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查看“︁模块:中立&怪物卡牌灵光一闪/data”︁的源代码
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模块:中立&怪物卡牌灵光一闪/data
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local data = { { desc_global = "士气1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气1", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "士气2", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内士气1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内士气2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内士气3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内士气4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内士气3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、心灵术士、控制师", }, { desc_global = "1回合内决心1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "1回合内决心2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "1回合内决心3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "1回合内决心4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "1回合内决心3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "1回合内不屈1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "先锋、心灵术士、控制师", }, { desc_global = "1回合内不屈2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "先锋、心灵术士、控制师", }, { desc_global = "1回合内不屈3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "先锋、心灵术士、控制师", }, { desc_global = "1回合内不屈4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "先锋、心灵术士、控制师", }, { desc_global = "1回合内不屈3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "先锋、心灵术士、控制师", }, { desc_global = "抽取1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "游侠、猎人、控制师", }, { desc_global = "抽取1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗、终极", class = "游侠、猎人、控制师", }, { desc_global = "反击1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "反击1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "反击2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "反击2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "反击2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋", }, { desc_global = "回合开始时,反击2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "回合开始时,反击2", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "回合开始时,反击1", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋", }, { desc_global = "赋予目标削弱2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标削弱2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标削弱3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标削弱3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标削弱3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标削弱1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标削弱1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标削弱2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标削弱2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标削弱2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标脆弱2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标脆弱2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标标记2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标标记2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标标记3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标标记3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标标记3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "赋予目标标记1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标标记1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标标记2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标标记2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "赋予目标标记2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "伤害减少2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "伤害减少2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "伤害减少3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "伤害减少3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "伤害减少3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "伤害减少3", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "伤害减少1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "伤害减少1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "伤害减少2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "伤害减少2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "行动次数增加2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "行动次数增加2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "行动次数增加3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "行动次数增加3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "行动次数增加3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "此卡牌费用减少1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "此卡牌费用减少1", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "所有职业", }, { desc_global = "韧性伤害1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害0.5", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士", }, { desc_global = "韧性伤害1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士", }, { desc_global = "获得1点AP", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得1点AP", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得2点AP", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得2点AP", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得2点AP", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用、终极", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得1点自我意识点数", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "控制师", }, { desc_global = "获得3点自我意识点数", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "控制师", }, { desc_global = "获得1点自我意识点数", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "控制师", }, { desc_global = "获得3点自我意识点数", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "控制师", }, { desc_global = "获得2点自我意识点数", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "控制师", }, { desc_global = "免疫1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "免疫1", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "赋予目标痛苦3", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦3", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦4", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦4", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "赋予目标痛苦3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合开始时,所有敌人痛苦1", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合开始时,所有敌人痛苦1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合开始时,所有敌人痛苦1", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合开始时,所有敌人痛苦2", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合开始时,所有敌人痛苦1", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "回合结束时,护盾20%", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋、游侠、猎人", }, { desc_global = "回合结束时,护盾20%", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋、游侠、猎人", }, { desc_global = "回合结束时,护盾40%", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋、游侠、猎人", }, { desc_global = "回合结束时,护盾60%", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋、游侠、猎人", }, { desc_global = "回合结束时,护盾40%", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋、游侠、猎人", }, { desc_global = "回合结束时,治愈20%", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "心灵术士、控制师", }, { desc_global = "回合结束时,治愈20%", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "心灵术士、控制师", }, { desc_global = "回合结束时,治愈40%", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "心灵术士、控制师", }, { desc_global = "回合结束时,治愈60%", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "心灵术士、控制师", }, { desc_global = "回合结束时,治愈40%", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "心灵术士、控制师", }, { desc_global = "决心1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心1", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "决心2", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "不屈1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈1", cost_min = 0, cost_max = 0, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈1", cost_min = 1, cost_max = 1, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 2, cost_max = 2, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 3, cost_max = 3, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "不屈2", cost_min = 4, cost_max = 99, type = "强化", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "获得1点AP", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得1点AP", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、控制师", }, { desc_global = "获得1点AP", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、控制师", }, { desc_global = "下一回合士气1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "下一回合士气2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "下一回合士气3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "下一回合士气4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "下一回合士气3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、心灵术士、控制师", }, { desc_global = "下一回合决心1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "下一回合决心2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "下一回合决心3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "下一回合决心4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "下一回合决心5", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "决斗家、游侠、猎人、心灵术士、控制家", }, { desc_global = "下一回合不屈1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "下一回合不屈2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "下一回合不屈3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "下一回合不屈4", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "下一回合不屈4", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "先锋、心灵术士、控制师", }, { desc_global = "下一回合抽取1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取1", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "游侠、猎人、控制师", }, { desc_global = "下一回合抽取1", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "终极", dict_exclude = "无法使用、消耗", class = "游侠、猎人、控制师", }, { desc_global = "下一回合AP1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "先锋、游侠、猎人、控制师", }, { desc_global = "下一回合AP1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "先锋、游侠、猎人、控制师", }, { desc_global = "下一回合AP2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "先锋、游侠、猎人、控制师", }, { desc_global = "下一回合AP2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "先锋、游侠、猎人、控制师", }, { desc_global = "下一回合AP2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗、终极", dict_exclude = "无法使用", class = "先锋、游侠、猎人、控制师", }, { desc_global = "抽取1", cost_min = -1, cost_max = 1, type = nil, dict_include = nil, dict_exclude = "无法使用", class = nil, }, { desc_global = "所有敌人削弱2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人削弱2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人削弱3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人削弱3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人削弱3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人削弱1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人削弱1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人削弱2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人削弱2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人削弱2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人脆弱2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "所有敌人脆弱2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "决斗家、先锋", }, { desc_global = "所有敌人标记2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人标记2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人标记3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人标记3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人标记3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人", }, { desc_global = "所有敌人标记1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人标记1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人标记2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人标记2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人标记2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人", }, { desc_global = "所有敌人痛苦2", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦2", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦3", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦3", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦3", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = "消耗", dict_exclude = "无法使用", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人痛苦2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "游侠、猎人、心灵术士", }, { desc_global = "所有敌人行动次数增加1", cost_min = 0, cost_max = 0, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "所有敌人行动次数增加1", cost_min = 1, cost_max = 1, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "所有敌人行动次数增加2", cost_min = 2, cost_max = 2, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "所有敌人行动次数增加2", cost_min = 3, cost_max = 3, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, { desc_global = "所有敌人行动次数增加2", cost_min = 4, cost_max = 99, type = "攻击、技能", dict_include = nil, dict_exclude = "无法使用、消耗", class = "先锋、游侠、猎人、心灵术士", }, } return data
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