
const label = createElement('div', '');
label.textContent = '是';
wrapper.addEventListener('click', () => {
const newChecked = !checkbox.classList.contains('checked');
if (newChecked) {
checkbox.classList.add('checked');
} else {
checkbox.classList.remove('checked');
}
if (onChange) onChange(newChecked ? 1 : 0);
});
wrapper.appendChild(checkbox);
wrapper.appendChild(label);
return wrapper;
}
// 创建表单组
function createFormGroup(label, control) {
const group = createElement('div', 'form-group');
const labelEl = createElement('div', 'form-label');
labelEl.textContent = label;
group.appendChild(labelEl);
group.appendChild(control);
return group;
}
// 创建按钮
function createButton(text, className, onClick) {
const btn = createElement('div', 'btn ' + className);
btn.textContent = text;
btn.addEventListener('click', onClick);
return btn;
}
// 文本插入辅助函数
function insertTextAtCursor(element, text, wrap = false) {
element.focus();
const selection = window.getSelection();
if (wrap && selection.rangeCount > 0) {
const range = selection.getRangeAt(0);
const selectedText = range.toString();
if (selectedText) {
range.deleteContents();
const textNode = document.createTextNode(text.replace('选择文字', selectedText));
range.insertNode(textNode);
return;
}
}
document.execCommand('insertText', false, text);
}
// 加载战斗员列表
async function loadFighters() {
try {
const api = new mw.Api();
const result = await api.get({
action: 'query',
list: 'categorymembers',
cmtitle: 'Category:战斗员',
cmlimit: 500
});
state.fighters = result.query.categorymembers.map(page => page.title);
return state.fighters;
} catch (error) {
console.error('加载战斗员列表失败:', error);
return [];
}
}
// 加载战斗员卡牌数据
async function loadFighterCards(fighter) {
try {
const api = new mw.Api();
const result = await api.get({
action: 'parse',
page: '模块:卡牌/' + fighter,
prop: 'wikitext'
});
// 这里需要解析Lua代码,实际实现中可能需要更复杂的解析
// 简化处理:返回空数组,实际使用时需要完整的Lua解析器
return [];
} catch (error) {
console.error('加载卡牌数据失败:', error);
return [];
}
}
// 生成Lua代码
function generateLuaCode() {
let code = 'local card = {}\n\n';
// 生成 card.order
if (state.defaultInfo.order) {
code += `card.order = { "${state.defaultInfo.order}" }\n\n`;
}
// 生成 card.info
if (state.defaultInfo.ego) {
code += 'card.info = {\n';
code += ` ego = "${state.defaultInfo.ego}",\n`;
code += '}\n\n';
}
// 生成每张卡牌
state.cards.forEach(card => {
code += `card["${card.name}"] = {\n`;
code += ' base = {\n';
const base = card.base;
if (base.displayname) code += ` displayname = "${base.displayname}",\n`;
if (base.art) code += ` art = "${base.art}",\n`;
if (base.group) code += ` group = "${base.group}",\n`;
if (base.rarity) code += ` rarity = "${base.rarity}",\n`;
if (base.god) code += ` god = "${base.god}",\n`;
if (base.ap) code += ` ap = ${base.ap},\n`;
if (base.type) code += ` type = "${base.type}",\n`;
if (base.dict) code += ` dict = "${base.dict}",\n`;
if (base.desc_global) code += ` desc_global = "${base.desc_global}",\n`;
if (base.sub) code += ` sub = "${base.sub}",\n`;
if (base.isinspiration) code += ` isinspiration = ${base.isinspiration},\n`;
if (base.isgod_inspiration) code += ` isgod_inspiration = ${base.isgod_inspiration},\n`;
code += ' },\n';
// 生成 var 部分
if (card.var && (card.var.inspiration.length > 0 || Object.values(card.var.god_inspiration).some(arr => arr.length > 0))) {
code += ' var = {\n';
// 灵光一闪
if (card.var.inspiration.length > 0) {
code += ' inspiration = {\n';
card.var.inspiration.forEach(insp => {
code += ' {\n';
Object.entries(insp).forEach(([key, value]) => {
if (typeof value === 'number') {
code += ` ${key} = ${value},\n`;
} else {
code += ` ${key} = "${value}",\n`;
}
});
code += ' },\n';
});
code += ' },\n';
}
// 神光一闪
const hasGodInspiration = Object.values(card.var.god_inspiration).some(arr => arr.length > 0);
if (hasGodInspiration) {
code += ' god_inspiration = {\n';
Object.entries(card.var.god_inspiration).forEach(([god, inspList]) => {
if (inspList.length > 0) {
code += ` ${god} = {\n`;
inspList.forEach(insp => {
code += ' {\n';
Object.entries(insp).forEach(([key, value]) => {
if (typeof value === 'number') {
code += ` ${key} = ${value},\n`;
} else {
code += ` ${key} = "${value}",\n`;
}
});
code += ' },\n';
});
code += ' },\n';
}
});
code += ' },\n';
}
code += ' },\n';
}
code += '}\n\n';
});
code += 'return card';
return code;
}
// 渲染界面
function render() {
const container = document.getElementById('card-manager-container');
if (!container) return;
container.innerHTML = '';
const manager = createElement('div', 'card-manager');
// 左侧输入区
const inputSection = createElement('div', 'card-input-section');
// 战斗员选择
const fighterGroup = createElement('div', 'form-group');
const fighterLabel = createElement('div', 'form-label');
fighterLabel.textContent = '当前战斗员:';
fighterGroup.appendChild(fighterLabel);
const fighterSelect = createSelect(state.fighters, state.currentFighter, (value) => {
state.currentFighter = value;
loadFighterCards(value).then(cards => {
state.cards = cards;
render();
});
});
fighterGroup.appendChild(fighterSelect.wrapper);
inputSection.appendChild(fighterGroup);
// 默认信息区
const defaultSection = createElement('div', 'default-info-section');
const defaultTitle = createElement('div', 'section-title');
defaultTitle.textContent = '默认信息';
defaultSection.appendChild(defaultTitle);
const orderInput = createInput('text', state.defaultInfo.order, (value) => {
state.defaultInfo.order = value;
render();
}, '例:灭,灭,救,虚无残影');
defaultSection.appendChild(createFormGroup('卡牌顺序(card.order):', orderInput));
const egoInput = createInput('text', state.defaultInfo.ego, (value) => {
state.defaultInfo.ego = value;
render();
}, '例:虚无');
defaultSection.appendChild(createFormGroup('属性(ego):', egoInput));
inputSection.appendChild(defaultSection);
// 卡牌数据输入区
if (state.currentCard) {
const cardSection = createElement('div', 'card-data-section');
const cardTitle = createElement('div', 'section-title');
cardTitle.textContent = '卡牌数据';
cardSection.appendChild(cardTitle);
const card = state.currentCard;
// 卡牌名称
const nameInput = createInput('text', card.name, (value) => {
card.name = value;
render();
}, '例:黑洞');
cardSection.appendChild(createFormGroup('卡牌名称:', nameInput));
// 显示名称
const displaynameInput = createInput('text', card.base.displayname, (value) => {
card.base.displayname = value;
render();
});
cardSection.appendChild(createFormGroup('显示名称(displayname):', displaynameInput));
// 图片
const artInput = createInput('text', card.base.art, (value) => {
card.base.art = value;
render();
}, '例:unique_1064_02.png');
cardSection.appendChild(createFormGroup('图片(art):', artInput));
// 卡组
const groupSelect = createSelect(
['自我意识技能', '起始卡牌', '独特卡牌', '灵光一闪', '神光一闪'],
card.base.group,
(value) => {
card.base.group = value;
render();
}
);
cardSection.appendChild(createFormGroup('卡组(group):', groupSelect.wrapper));
// 稀有度
const raritySelect = createSelect(
['白', '蓝', '橙', '彩'],
card.base.rarity,
(value) => {
card.base.rarity = value;
render();
}
);
cardSection.appendChild(createFormGroup('稀有度(rarity):', raritySelect.wrapper));
// 神明
const godSelect = createSelect(
['circen', 'diallos', 'nihilum', 'secred', 'vitor'],
card.base.god,
(value) => {
card.base.god = value;
render();
}
);
cardSection.appendChild(createFormGroup('神明:', godSelect.wrapper));
// AP
const apInput = createInput('text', card.base.ap, (value) => {
card.base.ap = value;
render();
}, '整数/X/Ø');
cardSection.appendChild(createFormGroup('AP:', apInput));
// 卡牌类型
const typeSelect = createSelect(
['攻击', '技能', '强化'],
card.base.type,
(value) => {
card.base.type = value;
render();
}
);
cardSection.appendChild(createFormGroup('卡牌类型(type):', typeSelect.wrapper));
// 机制
const dictInput = createInput('text', card.base.dict, (value) => {
card.base.dict = value;
render();
});
cardSection.appendChild(createFormGroup('机制(dict):', dictInput));
// 描述输入区按钮
const descButtonGroup = createElement('div', 'button-group');
descButtonGroup.appendChild(createButton('蓝色文本', 'btn-blue', () => {
insertTextAtCursor(descInput, '{{文本|蓝|选择文字}}', true);
}));
descButtonGroup.appendChild(createButton('绿色文本', 'btn-green', () => {
insertTextAtCursor(descInput, '{{文本|绿|选择文字}}', true);
}));
descButtonGroup.appendChild(createButton('绿色描边', 'btn-green', () => {
insertTextAtCursor(descInput, '{{描边|绿|选择文字}}', true);
}));
descButtonGroup.appendChild(createButton('词典', 'btn', () => {
insertTextAtCursor(descInput, '{{词典|选择文字}}', true);
}));
descButtonGroup.appendChild(createButton('换行', 'btn', () => {
insertTextAtCursor(descInput, '<br>');
}));
cardSection.appendChild(createFormGroup('描述编辑工具:', descButtonGroup));
// 描述
const descInput = createInput('textarea', card.base.desc_global, (value) => {
card.base.desc_global = value;
render();
}, '输入卡牌描述...');
cardSection.appendChild(createFormGroup('描述(desc_global):', descInput));
// 衍生卡牌
const subInput = createInput('text', card.base.sub, (value) => {
card.base.sub = value;
render();
});
cardSection.appendChild(createFormGroup('衍生卡牌(sub):', subInput));
// 是否存在灵光一闪
const inspirationCheckbox = createCheckbox(card.base.isinspiration, (value) => {
card.base.isinspiration = value;
render();
});
cardSection.appendChild(createFormGroup('是否存在灵光一闪:', inspirationCheckbox));
// 是否存在神光一闪
const godInspirationCheckbox = createCheckbox(card.base.isgod_inspiration, (value) => {
card.base.isgod_inspiration = value;
render();
});
cardSection.appendChild(createFormGroup('是否存在神光一闪:', godInspirationCheckbox));
inputSection.appendChild(cardSection);
}
// 添加新卡牌按钮
const addCardBtn = createButton('+ 新增卡牌', 'btn-success', () => {
const newCard = createEmptyCard();
newCard.name = '新卡牌' + (state.cards.length + 1);
state.cards.push(newCard);
state.currentCard = newCard;
render();
});
inputSection.appendChild(addCardBtn);
manager.appendChild(inputSection);
// 中间列表区
const listSection = createElement('div', 'card-list-section');
// 卡牌列表
const cardListContainer = createElement('div', 'list-container');
const cardListHeader = createElement('div', 'list-header');
const cardListTitle = createElement('div', 'list-title');
cardListTitle.textContent = '卡牌列表';
cardListHeader.appendChild(cardListTitle);
cardListContainer.appendChild(cardListHeader);
if (state.cards.length === 0) {
const emptyState = createElement('div', 'empty-state');
const emptyIcon = createElement('div', 'empty-state-icon');
emptyIcon.textContent = '📋';
const emptyText = createElement('div', 'empty-state-text');
emptyText.textContent = '暂无卡牌,点击"新增卡牌"开始创建';
emptyState.appendChild(emptyIcon);
emptyState.appendChild(emptyText);
cardListContainer.appendChild(emptyState);
} else {
state.cards.forEach((card, index) => {
const cardItem = createElement('div', 'card-item' + (state.currentCard === card ? ' active' : ''));
const cardName = createElement('div', 'card-item-name');
cardName.textContent = card.name || '未命名卡牌';
const cardInfo = createElement('div', 'card-item-info');
const infoText = [];
if (card.base.type) infoText.push(card.base.type);
if (card.base.ap) infoText.push('AP:' + card.base.ap);
if (card.base.rarity) infoText.push(card.base.rarity);
cardInfo.textContent = infoText.join(' | ') || '暂无信息';
cardItem.appendChild(cardName);
cardItem.appendChild(cardInfo);
cardItem.addEventListener('click', () => {
state.currentCard = card;
state.editMode = 'base';
render();
});
// 删除按钮
const deleteBtn = createButton('删除', 'btn-danger', (e) => {
e.stopPropagation();
if (confirm('确定要删除卡牌"' + card.name + '"吗?')) {
state.cards.splice(index, 1);
if (state.currentCard === card) {
state.currentCard = state.cards[0] || null;
}
render();
}
});
deleteBtn.style.cssText = 'margin-top:8px;width:100%;';
cardItem.appendChild(deleteBtn);
cardListContainer.appendChild(cardItem);
});
}
listSection.appendChild(cardListContainer);
// 灵光一闪列表
if (state.currentCard && state.currentCard.base.isinspiration) {
const inspirationSection = createElement('div', 'inspiration-section');
const inspirationHeader = createElement('div', 'list-header');
const inspirationTitle = createElement('div', 'list-title');
inspirationTitle.textContent = '灵光一闪列表';
inspirationHeader.appendChild(inspirationTitle);
const addInspirationBtn = createButton('+ 添加', 'btn-primary', () => {
state.currentCard.var.inspiration.push({
ap: '',
type: '',
desc_global: ''
});
render();
});
inspirationHeader.appendChild(addInspirationBtn);
inspirationSection.appendChild(inspirationHeader);
if (state.currentCard.var.inspiration.length === 0) {
const emptyState = createElement('div', 'empty-state');
emptyState.style.padding = '20px';
const emptyText = createElement('div', 'empty-state-text');
emptyText.textContent = '暂无灵光一闪,点击"添加"创建';
emptyState.appendChild(emptyText);
inspirationSection.appendChild(emptyState);
} else {
state.currentCard.var.inspiration.forEach((insp, idx) => {
const inspItem = createElement('div', 'inspiration-item');
const inspHeader = createElement('div', 'inspiration-item-header');
const inspTitle = createElement('div', 'inspiration-item-title');
inspTitle.textContent = `灵光 #${idx + 1}`;
inspHeader.appendChild(inspTitle);
const deleteInspBtn = createButton('删除', 'btn-danger', () => {
if (confirm('确定要删除这个灵光一闪吗?')) {
state.currentCard.var.inspiration.splice(idx, 1);
render();
}
});
deleteInspBtn.style.padding = '4px 8px';
deleteInspBtn.style.fontSize = '12px';
inspHeader.appendChild(deleteInspBtn);
inspItem.appendChild(inspHeader);
// AP输入
const inspApInput = createInput('text', insp.ap, (value) => {
insp.ap = value;
render();
}, 'AP');
inspApInput.style.marginBottom = '8px';
inspApInput.style.fontSize = '13px';
inspItem.appendChild(inspApInput);
// 类型选择
const inspTypeSelect = createSelect(
['', '攻击', '技能', '强化'],
insp.type || '',
(value) => {
insp.type = value;
render();
}
);
inspTypeSelect.wrapper.style.marginBottom = '8px';
inspItem.appendChild(inspTypeSelect.wrapper);
// 描述输入
const inspDescInput = createInput('textarea', insp.desc_global, (value) => {
insp.desc_global = value;
render();
}, '描述');
inspDescInput.style.minHeight = '60px';
inspDescInput.style.fontSize = '13px';
inspItem.appendChild(inspDescInput);
inspirationSection.appendChild(inspItem);
});
}
listSection.appendChild(inspirationSection);
}
// 神光一闪列表
if (state.currentCard && state.currentCard.base.isgod_inspiration) {
const godInspirationSection = createElement('div', 'inspiration-section');
const godInspirationHeader = createElement('div', 'list-header');
const godInspirationTitle = createElement('div', 'list-title');
godInspirationTitle.textContent = '神光一闪列表';
godInspirationHeader.appendChild(godInspirationTitle);
godInspirationSection.appendChild(godInspirationHeader);
// 神明选择标签
const godSelectGroup = createElement('div', 'god-select-group');
['circen', 'diallos', 'nihilum', 'secred', 'vitor'].forEach(god => {
const godTab = createElement('div', 'god-tab' + (state.currentGod === god ? ' active' : ''));
godTab.textContent = god;
godTab.addEventListener('click', () => {
state.currentGod = god;
render();
});
godSelectGroup.appendChild(godTab);
});
godInspirationSection.appendChild(godSelectGroup);
// 当前神明的神光一闪列表
const currentGodInspirations = state.currentCard.var.god_inspiration[state.currentGod];
const addGodInspirationBtn = createButton('+ 添加 ' + state.currentGod + ' 神光', 'btn-primary', () => {
currentGodInspirations.push({
ap: '',
type: '',
desc_global: ''
});
render();
});
addGodInspirationBtn.style.marginBottom = '10px';
addGodInspirationBtn.style.width = '100%';
godInspirationSection.appendChild(addGodInspirationBtn);
if (currentGodInspirations.length === 0) {
const emptyState = createElement('div', 'empty-state');
emptyState.style.padding = '20px';
const emptyText = createElement('div', 'empty-state-text');
emptyText.textContent = `暂无 ${state.currentGod} 神光一闪`;
emptyState.appendChild(emptyText);
godInspirationSection.appendChild(emptyState);
} else {
currentGodInspirations.forEach((insp, idx) => {
const inspItem = createElement('div', 'inspiration-item');
const inspHeader = createElement('div', 'inspiration-item-header');
const inspTitle = createElement('div', 'inspiration-item-title');
inspTitle.textContent = `${state.currentGod} 神光 #${idx + 1}`;
inspHeader.appendChild(inspTitle);
const deleteInspBtn = createButton('删除', 'btn-danger', () => {
if (confirm('确定要删除这个神光一闪吗?')) {
currentGodInspirations.splice(idx, 1);
render();
}
});
deleteInspBtn.style.padding = '4px 8px';
deleteInspBtn.style.fontSize = '12px';
inspHeader.appendChild(deleteInspBtn);
inspItem.appendChild(inspHeader);
// AP输入
const inspApInput = createInput('text', insp.ap, (value) => {
insp.ap = value;
render();
}, 'AP');
inspApInput.style.marginBottom = '8px';
inspApInput.style.fontSize = '13px';
inspItem.appendChild(inspApInput);
// 类型选择
const inspTypeSelect = createSelect(
['', '攻击', '技能', '强化'],
insp.type || '',
(value) => {
insp.type = value;
render();
}
);
inspTypeSelect.wrapper.style.marginBottom = '8px';
inspItem.appendChild(inspTypeSelect.wrapper);
// 描述输入
const inspDescInput = createInput('textarea', insp.desc_global, (value) => {
insp.desc_global = value;
render();
}, '描述');
inspDescInput.style.minHeight = '60px';
inspDescInput.style.fontSize = '13px';
inspItem.appendChild(inspDescInput);
godInspirationSection.appendChild(inspItem);
});
}
listSection.appendChild(godInspirationSection);
}
manager.appendChild(listSection);
// 右侧预览区
const previewSection = createElement('div', 'card-preview-section');
const previewTitle = createElement('div', 'section-title');
previewTitle.textContent = 'Lua 代码预览';
previewSection.appendChild(previewTitle);
// 复制按钮
const copyBtn = createButton('复制代码', 'btn-primary', () => {
const code = generateLuaCode();
navigator.clipboard.writeText(code).then(() => {
alert('代码已复制到剪贴板!');
}).catch(err => {
console.error('复制失败:', err);
// 降级方案
const textarea = document.createElement('textarea');
textarea.value = code;
textarea.style.position = 'fixed';
textarea.style.opacity = '0';
document.body.appendChild(textarea);
textarea.select();
document.execCommand('copy');
document.body.removeChild(textarea);
alert('代码已复制到剪贴板!');
});
});
copyBtn.style.marginBottom = '10px';
copyBtn.style.width = '100%';
previewSection.appendChild(copyBtn);
// 保存按钮
const saveBtn = createButton('保存到Wiki', 'btn-success', async () => {
if (!state.currentFighter) {
alert('请先选择战斗员!');
return;
}
const code = generateLuaCode();
const pageName = '模块:卡牌/' + state.currentFighter;
try {
const api = new mw.Api();
await api.postWithToken('csrf', {
action: 'edit',
title: pageName,
text: code,
summary: '通过卡牌管理器更新卡牌数据',
contentmodel: 'Scribunto'
});
alert('保存成功!');
} catch (error) {
console.error('保存失败:', error);
alert('保存失败:' + error);
}
});
saveBtn.style.marginBottom = '10px';
saveBtn.style.width = '100%';
previewSection.appendChild(saveBtn);
// 代码显示
const codePreview = createElement('div', 'code-preview');
codePreview.textContent = generateLuaCode();
previewSection.appendChild(codePreview);
manager.appendChild(previewSection);
container.appendChild(manager);
}
// 初始化
async function init() {
// 确保在正确的页面
const pageName = mw.config.get('wgPageName');
// 创建容器
let container = document.getElementById('card-manager-container');
if (!container) {
container = createElement('div', '');
container.id = 'card-manager-container';
// 查找插入位置
const content = document.getElementById('mw-content-text');
if (content) {
content.insertBefore(container, content.firstChild);
} else {
document.body.appendChild(container);
}
}
// 加载战斗员列表
await loadFighters();
// 如果有战斗员,默认选择第一个
if (state.fighters.length > 0) {
state.currentFighter = state.fighters[0];
state.cards = await loadFighterCards(state.currentFighter);
}
// 渲染界面
render();
}
// 等待DOM加载完成后初始化
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', init);
} else {
init();
}
// 导出API供外部使用
window.CardManager = {
init: init,
render: render,
state: state,
createCard: createEmptyCard,
generateCode: generateLuaCode
};
})();